Uploaded January 2024 | Updated September 2026, 2 weeks ago
Take your 3D object tracking motion data and quickly and easily generate a basic head mesh shape. There is a very tiny amount of modeling involved, but most of the work is done with the tracking data and modifiers.
This video is part of my new VFX course - "The Blendinator" where I show you how to use basic VFX principles in Blender to turn yourself into a terminator. It is jam packed with all kinds of tips and tricks, so if you're wanting to use Blender for VFX, this is a great way to start and to support me at the same time. Head on over to blenderfrenzy.com to learn more.
Timestamps:
00:00 - Overview
00:34 - The Blendinator Course Plug
01:37 - Cleaning Up the Scene
02:57 - 3D Markers to Mesh
04:47 - Step #1 - Convex Hull Mesh
05:54 - Step #2: Add a Sphere
07:45 - Step #3 - Subdivision Cube w/ Shrinkwrap
09:37 - Smooth out the Topology
13:00 - Shade Auto Smooth
Take your 3D object tracking motion data and quickly and easily generate a basic head mesh shape. There is a very tiny amount of modeling involved, but most of the work is done with the tracking data and modifiers.
This video is part of my new VFX course - "The Blendinator" where I show you how to use basic VFX principles in Blender to turn yourself into a terminator. It is jam packed with all kinds of tips and tricks, so if you're wanting to use Blender for VFX, this is a great way to start and to support me at the same time. Head on over to blenderfrenzy.com to learn more.
Timestamps:
00:00 - Overview
00:34 - The Blendinator Course Plug
01:37 - Cleaning Up the Scene
02:57 - 3D Markers to Mesh
04:47 - Step #1 - Convex Hull Mesh
05:54 - Step #2: Add a Sphere
07:45 - Step #3 - Subdivision Cube w/ Shrinkwrap
09:37 - Smooth out the Topology
13:00 - Shade Auto Smooth










