Uploaded June 2025 | Updated September 2026, 2 weeks ago
Join Bjørn Jacobsen, the sole audio person for the social sandbox MMO game Pax Dei, as he shares his unique insights at Wwise Tour Helsinki 2024. In "One-Man Band AAAudio Department," Bjørn dives deep into his efficient, systemic audio workflow using Wwise.
Discover how he leveraged Wwise to its absolute fullest, building deep and dynamic systemic audio for a sprawling 300 sq km open world. From reactive ambient soundscapes and procedural footsteps, to dynamic combat music and diverse NPC voices, Bjørn shares his approach to creating rich, immersive audio with minimal resources. Learn about his strategies for tackling a huge scope, handling enemy variations within tight deadlines, and even designing custom debug tools to streamline his workflow.
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#GameAudio #PaxDei #Wwise #SoundDesign
Join Bjørn Jacobsen, the sole audio person for the social sandbox MMO game Pax Dei, as he shares his unique insights at Wwise Tour Helsinki 2024. In "One-Man Band AAAudio Department," Bjørn dives deep into his efficient, systemic audio workflow using Wwise.
Discover how he leveraged Wwise to its absolute fullest, building deep and dynamic systemic audio for a sprawling 300 sq km open world. From reactive ambient soundscapes and procedural footsteps, to dynamic combat music and diverse NPC voices, Bjørn shares his approach to creating rich, immersive audio with minimal resources. Learn about his strategies for tackling a huge scope, handling enemy variations within tight deadlines, and even designing custom debug tools to streamline his workflow.
---
For more Wwise content, sign up to to receive our email newsletter: hubs.ly/Q03dHcv50
Curious about other projects powered by Wwise: hubs.ly/Q03dHdcW0
To learn Wwise, click here: hubs.ly/Q03dHfBF0
Learn more about Wwise: hubs.ly/Q03dHgj30
#GameAudio #PaxDei #Wwise #SoundDesign










