Uploaded January 2023 | Updated September 2026, 4 days ago
Get ready for an epic adventure, Omnivores! Today on the Omniverse: Friday Live! stream, join Alberto Arenas and I as we embark on a voyage into the depths of our updated #USD pipeline. We used the power of Autodesk's #3DSMax maxscript to break down a massive #KitBash3D Americana asset into its component render/proxy parts. Next, Alberto used NVIDIA Omniverse's Code to automate the creation of #variantsets from the USD assets exported from 3DS Max.
Thanks to the flexibility of USD, an update to the asset from the DCC tool flows like water through our pipeline into the final stage. Don't miss out on this very nerdy action-packed stream!
Chapters:
0:00 Intro
04:07 Omniverse Create - Creating your master material
10:44 3DS Max - Disconnecting Textures
14:27 3DS Max - Exporting USD to Omniverse Nucleus
21:00 The Real Edmar Joins
24:26 Omniverse Code - How we Automated the USD Variants
38:48 Testing the Pipeline
47:00 Wrapping up
53:00 Animation Preview
Get ready for an epic adventure, Omnivores! Today on the Omniverse: Friday Live! stream, join Alberto Arenas and I as we embark on a voyage into the depths of our updated #USD pipeline. We used the power of Autodesk's #3DSMax maxscript to break down a massive #KitBash3D Americana asset into its component render/proxy parts. Next, Alberto used NVIDIA Omniverse's Code to automate the creation of #variantsets from the USD assets exported from 3DS Max.
Thanks to the flexibility of USD, an update to the asset from the DCC tool flows like water through our pipeline into the final stage. Don't miss out on this very nerdy action-packed stream!
Chapters:
0:00 Intro
04:07 Omniverse Create - Creating your master material
10:44 3DS Max - Disconnecting Textures
14:27 3DS Max - Exporting USD to Omniverse Nucleus
21:00 The Real Edmar Joins
24:26 Omniverse Code - How we Automated the USD Variants
38:48 Testing the Pipeline
47:00 Wrapping up
53:00 Animation Preview










