Uploaded November 2024 | Updated September 2026, 2 weeks ago
TIME LABS
====
00:00 intro
00:08 Riddle spot lot crate_1Polar jelly
00:51 Riddle spot lot crate_2
01:27 Riddle spot lot crate_3
01:58 Riddle spot lot crate_4
02:38 Simple Reflex Sight
03:28 Small infrared indicator
04:01 Vertical Grip
04:24 Calibrated LMG Drum Mag
04:53 Tactical Pistol Mag
05:19 Flash Hider
05:44 Mystical crate_1
06:28 Small Flashlight
07:09 Mystical crate_2
08:30 Mystical crate_3
10:00 Grizzly Reflex Sight
11:08 Simple Suppressor
11:54 Riddle spot lot crate_5-6
13:21 Riddle spot lot crate_7
13:42 Mystical crate_4
14:35 Riddle spot lot crate_8
15:01 Light Reflex Sight
15:24 Riddle spot lot crate_9
15:45 Recon Combat Optic
15:45 Riddle spot lot crate_10
16:42 Guardian Front Grip
17:13 Mystical crate_5
17:36 Outro
===============
Once Human is a free-to-play post-apocalyptic third-person open world multiplayer survival game. Developed and published by Starry Studio, a NetEase subsidiary, the game was released on July 9, 2024.
==========
Gameplay
Once human gameplay is a blend of survival and looter shooter mechanics all taking place in a shared sandbox map in an open world. The player loads into the environment and is taken through a tutorial and series of early missions, designed to teach the player how the survival elements work, unlock their individual systems and progress the game narrative.
Survival elements of the game include gathering resources, crafting items, base building, eating and managing the sanity meter system. The player will have to eat and drink to keep up their hunger and hydration meter. Keeping these meters above a certain threshold grants the player various buffs to health and damage among others. Certain behaviors, like spending prolonged time in supernatural areas, decreases the sanity meter which in turn reduces the players maximum health pool. The player must consume particular resources to restore their sanity meter, or the player must rest in a bed.
Early gameplay of consists primarily of gathering resources and materials to build a base camp, weapons and ammo, in order to explore the map and engage in the various main missions, side missions, activities and world events. Strongholds are large locations on the map which occupy particular areas. They are populated with enemies and hold various treasures and resources. Each stronghold has its own unique objectives for completion and its own theme. Every stronghold has a rift anchor, which when activated, gives rewards and helps the player progress between monolith battles.
Monolith battles are pivotal encounters that the player builds towards through progressing the man story and clearing the strongholds in each zone. These are boss battles where the player must complete battle phases to defeat the Monolith. They are currently three unique Monolith bosses. Silos are instance generated dungeons populating the open world, with multiple difficulty tiers. The silos have basic and elite enemies and a mini boss at the end. Each silo offers particular rewards and can be repeated to farm resources.
=====
TIME LABS
====
00:00 intro
00:08 Riddle spot lot crate_1Polar jelly
00:51 Riddle spot lot crate_2
01:27 Riddle spot lot crate_3
01:58 Riddle spot lot crate_4
02:38 Simple Reflex Sight
03:28 Small infrared indicator
04:01 Vertical Grip
04:24 Calibrated LMG Drum Mag
04:53 Tactical Pistol Mag
05:19 Flash Hider
05:44 Mystical crate_1
06:28 Small Flashlight
07:09 Mystical crate_2
08:30 Mystical crate_3
10:00 Grizzly Reflex Sight
11:08 Simple Suppressor
11:54 Riddle spot lot crate_5-6
13:21 Riddle spot lot crate_7
13:42 Mystical crate_4
14:35 Riddle spot lot crate_8
15:01 Light Reflex Sight
15:24 Riddle spot lot crate_9
15:45 Recon Combat Optic
15:45 Riddle spot lot crate_10
16:42 Guardian Front Grip
17:13 Mystical crate_5
17:36 Outro
===============
Once Human is a free-to-play post-apocalyptic third-person open world multiplayer survival game. Developed and published by Starry Studio, a NetEase subsidiary, the game was released on July 9, 2024.
==========
Gameplay
Once human gameplay is a blend of survival and looter shooter mechanics all taking place in a shared sandbox map in an open world. The player loads into the environment and is taken through a tutorial and series of early missions, designed to teach the player how the survival elements work, unlock their individual systems and progress the game narrative.
Survival elements of the game include gathering resources, crafting items, base building, eating and managing the sanity meter system. The player will have to eat and drink to keep up their hunger and hydration meter. Keeping these meters above a certain threshold grants the player various buffs to health and damage among others. Certain behaviors, like spending prolonged time in supernatural areas, decreases the sanity meter which in turn reduces the players maximum health pool. The player must consume particular resources to restore their sanity meter, or the player must rest in a bed.
Early gameplay of consists primarily of gathering resources and materials to build a base camp, weapons and ammo, in order to explore the map and engage in the various main missions, side missions, activities and world events. Strongholds are large locations on the map which occupy particular areas. They are populated with enemies and hold various treasures and resources. Each stronghold has its own unique objectives for completion and its own theme. Every stronghold has a rift anchor, which when activated, gives rewards and helps the player progress between monolith battles.
Monolith battles are pivotal encounters that the player builds towards through progressing the man story and clearing the strongholds in each zone. These are boss battles where the player must complete battle phases to defeat the Monolith. They are currently three unique Monolith bosses. Silos are instance generated dungeons populating the open world, with multiple difficulty tiers. The silos have basic and elite enemies and a mini boss at the end. Each silo offers particular rewards and can be repeated to farm resources.
=====
