Online Rankings, Red Flags In Historic Tracks And More!! - MotoGP 23 Developer Q&A #2 Analysis @BIKERGaming
Online Rankings, Red Flags In Historic Tracks And More!! - MotoGP 23 Developer Q&A #2 Analysis  @BIKERGaming
Uploaded May 2023 | Updated September 2026, 2 days ago
On Wednesday, Milestone hosted another Q&A on discord with the Lead Game Designer, and the Milestone Executive Producer and Creative Director. Just like I did with the first one I've analysed the questions for you today :)

Previous Q&A Analysis: youtube.com/watch?v=1taqE9rr5gQ

Full Q&A Video: youtu.be/a8Uq3zXABQM

Summary: motogpvideogame.com/second-motogp23-qa-with-devs

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PC Specs:
CPU - AMD Ryzen 5 4600H
GPU - NVIDIA GeForce GTX 1650
RAM - 8GB

Chapters
0:00 - Intro
0:41 - How much of the Flag to Flag scripted?
2:07 - How does Flag to Flag work in lower classes and classic tracks?
3:31 - How do the online ranks work?
5:01 - How big is the difference between each tyre compound?
6:42 - Is the bike more balanced this year?
8:21 - Overall Summary & Outro

#MotoGP23 #MotoGPVideoGame #MotoGP #MotoGP2023 #Milestone #MotoGP23Game #MotoGP23GameNews #MotoGP23News #MotoGP23Q&A
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Online Rankings, Red Flags In Historic Tracks And More!! - MotoGP 23 Developer Q&A #2 Analysis

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