LuigiBlood | Ocarina of Time (US 1.0) Disk recognition @LuigiBlood | Uploaded June 2016 | Updated October 2024, 5 minutes ago.
This is running on Project64.
Explanation:
Basically I made cheat codes to force japanese 64DD recognition on the US version, as well as forcing japanese disk recognition on the US version.
I also made a copy of the Dezaemon DD disk and changed the disk ID to "EZLJ". The game recognizes it fine. However things do not work the same way as your usual disk code. For exemple, upon loading a new 64DD disk save file, the game crashes and leaves a yellow underscore on a black screen (emulated wrong here).
I could do the correct button code to access the crash dump debug, but that only works on MAME. I just wanted to show this off. This was technically done before.
Cheat codes used:
- Force 64DD recognition
811D2C5A FDBF
- Force Japanese Expansion Disk ID
811D8E28 455A
811D8E2A 4C4A
This is running on Project64.
Explanation:
Basically I made cheat codes to force japanese 64DD recognition on the US version, as well as forcing japanese disk recognition on the US version.
I also made a copy of the Dezaemon DD disk and changed the disk ID to "EZLJ". The game recognizes it fine. However things do not work the same way as your usual disk code. For exemple, upon loading a new 64DD disk save file, the game crashes and leaves a yellow underscore on a black screen (emulated wrong here).
I could do the correct button code to access the crash dump debug, but that only works on MAME. I just wanted to show this off. This was technically done before.
Cheat codes used:
- Force 64DD recognition
811D2C5A FDBF
- Force Japanese Expansion Disk ID
811D8E28 455A
811D8E2A 4C4A