ONE PUNCH MAN IN D&D @BlaineSimple
ONE PUNCH MAN IN D&D  @BlaineSimple
Uploaded October 2019 | Updated September 2026, 2 weeks ago
Check out animated spells and more!
animatedspells.com | thedeckofmany.com
If it wasn't obvious, this build is for D&D 5E!

⚬ My Patreon! (I make D&D homebrew packs here!) patreon.com/BlaineSimple

Music and SFX -

The Hero!! Arranged by Zein Haidar
Premonition by Toby Fox
Crab Rave Note Blocks: youtube.com/watch?v=93HsOReYVH0
End Music | TheFatRat & JJD - Prelude (VIP Edit) youtube.com/watch?v=ABuexNuzUro
Various SFX from zapsplat.com

For Anyone who'd like to double check my work, here's a more in-depth rule-set:

1. Saitama’s a level 20 character.
(Max level in D&D without breaking official rules)

2. We can wield or possess any official item(s) of our choosing.
(By this I mean magical items, keeping in mind that we can only attune to 3.)

3. Bonuses from items that have us roll percentile dice to attain benefits won’t be discussed.
(For example, the 'Hand of Vecna' gives random beneficial properties that could increase our damage output. To keep things simple, I skipped over these benefits.

4. We’re only allowed to punch ONE time.
(Only one use of the action to make a single damaging strike.)

5. We can’t get other people to help us with spells or other abilities.
(No clerics or wizards in the background helping us with damage buffs, we can do this without them.)

6. We can’t re-flavor spells or other non ‘unarmed strike’ attacks to mimic our fist.
(The action that's used to deal damage with our fist can't require Verbal, Somatic, or Material components. We can prepare all we want with spells, but the final action shouldn't require V,S, or M.)

7. Our opponent has no special vulnerabilities, cannot be surprised, cannot be hindered with conditions, or affected by saving throws.
(This is so Sneak attacks won't be considered, and so the monk ability Quivering Palm won't be brought up as an excuse to do unlimited damage)

8. Our attack is already assumed to be a critical,
(More plausible RNG damage.)

9. When we do roll our damage, we'll roll the highest number possible on every dice.
(Almost impossible, but they key word is 'almost'.)
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ONE PUNCH MAN IN D&D

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