Uploaded December 2020 | Updated September 2026, 1 day ago
This is exclusively useful in NG+ 2017. This skips a roughly 16s unskippable cutscene where the camera pans around the statue. This cutscene is normally triggered when you exit the upper door after getting Vine. In NG+ 2017, we can use Slope KT's to get to this ledge early, but previously we would just fall into the cutscene trigger and have to watch it.
Fortunately, the very right edge of the ledge is not inside the cutscene trigger, and from there we can tackle jump, double jump, and air tackle back onto the ledge to get around the trigger volume. It might be possible to take a cleaner path in the air (and possibly skip the air tackle), but that's a minor optimization.
Okami Speedrunning Discord: discord.gg/AQNKmMu
Okami Speedrunning Wiki: https://okami.speedruns.wiki/Main_Page
Leaderboard: speedrun.com/Okami
My Twitter: twitter.com/LoveAuride
My Twitch: twitch.tv/loveauride
This is exclusively useful in NG+ 2017. This skips a roughly 16s unskippable cutscene where the camera pans around the statue. This cutscene is normally triggered when you exit the upper door after getting Vine. In NG+ 2017, we can use Slope KT's to get to this ledge early, but previously we would just fall into the cutscene trigger and have to watch it.
Fortunately, the very right edge of the ledge is not inside the cutscene trigger, and from there we can tackle jump, double jump, and air tackle back onto the ledge to get around the trigger volume. It might be possible to take a cleaner path in the air (and possibly skip the air tackle), but that's a minor optimization.
Okami Speedrunning Discord: discord.gg/AQNKmMu
Okami Speedrunning Wiki: https://okami.speedruns.wiki/Main_Page
Leaderboard: speedrun.com/Okami
My Twitter: twitter.com/LoveAuride
My Twitch: twitch.tv/loveauride