Uploaded October 2022 | Updated September 2026, 2 weeks ago
Ogre Battle - The March of The Black Queen is a Tactical RPG for the Super Nintendo/Famicm, it was released in 1993 in Japan and in 1995 for the US. The game was Developed by Quest Corporation, and Published by Quest Corporation in Japan, Enix in the US.
STORY: 18/20
Twenty-five years before the beginning of the game, the Empress Endora conquered the continent of Zetegenia. During her reign, a resistance group called 'The Liberation Army' forms to free the continent from her tyranical rule over the continent. The game's story is set over 25 stages, with additional hidden stages, and even an Easter Egg stage.
GRAPHICS: 18/20
The game's graphics are broken down really into depending what sections you are currently in, in game. So, the World Map makes use of the system's Mode 7 graphics, it looks nice, it's quiet colourful, it has light and dark variation during the day/night cycle. The character and enemy models on the World Map look really boring and plain, 1 color, which don't look nice at all.
The battles look really nice, the enemy and characters all look unique to their relevant class, but all mages will look the same, priests will all look the same, but it's really only the commanders and main characters of the story and bosses that will look different from the rest.
The art used for the tarot cards are really nicely drawn, though I think the animatoion on the being pulled looks a little umm..? weird to me the way they bend around. Spells, skills, summons, and such are all well animated and look really nice.
SOUND: 16/20
This game has a massive OST, I believe around 25 or so tracks, most of which are actual full length tracks and quite nice to listen to. The sound effects are okay for inside battles but the real speech sound effects are very garbled and sound quite bad unfortunately, which is quiet surprising really considering the speech on something like Star Ocean.
GAMEPLAY: 18/20
You start with a sage (Warren) using tarot cards to ask a series of questions to determine your suitability as leader of the revolution. Several questions out of a fixed set are randomly asked, each of which is associated with one of the twenty-two Major Arcana tarot cards. Each question has three possible answers: one righteous, one evil, and one neutral. After you finish answering the questions it determines your character's abilities and starting units.
O.B. mixes real-time tactics with character development and combat of an RPG. The game consists of a series of battles in which you deploy units to fight the enemy to free occupied towns and temples. A range of character's can be recruited, ranging from common to rare ones, many of which can change class with experience points.
Potential recruits consist of knights, ninjas, wizards, angels, griffins, witches, and others. You are free to organize units of five fighters or less, with the limit being lower when larger characters are present. The Day/Night system means vampires and werewolves will only be seen in the evening, with the former appearing in coffins during the day, and the latter appearing as normal men.
Each stage has a boss whose defeat completes the chapter. Both during and after, towns and temples can be visited to gain info or items. The game also features an alignment system, both for the revolution as a whole (reputation) and for individual characters (alignment and charisma). These parameters are influenced by how you play the game.
The can complete the game without doing all the stages. There's thirteen different endings for the game, depending on your conduct during the course of the game.
SYSTEMS: 18/20
There's quite a lot going on in this game systems wise. Save/Load system, mode 7 system, shop system, the menu systems (as basic they look) the really nice battle system (that kinda reminds me of Breath of Fire 1 & 2 layout), automated battle system, the damage system in battle that will dictate who does the most damage wins, the Tarot system for upgrades to unit stats and such, there's quite a few more that I won't have room to mention. My only gripe really here is I wish soem of the systems had a little more effort put into them look wise, the menus look gross and dated, even for a game released in 1993/1995.
OVER ALL: 88/100
It's not a bad tactical game, probably one of the best i've seen on the SNES/SFC. Easy to pick up, graphically nice, music aint bad, and it's quite a nice story set in chapters. Do I recommend this now..? YEAH! it's certainly one of those gems for the Super Nintendo/Famicom.
-------------------------------------------------------------------------
Have you played this game? What did you think? Let me know in the comments.
Don't forget to Like, Comment, and Subscribe to my Channel guys!!
Like what you watched? Why not buy me a coffee..? buymeacoffee.com/SEGaming
All coffee proceeds will go towards my game project, The Leet Adventure, for assets, custom works and such to make it even better.
Thanks!
Ogre Battle - The March of The Black Queen is a Tactical RPG for the Super Nintendo/Famicm, it was released in 1993 in Japan and in 1995 for the US. The game was Developed by Quest Corporation, and Published by Quest Corporation in Japan, Enix in the US.
STORY: 18/20
Twenty-five years before the beginning of the game, the Empress Endora conquered the continent of Zetegenia. During her reign, a resistance group called 'The Liberation Army' forms to free the continent from her tyranical rule over the continent. The game's story is set over 25 stages, with additional hidden stages, and even an Easter Egg stage.
GRAPHICS: 18/20
The game's graphics are broken down really into depending what sections you are currently in, in game. So, the World Map makes use of the system's Mode 7 graphics, it looks nice, it's quiet colourful, it has light and dark variation during the day/night cycle. The character and enemy models on the World Map look really boring and plain, 1 color, which don't look nice at all.
The battles look really nice, the enemy and characters all look unique to their relevant class, but all mages will look the same, priests will all look the same, but it's really only the commanders and main characters of the story and bosses that will look different from the rest.
The art used for the tarot cards are really nicely drawn, though I think the animatoion on the being pulled looks a little umm..? weird to me the way they bend around. Spells, skills, summons, and such are all well animated and look really nice.
SOUND: 16/20
This game has a massive OST, I believe around 25 or so tracks, most of which are actual full length tracks and quite nice to listen to. The sound effects are okay for inside battles but the real speech sound effects are very garbled and sound quite bad unfortunately, which is quiet surprising really considering the speech on something like Star Ocean.
GAMEPLAY: 18/20
You start with a sage (Warren) using tarot cards to ask a series of questions to determine your suitability as leader of the revolution. Several questions out of a fixed set are randomly asked, each of which is associated with one of the twenty-two Major Arcana tarot cards. Each question has three possible answers: one righteous, one evil, and one neutral. After you finish answering the questions it determines your character's abilities and starting units.
O.B. mixes real-time tactics with character development and combat of an RPG. The game consists of a series of battles in which you deploy units to fight the enemy to free occupied towns and temples. A range of character's can be recruited, ranging from common to rare ones, many of which can change class with experience points.
Potential recruits consist of knights, ninjas, wizards, angels, griffins, witches, and others. You are free to organize units of five fighters or less, with the limit being lower when larger characters are present. The Day/Night system means vampires and werewolves will only be seen in the evening, with the former appearing in coffins during the day, and the latter appearing as normal men.
Each stage has a boss whose defeat completes the chapter. Both during and after, towns and temples can be visited to gain info or items. The game also features an alignment system, both for the revolution as a whole (reputation) and for individual characters (alignment and charisma). These parameters are influenced by how you play the game.
The can complete the game without doing all the stages. There's thirteen different endings for the game, depending on your conduct during the course of the game.
SYSTEMS: 18/20
There's quite a lot going on in this game systems wise. Save/Load system, mode 7 system, shop system, the menu systems (as basic they look) the really nice battle system (that kinda reminds me of Breath of Fire 1 & 2 layout), automated battle system, the damage system in battle that will dictate who does the most damage wins, the Tarot system for upgrades to unit stats and such, there's quite a few more that I won't have room to mention. My only gripe really here is I wish soem of the systems had a little more effort put into them look wise, the menus look gross and dated, even for a game released in 1993/1995.
OVER ALL: 88/100
It's not a bad tactical game, probably one of the best i've seen on the SNES/SFC. Easy to pick up, graphically nice, music aint bad, and it's quite a nice story set in chapters. Do I recommend this now..? YEAH! it's certainly one of those gems for the Super Nintendo/Famicom.
-------------------------------------------------------------------------
Have you played this game? What did you think? Let me know in the comments.
Don't forget to Like, Comment, and Subscribe to my Channel guys!!
Like what you watched? Why not buy me a coffee..? buymeacoffee.com/SEGaming
All coffee proceeds will go towards my game project, The Leet Adventure, for assets, custom works and such to make it even better.
Thanks!










