@thesiaoz
  @thesiaoz
thesiaoz | OC Emblem: Chapter 14 @thesiaoz | Uploaded March 2024 | Updated October 2024, 1 day ago.
I can't believe I didn't notice this exploit until this late, and this is the most obvious one too.

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Anyway, this is your "open the walls with a switch" sorta chapter. There is nothing rushing you, so you can just take your time dealing with the enemies near you, and then move everyone close to the wall before Emily lunges in to the closed room. Even when enemies appear, just yeet Reggie with some supports and call it a day. No biggie.

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In case it wasn't obvious enough, the exploit is the refreshers being able to refresh each other. This exploit can go even further when there are growth boosters and they have canto. Now I just realized I don't even need torches in FoW anymore, I mean I can basically see the whole map with them canto-ing around on the same turn.

I feel like even if the droppable/stealable stuff is reduced by half, I'd still max out the convoy. This is like playing Riviera the Promised Land where I have to discard an item after almost every battle.
OC Emblem: Chapter 14The Four Kings - Chapter 22OC Emblem: Chapter 22x & 23 (part 1)OC Emblem: Chapter 16FE: Shackled Power - Chapter 24The Road to Ruin - Chapter 1FE: Order of the Crimson Arm - Chapter 24Lunar Legend (GBA): Ghaleon Final Battle (Lv36, No Damage)FE: The Dragon Herald - Chapter 14Justice & Pride - Chapter 3 & 4The Road to Ruin - Chapter 5Justice & Pride - Chapter 15

OC Emblem: Chapter 14 @thesiaoz

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