Uploaded January 2024 | Updated September 2026, 21 hours ago
I have a few theories on how to make this work but I won't be able to test them out because I gotta go to work soon.
theory1: take damage after the cutscene via pirate shooting me, to get more speed towards the ledge
theory 2: trigger the upper-pirate death cutscene using plasma burn so it happens after the super missile cutscene and removes the "super missile acquired" text box, giving me full control at the start of my space jump
theory3: I could potentially freeze the pirate that jumps down at you in the start of the room (if I can keep it frozen...) and then I would be able to land on it as a platform to bounce to the door
I have a few theories on how to make this work but I won't be able to test them out because I gotta go to work soon.
theory1: take damage after the cutscene via pirate shooting me, to get more speed towards the ledge
theory 2: trigger the upper-pirate death cutscene using plasma burn so it happens after the super missile cutscene and removes the "super missile acquired" text box, giving me full control at the start of my space jump
theory3: I could potentially freeze the pirate that jumps down at you in the start of the room (if I can keep it frozen...) and then I would be able to land on it as a platform to bounce to the door










