*** Correction: In the video I state that Knightlore was the first isometric game. While it did help to popularize the isometric genre it was not the first. There were a few others like Blue Max that came out for home consoles in 1983, while Knightlore was released in 1984 ***
Video game developer Rare ltd has been around for an astonishing 31 years. What started out as a small company startup by two workaholic brothers in the 80s, has grown to be one of the biggest icons in all of video game developer. From ZX Spectrum's Jetpac, to Nintendo's Donkey Kong Country, Goldeneye, & Sea Of Thieves... join me as we take a look at the amazing history of Rare.
*** Correction: In the video I state that Knightlore was the first isometric game. While it did help to popularize the isometric genre it was not the first. There were a few others like Blue Max that came out for home consoles in 1983, while Knightlore was released in 1984 ***
Video game developer Rare ltd has been around for an astonishing 31 years. What started out as a small company startup by two workaholic brothers in the 80s, has grown to be one of the biggest icons in all of video game developer. From ZX Spectrum's Jetpac, to Nintendo's Donkey Kong Country, Goldeneye, & Sea Of Thieves... join me as we take a look at the amazing history of Rare.
"Fearless First" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0The Forgotten Physical PlayStation Store & Sonys $85 Million Dollar FlopWrestling With Gaming2024-07-20 | In 1999 Sony opened a Physical PlayStation Store as part of their $85 million dollar flop, the Sony Metreon. This is the story behind the store that held the launches of the PS2, PSP, and PS3 and how it failed.t
Additional Footage: GCMC:ゲームCMコレクター, LokoDeri3, LuigiBlood, Fireyams, William, Gettin' Old Gaming, retrosutra, 瑳城みや, Ryoji Alvain, KKレトロゲームちゃんねる, Fernin320, なるおじ, baburou, Mangs, Taka, NeoGamer - The Video Game Archive, 83ChrisaaronThe Making Of The Game Boy | The Masterpiece Nintendo HatedWrestling With Gaming2024-04-05 | From its Game & Watch inspirations, to the risky pack-in title Tetris, and its tumultuous development filled with twists, betrayals, and even its cancellation. This is the story behind the creation of the original Game Boy.
00:00 - Intro 01:18 - Book Plug For History Of Nintendo 02:03 - The DMG Is Born 05:05 - Screen Selection 10:56 - R&D1's Internal Battle 15:59 - Sharp's Game Boy? 19:27 - The Death Of The Game Boy 22:34 - The Game Boy's Resurrection 27:07 - The Game Boy Launches 33:27 - Game Boy Accessories 36:17 - Game Boy's Reception And Legacy 40:03 - Why Haven't I Posted?/Credits
*** Additional Footage used from the following channels: NintendoComplete, Game Escape, PlanetVB, Retrobits, Sir Mix-A-Lot Rare Music, Dudaw, Jalop Entertainment, Alice eyes, OldAdvertArchive, Daniel Atkinson, Rétroscoring, The Collectors Zone, RGTV, epcmd, Consumer Time Capsule, MrFakeNES, Lynxx Lancer Plays, stolenorchestra, Analog Zero, BetaGems Lost Media, DragonStarPlanet, 8BrickDMG, pepbrew
If you’re watching this after Cyber Monday (11/29), not to worry! You can get $5 off your delicious, healthy cereal by clicking this link: http://magicspoon.com/WWG
00:00 - Intro 01:48 - Sponsored Segment 03:21 - The Making Of Perfect Dark 18:23 - Outro/Additional Info
Perfect Dark is the spiritual successor to Goldeneye 007 on the Nintendo 64. Though it didn’t sell as well as Goldeneye, Perfect Dark improves on almost every aspect of Goldeneye and was so technically demanding, that it requires the N64 memory expansion pak to play most of the game. This is the story behind the making of Perfect Dark.
A lot of the gameplay footage in this episode is from Granslu00’s channel. I highly recommend subscribing to him. He frequently uploads some incredible Perfect Dark and GoldenEye play throughs including custom levels, hacks, etc.
Additional 3D models used under Creative Commons License:
Arcade Machine by PureUgliness Hrvoje Wächter Hallway Old Arcade cabinets (this scene’s original arcade cabinet and some textures were replaced by Yahel) Attract Mode by byron-barry82The Making Of Super Mario Kart | The Super Nintendo ClassicWrestling With Gaming2021-06-19 | Super Mario Kart went on to become a 16-bit classic and one of the best selling Super Nintendo games of all time. But Super Mario Kart's origins didn't even start as a Mario game. From an unsucessful two player F-Zero game to one of Nintendo's longest running franchises, this is the story of how Nintendo failed into Super Mario Kart.
web.archive.org/web/20080604053535/http://www.computerandvideogames.com/article.php?id=186509How EA Broke Sega | The Story Behind EAs Yellow Tab Genesis CartsWrestling With Gaming2021-03-13 | The Sega Genesis is no stranger to strange cartridge variations, but no cartridge has a story as unique as EA's yellow tab Sega Genesis carts. In this video we take a look back at when Electronic Arts was an underdog in the world of console gaming and took a huge gamble that resulted in EA bending Sega to their will. This is the surprising story behind EA's yellow tab Sega Genesis Carts.
Just for fun I added a couple of bloopers at the very end of the video. There were way better ones but naturally I didn't think of putting them in the video until long after I had deleted everything else. Great planning!
Thanks to @HistoricNerd for some help with the title and thumbnail. HUGE thanks to @Jenovi & @RetroGameLivingRoom for letting me use excerpts from their interview with Trip Hawkins. Please check out their channels:
#EA #Sega #SegaGenesis #ElectronicArts #Retrogaming #gaming #gaminghistoryThe Making Of The N64 Classic GoldenEye | A 90s Gaming MasterpieceWrestling With Gaming2020-09-26 | In August of 1997 Rare released Goldeneye 007 for the Nintendo 64 and with it came a paradigm shift of what most thought a first-person shooter on a console could be. Based on the 1995 James Bond film of the same name, today Goldeneye is revered for it it’s enemy A.I., level design, gameplay, and of course, its legendary multiplayer. This is the story behind the making of Goldeneye, a Nintendo 64 masterpiece.
Modern vintage Gamer's video on Goldeneye's ZX Spectrum emulator - youtu.be/Yhf8VaNlMO4
Additional Footage:
NintendoComplete Graslu00
Erlnite Evilmantheone AXDOOMER Rare Thief Nintendo Reviewer smlm1989 RForce33The Story Of NEO GEO | Featuring Modern Vintage Gamer, RetroRGB, Jenovi, & Neo-AlecWrestling With Gaming2020-05-16 | To many gamers in the 90s, The Neo Geo AES was the ultimate home console. While many other consoles claimed to bring an arcade experience home, they did so by downgrading graphics, sound, and other compromises. The Neo Geo on the other hand, brought truly perfect Neo Geo MVS arcade games to the home with ZERO compromises. If you owned a Neo Geo AES console you got to play actual 1:1 arcade games at home. But this level of quality came at a steep cost with the console's Gold Bundle coming in at over $600 for just the console, controllers, and one game. Individual games were also extremely expensive, averaging $200 or more each. This is the story of how SNK brought its highly successful arcade games to the home with one of the most expensive consoles of all time and after becoming one of the biggest names in gaming in the 90s, lost everything and yet somehow rose from its ashes.
Original Music By Drew Night. Other music licensed through Motionarray
Additional assets/footage by:
SF2 Arcade Bezel by 0rions angel - youtube.com/orionsangel TV stand model by Hidouci ah3dvis@hotmail.com Area rug model: Luke gibbs Coffee table model: SalrunMacaod Super Famicom model saruedaacevedo Additional SF 2 gameplay footage: Joe’s Classic Video Games Fatal fury SNES footage: VCDECIDE MAME Neo Geo Footage: Niko & Friends Additional KOF Footage smbhax 2000 Additional KOF 1994 Footage Capt. RiskyBoots Samurai Spirits 64 footage: Video Game Esoterica Terry Bogard Reveal At Nintendo NY Footage: KirbyGCN17 Neo Geo Pocket color footage: Expansion Pack King Of Fighters R1: Arthur D Wolfe King Of Fighters ’96 (PSX): Jornada Gamer Additional footage Capcom vs SNK Millennium Fight 2000: Salvatore Forenza 1997 AOU Show Footage: higenekodo Additional arcade overlay ArsInvictusNick Arcade | The 90s Show That Put Kids Inside Video Games - Retro Gaming History!Wrestling With Gaming2020-03-08 | Nick Arcade was a TV game show centered around what are now considered retro video games video games that aired from 1991 through 1992. Two teams of two were pitted against with the winning team after 2 rounds getting to compete inside of an actual video game (well before virtual reality, PS4, orother modern means) for the grand prize. Nick Arcade was a technical marvel at the time and an extremely popular show for Nickelodeon. This is the story of how a group of pioneers, Amiga Computers, and a charismatic host made the impossible happen… putting people inside of real video games. This is the story of Nick Arcade.
Check out Bilal Smith & information on his documentary Nickelodeon Studios: Past, Present, & Future at the links below:
I tried to avoid getting too much into the technical details on this one since this video will probably attract a more general audience than my content usually does. To learn more about the technical aspects of Nick Arcade visit: broadcastbeat.com/enthlevel-a-game-show-for-the-21st-century
All music licensed through Motion Array licensedSuper Nintendos Online Banking From 1998 | TranDirect Home Banking System - Retro Gaming History!Wrestling With Gaming2019-12-15 | In 1998, a Canadian Company named TranDirect created and an online home banking cartridge for the Super #Nintendo and tried to sell it to banks. Oddly enough, this was their SECOND online banking program for a 90s video game console as they had successfully sold and released similar software for the Amiga CD32 in 1994.
Although it was never released, TranDirect did leave us with a 5 minute long mini-infomercial and tidbits of information for those willing to do a little bit of research.
All music licensed through Motion Array licensed
#RETROGAMING #supernintendo #snesonline #90sgaming #the90s #nostalgiaThe Time A Department Of Defense Contractor Made A SNES Fight Stick - C&L Championship JoystickWrestling With Gaming2019-11-29 | This is a quick look at the C&L Controls Championship Joystick and the brief history behind it. The Championship Joystick is a great, but rare and unassuming fight stick for the SNES. Designed by an inventor and manufactured by a DoD contractor who later, well, "borrowed" the design.
#supernintendo #streetfighter #fightstick #rarevideogameThe Atari 2600s Weird Fitness Board Controller - The JoyboardWrestling With Gaming2019-09-02 | 25 years before the Wii Fit Balance Board, Amiga released the first balance board for home consoles: The Joyboard. The Joyboard was a balance board that was released for the Atari 2600 in 1983. Amiga made a couple of sports titles for it as well as a "follow the leader type of game. Released in the midst of the video game crash of 1983, the Joyboard is an often forgotten piece of gaming history.
music by Motion Array licensed musicPlay Nintendo 64 & PS1 Games With A Glove?! | The Story Of The Glove - Retro Gaming History!Wrestling With Gaming2019-08-24 | The Glove was a late 90s hand motion controller for the Nintendo 64 and original PlayStation. The Glove is often compared to Mattel's Power Glove for the NES but is it really a fair comparison? The Glove had unique features such as being able to use analog controls with games designed for digital only input, was compatible with the entire game library of both systems, had great reviews, and was advertised for 2 years. So why did it fail and did it really work, or was it another gimmick like the NES Power Glove? This is the story of The Glove.
All music licensed through Motion Array licensedThe 90s Online Network For Super Nintendo & Sega Genesis You Never Heard Of | The Story Of XBANDWrestling With Gaming2019-05-04 | XBAND was a multiplayer network and modem for the Super Nintendo and Sega Genesis that was released all the way back in 1994! XBAND featured skill based matchmaking, the ability to send and receive email, instant message-like chatting, electronic newspapers, leaderboards, multiple gamer profiles, nationwide stats, and worked by adding network play to pre-existing games like Super Mario Kart, MK, Street Fighter, Madden, NBA JAM, and more! XBAND had more features than XBOX Live did at its launch, and it was all made possible in 1994 for SNES and Sega Genesis consoles (There’s a Saturn version too!). So what happened to XBAND and why wasn’t it a success?
This documentary features new and exclusive interviews with XBAND’s developers, its users, and the team that’s worked to bring XBAND modems back to life so that you can play your 16 bit consoles over the internet today. Join me as we look back at the true start of online console multiplayer networks. This is the Story Of XBAND!
Steve Biedlingmaier & Matt Hershenson names are misspelled in the Catapult credits. Please accept my sincere apologies.
Check out Retro.live’s XBAND revival progress and their other projects at http://www.retro.live/
Follow me on Twitter ► twitter.com/WrestlesGamingSegas Weird, Fake TV Show For The 32X | Segas Insane 1990s Infomercial!Wrestling With Gaming2018-07-15 | In 1994 Sega commissioned an insanely absurd 30 minute infomercial with one goal, to sell consumers on their newest add on for the Sega Genesis, the 32X.
But unlike the direct sales pitches made by the Atari Jaguar and Philips CDI infomercials, Sega decided to go with a more subtle approach. The end result was Absolutely Rose Street, a 30 minute production that’s presented to look more like a TV show than an infomercial. This is the story of Sega's ridiculous, and at times hilariously bad 90s infomercial, Absolutely Rose Street.
music by Motion Array licensed musicThe Story Of The GameShark - Gamings Most Famous Cheating Device!Wrestling With Gaming2018-04-07 | The GameShark is arguably the most popular video game cheat device of all time in North America, but getting to the top of the mountain wasn't easy. From Gameshark's U.K. origins dating back to the Action Replay & Commodore 64, its numerous failures against the Game Genie, knock offs, and innovative products like the Sharkwire, whihc could take your Nintendo 64 online. This is the story of the GameShark.
music by Motion Array licensed musicThe Story of Digital Pictures & The Sega CDs Full Motion Video Games | Wrestling With GamingWrestling With Gaming2018-03-10 | Digital Pictures was the FMV studio behind Sega CD classics like Sewer Shark and Night Trap, but their story didn't start at Sega. In fact, Digital Pictures story dates back all the way to the early 80s .
From a partnership with Atari founder Nolan Bushnell, to working with a famous toy manufacturer, and even becoming a developer for the ill-fated Sony-Nintendo Play Station. This is the story of Digital Pictures.
A big thanks to SegaBits for allowing me to use portions of their interview with Tom Zito. You can find their channel & the full interview at youtube.com/SEGAbits
#sega #segaCD #FMVThe Story Of Ataris 1983 Nintendo Console - Featuring Guru LarryWrestling With Gaming2017-12-16 | When people talk about 1983 they almost always refer to it as the year of the video game crash. But 1983 also almost became the year that Atari had it all, when they nearly reached an agreement to sell the Famicom in all markets outside of Japan under their own name. This is the story of the Atari Nintendo Entertainment System that almost was.
Have a small correction on the video. I accidentally used the NES NY trial run for the full launch date and the 7800 full retail launch date. I meant to use the full launch date for both. The NES full launch only beat the 7800 to market by a few months, which if anything it makes the sales number comparison more jarring in favor of Nintendo.
Motion Array licensed musicThe Untold Story Of Virtual Reality On The Sega Genesis - The Unreleased The Sega VR HeadsetWrestling With Gaming2017-10-25 | The Sega VR was announced in 1991. The Sega VR was featured at 1993's Winter CES, it featured accurate head tracking, was on the cover of magazines, was part of a breakfast cereal contest, and had four games developed for it. The Sega VR was supposed to be released in fall of 1993 but once fall came not only was it not released then... the Sega VR was never released... period. So what happened to Sega's highly anticipated VR headset for the Sega Genesis and Mega Drive? This is the story of the Sega VR.
Additional Stevenfinite songs in this video : Uzi does it"' and "Ruins" You can listen to Stevinfinte here ► goo.gl/UB2QYM
Link to Word DOC with sources: drive.google.com/file/d/0B7bw-DZcYVuHZXhfRzNtMEZOYk0/view?usp=sharingDo The Math - The Story Of The Atari JaguarWrestling With Gaming2017-09-22 | The Atari Jaguar was marketed as the world's first 64 bit console. Released at a time when the media and many consumers were obsessed with bits, The Jaguar it seemed, was destined for success and Atari had big plans for it – even a VR headset. But instead of bringing Atari roaring back to the mountain top, the Jaguar was a commercial failure and some critics doubted if it was even really a 64 bit system. Today we're going to look at how a console Atari thought would make it king again ended up being its last released console (as of Sept 2017). This is the story of The Atari Jaguar.
http://myatari.netThe Story Of The Famicom Modem - Nintendos Famicom Network SystemWrestling With Gaming2017-08-15 | The Famicom Network System or Famicom Modem as it's also known, is modem accessory for the Famicom that was released in 1988 exclusively for Japan. The Famicom modem allowed its users to use their Famicom to get stock updates, check bank account balances, trade stocks and even bet on horse races. This is the story of how Nomura Securities, Japan's oldest - Financial company and Nintendo teamed up to create Nintendo's first modem.
For more information on the Famicom Network System Please visit:
Music used with permission via license through Motion ArrayThe Making Of The Nintendo Power Glove - The Incredible Story Behind Its Rise & FallWrestling With Gaming2017-06-11 | The Power Glove is one of the most infamous accessories for the NES (Nintendo Entertainment System). From a tool for NASA, to corporate infighting, a fake CES demo and a nearly universally hated toy only to come back as a pop culture icon. This is the unlikely tale behind the Power Glove.
All other songs used with permission via license through Motion Array90s Gaming Commercials Collection - SNES, Game Genie, Battletoads, Superman 64, Playstation & MoreWrestling With Gaming2017-05-08 | This isn't a retrospective and just something for fun. This is a collection of some of the video game commercials from the 90s I've run across while making my video game documentaries. I've also included links on each commercial to the gaming documentary it was featured on.The Story Of The 3DO - The Console Born From EAs Founder & Makers of The Atari Lynx & Amiga 1000Wrestling With Gaming2017-05-03 | The 3DO was one of the most hyped consoles of the 90s. It received a large amount of attention from the mainstream media, financial investors, and gamers alike. When released, it was considered an incredibly powerful and impressive system. So why did it have such a short run and why did the 3DO Company fail. In this video we're going to look at how the founder EA teamed with the co creators of the original Amiga computer and Atari lynx to create one of the most anticipated pieces of gaming hardware from the 90s… only to see it fail to capture the market that seemed to covet it. This is the story of the 3DO. Partial list of sources at the end of description.
archive.org/details/nextgen-issue-012 Next Generation Issue 12The Story Of The Super FX Chip - The Chip That Made Star Fox On The Super Nintendo PossibleWrestling With Gaming2017-04-18 | In 1993 The Super FX Chip brought true 3D polygon based games to the Super Nintendo. A feat that many, including Nintendo executives, didn't think was possible. This is a preview for the Story Of The Super FX Chip. The strange tale of how a teenager, an off the cuff suggestion, and a cash strapped company brought the Super Nintendo into the third dimension.
**This video corrects an error in the previous version that incorrectly stated that Star Fox 64 contained code from the unreleased Star Fox 2. It contained ideas and some mechanics used in Star Fox 2 but no code. I also removed some wording that may have given the impression Nintendo copied Croc: Legend Of the Gobbos when they made Mario 64.**
Inspired by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0) Source: incompetech.com/wordpress/2016/04/inspired Artist: http://incompetech.comThe Making Of Superman 64 - The Story Behind The Creation Of The Worst Nintendo 64 Game Of All TimeWrestling With Gaming2017-03-21 | Superman 64 was a highly anticipated title and when shown at 1998's E3, had led industry insiders to expect a critical and commercial hit. Instead, Superman 64 would go on to be one of the worst reviewed games of the year and possibly, of all time. So how did this happen? How did a game fall so short of expectations? This is the Story Behind The Making Of Superman 64. Truth, justice, and quite possibly the worst Nintendo 64 Game Of All Time.
Additional Stevenfinite songs in this video : Uzi does it"' and "Ruins"
Namaste by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0) Artist: http://audionautix.comThe Forgotten Console - The Story of The Philips CD-I s History & Its Strange Nintendo GamesWrestling With Gaming2017-03-03 | Today we're going to look at the Philips CD-I console, its marketing strategies, games, and how its terrible and widely panned Mario and Zelda games to be. Come see how Nintendo betraying Sony led to Philips acquiring the rights to make Nintendo games on its own console. This is the story of The Philips CD-I, its history, and its Nintendo games.
Inspired by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0) Source: incompetech.com/wordpress/2016/04/inspired Artist: http://incompetech.comApples Forgotten Video Game Console - The Story Of The Apple PippinWrestling With Gaming2017-02-13 | In 1996 Apple created a gaming and multimedia platform called Pippin. Almost immediately, everyone forgot about it. This is the story of how Apple, a toy manufacturer, and a company best known in the US for making cars, all came together to create one the biggest failures in the history of console gaming. This is the story of the Apple & Bandai’s Pippin Game Console.
*** Correction: Please note that the particular Quadra, Centris, and Performa models shown were not on sale at the same time. However, the Quadra 605 was released alongside the Quadra 610, which was a renamed Centris 610. Meanwhile a slight redesign of the case was reused for the Power Macintosh 6100 and Performa 61xx series. (thank you to redditor tgunter for catching this and for the write up of the explanation.) ***
Inspired by Kevin MacLeod is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0) Source: incompetech.com/wordpress/2016/04/inspired Artist: http://incompetech.comThe Story Of Video Game Developer Rare - Part 3 - The XBOX YearsWrestling With Gaming2017-02-05 | Correction: Rare had practically no involvement in the 2013 Killer Instinct reboot. The development was initially handled by Double Helix but once they were purchased by Amazon, Microsoft announced Iron Galaxy Studios as the developer of its Season Two content.
Video game developer Rare ltd has been around for an astonishing 31 years. After an incredible string of critical and commercial hits on the ZX Spectrum Rare had a lackluster run on the NES, however, Rare truly innovated again by bringing CGI graphics to the Super Nintendo. Rare would go on to have another impressive run of games on both the Super Nintendo and Nintendo 64. Eventually Rare was purchased by Microsoft and came on as a first party developer. In this the 3rd and final part of my look at Rare, we take a look at Rare's time with Microsoft, how they were still able to crank out a few titles for Nintendo during this time, and where they're going.
Video game developer Rare ltd has been around for an astonishing 31 years. Rare had a lackluster run on the NES but was ready to innovate again by bringing CGI graphics to the Super Nintendo. In this video we'll take a look at what many consider Rare's glory years on the Super Nintendo and N64.
Namaste by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0) Artist: http://audionautix.comThe Story Of The Game GenieWrestling With Gaming2017-01-02 | In the 80s, if you wanted extra lives, the ability to skip levels, to be invincible, or anything that wasn't included in your console's video game... you were out of luck. That all changed in 1990 when Codemasters created the Game Genie, opening the world of console video games to amazing ways to cheat and to an extent, a form of hacking. The Game Genie was important not only for being a groundbreaking device but also for establishing a legal precedent. In this video we'll take a quick look at the Game Genie's various abilities and console versions, how it worked, as well as its fight just to make it to the market.
Namaste by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0) Artist: http://audionautix.comThe Story Of The Sega Saturn & Sega 32X At WarWrestling With Gaming2016-12-22 | Between 1994 and 1995 Sega had as many as 4 different 32 bit consoles in some state of development. After being a major player in the 16 bit war Sega felt the need to continue the battle. Unfortunately, they chose themselves as their own opponent.
Namaste by Audionautix is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0) Artist: http://audionautix.comThe Story Of Bleem! - The PlayStation Emulator For The Dreamcast & PCWrestling With Gaming2016-11-28 | An emulator that let you play games from Playstation discs on your Dreamcast? Yes! It's true!
Bleem! (styled as bleem!) was a commercial PlayStation emulator released by the Bleem Company in 1999 for IBM-compatible PCs and Dreamcast. It is notable for being one of the few commercial software emulators to be aggressively marketed during the emulated console's lifetime, and was the center of multiple controversial lawsuits. In this video we take a quick look at the story of one of the few console emulators commercially available in stores. This is the story of Bleem.