Uploaded September 2016 | Updated September 2026, 2 weeks ago
Reflex platformer game developed by Black Pants Studio and released in 2016.
Main gameplay idea is nothing new, changing between two modes to reveal or hide two different types of terrain (blue and red blocks) and avoiding hazards based on colors. Many games with similar gameplay themes have been developed since Silhouette Mirage and Ikaruga. However, gameplay in ORT is probably most similar with Super Meat Boy, with compact levels and a miniature character.
Fun to play game with challenging, but fair level designs and responsive controls. ORT is carried a bit much by level design alone, additional variation such as extra boss fights and longer alternative routes would increase replay value. There are hidden rooms with no purpose in the game. All hidden rooms found were explored, but there are probably few missed at least. Tokens need to be collected for checkpoints. All tokens in the first world were saved, but that didn't give any extras so decided not to care about wasting some tokens for checkpoints in the following worlds. Some tokens are found in hidden locations so I did grab those.
00:01:28 Suburbs
00:08:48 City
00:16:56 Mixed Quarters
00:31:08 Mid boss
00:34:40 Factory
00:44:46 Other World
00:53:13 War
01:03:32 Machine
01:15:15 End Boss
01:18:22 Credits
Reflex platformer game developed by Black Pants Studio and released in 2016.
Main gameplay idea is nothing new, changing between two modes to reveal or hide two different types of terrain (blue and red blocks) and avoiding hazards based on colors. Many games with similar gameplay themes have been developed since Silhouette Mirage and Ikaruga. However, gameplay in ORT is probably most similar with Super Meat Boy, with compact levels and a miniature character.
Fun to play game with challenging, but fair level designs and responsive controls. ORT is carried a bit much by level design alone, additional variation such as extra boss fights and longer alternative routes would increase replay value. There are hidden rooms with no purpose in the game. All hidden rooms found were explored, but there are probably few missed at least. Tokens need to be collected for checkpoints. All tokens in the first world were saved, but that didn't give any extras so decided not to care about wasting some tokens for checkpoints in the following worlds. Some tokens are found in hidden locations so I did grab those.
00:01:28 Suburbs
00:08:48 City
00:16:56 Mixed Quarters
00:31:08 Mid boss
00:34:40 Factory
00:44:46 Other World
00:53:13 War
01:03:32 Machine
01:15:15 End Boss
01:18:22 Credits

![The Gene Machine (PC DOS) longplay
Point & click adventure game developed by Divide By Zero and released in 1996. The plot shared many common elements with Jules Vernes Around the World in Eighty Days, Twenty Thousand Leagues Under the Sea and From the Earth to the Moon, as well as many other literary and historical references to Victorian England, such as Sherlock Holmes, Treasure Island, The Time Machine, Dr. Jekyll and Mr. Hyde, Jack the Ripper and many others [Wikipedia].
This game is slightly better than the adventure game, Guilty developed the previous year by the same group. This game has better interface, graphics, voice acting and is altogether more polished. Few jokes are even a bit funny at the beginning. But when every (self directed) parodic remark turns out to be about the nobility of the main protagonist and he mocking his lowly manservant, it becomes tedious to listen much too early and furthers the one dimensional appearance of both protagonists. Too bad the opportunity to write proper dialogue between the characters was wasted, couldve been much more interesting. In this respect, the game is very similar to Guilty, where the protagonists also loop similar insults over and over again. The Gene Machine (PC DOS) longplay](https://i.ytimg.com/vi/er66Pk-gtk8/mqdefault.jpg)








