@TompaA
  @TompaA
Tompa A | OLD TLoZ: A Link to the Past TAS WIP @TompaA | Uploaded 12 years ago | Updated 1 hour ago
*EDIT* I just got a PM about a very silly and retarded mistake that I did when TASing the Desert Palace... At 11:40 I switch to the Lamp. In a normal run, this wouldn't be a problem as you have to use it to reach Lanmolas. But in this run I won't be doing Moldorm until later, which means that item switch is not needed.
I'm now going to redo the run from that point. Sorry :/.

Thanks Guga for the encode!

I've teamed up with Japanese TASer Yuzuhara. He found several new techniques to be used in the run, so I decided to just restart it and ask if he wanted to join in, which he did!

Time to explain the tricks going on:
Wobbling - When going upwards and to the left, you can speed up your movement by holding up/left and pressing down/right at the same time.

Pixelporting - In narrow passage when going up or down (Such as doorways and the stairs outside Eastern Palace) you can face the wall and be boosted by pressing left+right+up/down.

Stairs glitching - If you go up stairs, that takes you between two different levels on the same floor, you are able to walk up/down diagonally which requires some left+right+up/down inputs.
For stairs that take you to different floors, you can also glitch with same input combinations. What this does is to put you lower down on the room you'll enter. A sideeffect to this is that you'll turn invisible until you go through a new room. in Hera's Tower most floors are just one room only, which results in Link being invisible almost the whole time, which kinda sucks :/.
With the type of stairs such as to the throne room, Link won't be invisible. However, the camera will be frozen in the first room. The reason this is good is it unloads the thing you have to push with Zelda, so you can just walk straight into the doorway.
This also means you can reach the Sanctuary without her. The problem is that it will still be raining in the overworld and all sprites are gone. Main issues with this is that you will be unable to get the Mirror and the guards will still be blocking your path. So Zelda has to be rescued anyway.

Tile room glitch - If you throw a pot against a flying tile just before it appears, you can destroy it at once. This helps to open the door faster, as it opens once all tile are destroyed.
This may sound simple, but the glitch won't always work. You have to test different frames to enter the room, as well as which pots you pick up, when you pick them up and how many you use. + some other factors, it's really dumb. Thankfully Yuzuhara managed to get it to work for the both two tiles, after being stuck in the room for 6 weeks.

One question people might ask: Why didn't you finish Desert Palace?
The route has been changed a bit from my 1 hour 16 minutes run. This one will use the Death Mountain Descent glitch, to reach Dark World without the Master Sword or fighting Agahnim. However, all dungeons, including Hyrule Castle to Agahnim, will be completed in this run as well. Desert Palace will be finished after Misery Mire and the Aga 1 fight will be done just before Ganon.

This is a Tool Assisted recording. Meaning it was recorded using an emulator with slow motion, save states and rerecording.

Visit http://tasvideos.org for more information on tool-assisted speedruns, and to watch the many already-existing TASes.
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OLD TLoZ: A Link to the Past TAS WIP @TompaA

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