Uploaded October 2025 | Updated September 2026, 3 weeks ago
3D/HSBS: youtube.com/watch?v=WxzesPUgyHk
Propagation VR first impressions (January 2025)
youtube.com/watch?v=b-j18w-qPGs
Specs
Quest 3 / Virtual Desktop
High 120Hz
2496x2592 per eye (4992x2592)
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz
00:00 Introduction
00:10 Propagation VR
00:50 Propagation: Paradise Hotel
01:12 Nice title screen, Wanadev
01:36 Quick game & graphics settings
02:57 Paradise Hotel Check-in
03:31 Subtitles issue
03:55 Rotation modes
04:30 Getting to the lobby
12:44 The lobby
17:51 Amazing VR inventory system
18:20 Third floor
30:35 Conclusion
After trying out the free game Propagation VR a few months ago, it's time to visit more of Wanadev's work by checking into Paradise Hotel, the studio's first full fledged VR survival horror game with room scale interactions and full, free movement. The hotel is called Paradise but, man, get me out of here! It's full of zombies and they keep getting back up, and I'm running low on ammo again.
Side note, this video features a new, quicker stabilization method that I'll be refining over the coming few videos. It should allow me to get stabilization done more rapidly, allowing quick video releases, and possibly more 4K down the road!
3D/HSBS: youtube.com/watch?v=WxzesPUgyHk
Propagation VR first impressions (January 2025)
youtube.com/watch?v=b-j18w-qPGs
Specs
Quest 3 / Virtual Desktop
High 120Hz
2496x2592 per eye (4992x2592)
RTX 4080
i9 9900K @4.8 GHz
32GB DDR4 @3200 MHz
00:00 Introduction
00:10 Propagation VR
00:50 Propagation: Paradise Hotel
01:12 Nice title screen, Wanadev
01:36 Quick game & graphics settings
02:57 Paradise Hotel Check-in
03:31 Subtitles issue
03:55 Rotation modes
04:30 Getting to the lobby
12:44 The lobby
17:51 Amazing VR inventory system
18:20 Third floor
30:35 Conclusion
After trying out the free game Propagation VR a few months ago, it's time to visit more of Wanadev's work by checking into Paradise Hotel, the studio's first full fledged VR survival horror game with room scale interactions and full, free movement. The hotel is called Paradise but, man, get me out of here! It's full of zombies and they keep getting back up, and I'm running low on ammo again.
Side note, this video features a new, quicker stabilization method that I'll be refining over the coming few videos. It should allow me to get stabilization done more rapidly, allowing quick video releases, and possibly more 4K down the road!










