Uploaded March 2024 | Updated September 2026, 2 weeks ago
Aye I hope I uploaded the right file as my name convention is atrocious. But if you haven't seen my Bedlam Veil guide congrats your watching what I feel like is the better guide first. A lot of what I learned while making the Bedlam Veil guide was put into this.
Rant -
So the first boss... This boss has a massive issue with supporting mechanics. Everything feels disjointed and out of place. You have a ranged enemy that enrages a melee enemy if they are to close. In concept this is cool, however in 90% of my runs the dog never gets enraged as the archer ends up in a corner and stays there the entire fight. The only time the dog becomes an issue is if we run it ourselves to close to the boss. Along with this the Dog gives around a 2 - 3 second tell that its going to fixate on someone then moves at like 20% movement speed towards them. I don't have an actual problem with the movement speed as when enraged the Dog is basically a walking 1 shot. However with how big the arena is and with the boss not really teleporting around all that much you can just take off to the other side of the map and the dog can do nothing.
Along with this the archer actively kills himself every time he cast the Totem if the dog is something like 10% less health than he has.
I want to talk about the disjointed mechanics for a little bit as it started to be a trend in Sanity's Edge with Ansuul just kinda spamming AoEs. I understand it more in a raid setting as you have more healers and more tanks and what have you so random mechs that don't really serve a purpose other than space denial make sense also the fact the boss can target more than 4 players makes space denial mechanics a lot more threatening.
So here's the long part of the rant...
Reth has 3 space denial mechanics the flaming ground line, trap beast thing, and the slow fire arrow thing. Which quick side thing the reason I say it does an amount of damage I don't have a single log of us getting hit by it. But anyway back to this mechanic problem. This arena is massive for what you are actually fighting. So to start the flaming line on the ground, this attack actually deals a decent amount of damage however it's so rarely used that unless your fight times are like 5 minutes you'll see it 2 - 3 times maybe. With this to he never seems to cast it while the Dog is fixated which would be the time where this mechanic could put pressure on the person fixated on.
The trap beast things are kinda a joke. With the size of the arena you are given so much space in between them that they serve no purpose. I guess you could get caught by one if you are panicked while the Dog is chasing you but even then with how slow the dog moves she probably still wouldn't catch up to you. I have some solutions to this issue (personally probably wouldn't be the best idea as they would probably make the boss to hard but eh) however with description limitations I can't put them here if people would like to know some of the ideas I have let me know ill put them in the comments or something.
The slow fire arrow just should have been replaced by something else. Idk this is just kinda a waste, if you're right next to the boss this might, maybe, could possibly hit you.
The last 2 things are the hardmode changes and 2nd boss. The hardmode from what we can tell adds one more aoe to the fire lines that you spawn at your feet. The problem with this is you already cant stack the lines so this AoE doesn't do anything as it just seems to be there to catch people at low health already.
Im going to make this last one quick... 2nd boss is great fun boss good boss. It's basically the definition of all bark no bite. He hits "hard" like a hardmode boss but the amount you can get away with on this is kinda funny. I do like this boss a lot actually but it really, really, really doesn't do as much damage as you would think.
Just so it doesn't seem like I actively hate this dungeon, the final boss in this place is my favorite boss released in the DLC. The second boss is actually just a fun time and is hectic which is cool. I just have so many issues with the first boss.
(Side note when I first ran this dungeon with a friend they actually said they thought it was incomplete and they would add mechanics later in the PTS cycle.)
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- Twitter - twitter.com/_Tomfoolery_
- Twitch - twitch.tv/tom___foolery
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Track: Beave - Talk [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/uZi8_rnqgHg?si=3WOFIA2pX_qcDk-Z
Free Download / Stream: ncs.io/Talk
0:00 - Intro
0:25 - Secrets
6:43 - Trash
7:08 - Firewild Trash
7:40 - Rethelros and Malthil
11:06 - Anthelmir and Construct
13:47 - Aradros
18:35 - Outro
Aye I hope I uploaded the right file as my name convention is atrocious. But if you haven't seen my Bedlam Veil guide congrats your watching what I feel like is the better guide first. A lot of what I learned while making the Bedlam Veil guide was put into this.
Rant -
So the first boss... This boss has a massive issue with supporting mechanics. Everything feels disjointed and out of place. You have a ranged enemy that enrages a melee enemy if they are to close. In concept this is cool, however in 90% of my runs the dog never gets enraged as the archer ends up in a corner and stays there the entire fight. The only time the dog becomes an issue is if we run it ourselves to close to the boss. Along with this the Dog gives around a 2 - 3 second tell that its going to fixate on someone then moves at like 20% movement speed towards them. I don't have an actual problem with the movement speed as when enraged the Dog is basically a walking 1 shot. However with how big the arena is and with the boss not really teleporting around all that much you can just take off to the other side of the map and the dog can do nothing.
Along with this the archer actively kills himself every time he cast the Totem if the dog is something like 10% less health than he has.
I want to talk about the disjointed mechanics for a little bit as it started to be a trend in Sanity's Edge with Ansuul just kinda spamming AoEs. I understand it more in a raid setting as you have more healers and more tanks and what have you so random mechs that don't really serve a purpose other than space denial make sense also the fact the boss can target more than 4 players makes space denial mechanics a lot more threatening.
So here's the long part of the rant...
Reth has 3 space denial mechanics the flaming ground line, trap beast thing, and the slow fire arrow thing. Which quick side thing the reason I say it does an amount of damage I don't have a single log of us getting hit by it. But anyway back to this mechanic problem. This arena is massive for what you are actually fighting. So to start the flaming line on the ground, this attack actually deals a decent amount of damage however it's so rarely used that unless your fight times are like 5 minutes you'll see it 2 - 3 times maybe. With this to he never seems to cast it while the Dog is fixated which would be the time where this mechanic could put pressure on the person fixated on.
The trap beast things are kinda a joke. With the size of the arena you are given so much space in between them that they serve no purpose. I guess you could get caught by one if you are panicked while the Dog is chasing you but even then with how slow the dog moves she probably still wouldn't catch up to you. I have some solutions to this issue (personally probably wouldn't be the best idea as they would probably make the boss to hard but eh) however with description limitations I can't put them here if people would like to know some of the ideas I have let me know ill put them in the comments or something.
The slow fire arrow just should have been replaced by something else. Idk this is just kinda a waste, if you're right next to the boss this might, maybe, could possibly hit you.
The last 2 things are the hardmode changes and 2nd boss. The hardmode from what we can tell adds one more aoe to the fire lines that you spawn at your feet. The problem with this is you already cant stack the lines so this AoE doesn't do anything as it just seems to be there to catch people at low health already.
Im going to make this last one quick... 2nd boss is great fun boss good boss. It's basically the definition of all bark no bite. He hits "hard" like a hardmode boss but the amount you can get away with on this is kinda funny. I do like this boss a lot actually but it really, really, really doesn't do as much damage as you would think.
Just so it doesn't seem like I actively hate this dungeon, the final boss in this place is my favorite boss released in the DLC. The second boss is actually just a fun time and is hectic which is cool. I just have so many issues with the first boss.
(Side note when I first ran this dungeon with a friend they actually said they thought it was incomplete and they would add mechanics later in the PTS cycle.)
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- Twitter - twitter.com/_Tomfoolery_
- Twitch - twitch.tv/tom___foolery
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Track: Beave - Talk [NCS Release]
Music provided by NoCopyrightSounds.
Watch: youtu.be/uZi8_rnqgHg?si=3WOFIA2pX_qcDk-Z
Free Download / Stream: ncs.io/Talk
0:00 - Intro
0:25 - Secrets
6:43 - Trash
7:08 - Firewild Trash
7:40 - Rethelros and Malthil
11:06 - Anthelmir and Construct
13:47 - Aradros
18:35 - Outro
![No Rest for the Wicked | Ice Reach Trifecta | Dragonknight Tank
Again with the slow ways. But overall pretty easy. The burns were worse here but overall very happy with this one. Keep the first boss still btw its super easy.
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- Twitter - https://twitter.com/_Tomfoolery_
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Track: Besomorph & Coopex - Redemption (ft. Riell) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=ZGrWry_4Q8s
Free Download / Stream: http://ncs.io/RedemptionYO
Far Out - Rise
Far Out -
https://soundcloud.com/faroutofficial
https://www.facebook.com/faroutofficial
0:00 Kjarg
0:49 Skelga
1:27 Vearogh
2:10 Stormborn Revenant
2:57 Sisters HM No Rest for the Wicked | Ice Reach Trifecta | Dragonknight Tank](https://i.ytimg.com/vi/b0cj-6X892c/mqdefault.jpg)
![Ossein Cage | Shaper of Flesh HM | u46 PTS
The First Boss of the new Trial Ossein Cage. Its well super simple... We already basically first try it though you can see at the end how fast it can snowball out of control.
As a tank their really isnt that much complicated its just kind point the bad away and pull in fleshspawn when you have space. As long as you can keep the fleshspawn under control its a very simple fight.
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- Twitter - https://twitter.com/_Tomfoolery_
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Track: Koven & ROY KNOX - About Me [NCS Release]
Music provided by NoCopyrightSounds.
Watch more NCS on YouTube: https://NCS.lnk.to/YouTubeAT
Free Download / Stream: https://ncs.io/AboutMe Ossein Cage | Shaper of Flesh HM | u46 PTS](https://i.ytimg.com/vi/bhRKTqSGK_w/mqdefault.jpg)
![Subterranean Smasher | The Cauldron Trifecta | Stamina Arcanist
The first trifecta Kelles has tanked. Itll be interesting to see how they all compare to Tanking though I will admit DPS is a lot calmer than tanking most of these. However this specific one is quite easy anyway. Probably just going to stick with Stamina Arcanist until it gets nerfed. Though if it never does its quite a bit of fun.
I played like carp in this one forgetting to pop potions and just not really caring though Cauldron is quite easy. Overall though I feel like if we went back I could get some pretty nuts burns.
Also the thumbnail is green because fart boss is funny.
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- Twitter - https://twitter.com/_Tomfoolery_
- Twitch - https://www.twitch.tv/tom foolery
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Track: Clarx, Zaug & SlidV - One Of Us [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=v5lYgo1UGgw
Free Download / Stream: http://ncs.io/OneOfUs
Track: Poylow, Harry Taylor, MAD SNAX - Drop In The Ocean (feat. India Dupriez) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=l0MB2iC_pOs
Free Download / Stream: http://ncs.io/DropInTheOcean
0:00 - Oxblood the Depraved
0:26 - Taskmaster Viccia
0:50 - Molten Guardian
1:16 - Daedric Shield
3:47 - Baron Zaurdrus Subterranean Smasher | The Cauldron Trifecta | Stamina Arcanist](https://i.ytimg.com/vi/bpGKe7a4HHs/mqdefault.jpg)
![Endless Archive | Blind Run
This was my first semi serious run of Endless Archive, I did a solo run before this one but rolled of the edge twice and got 1 shot by a boss so didnt really learn anything. Dont want to give opinions on it yet as its new and well see how it ages but was a lot of fun as of now.
This is only the bosses because theses videos would be 2+ hours and no one wants to watch that. Also trying out some formats with this after a while.
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- Twitter - https://twitter.com/_Tomfoolery_
- Twitch - https://www.twitch.tv/tom foolery
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Track: Journey To The Stars by SavfkMusic
Music provided by BreakingCopyright.
Watch: https://www.youtube.com/watch?v=MCscTvpQ7po&t=0s
Track: NIVIRO - Orphic Night (feat. Diandra Faye) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=SPQBphviOxI
Free Download / Stream: http://ncs.io/orphicnight
Track: Egzod & Neoni - The Revolution (Arc North Remix) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=oRXB1FQC34M
Free Download / Stream: http://ncs.io/TheRevolutionRMX
Track: Lost Sky - Dreams [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=SHFTHDncw0g
Free Download / Stream: http://ncs.io/DreamsYO
The second song I cant find anymore to credit... Endless Archive | Blind Run](https://i.ytimg.com/vi/c3bm872593M/mqdefault.jpg)
![Harmony vs Cost Reduction | Elder Scrolls Online
I had horrid writers block this week and couldnt find a topic that I found interesting and want to look into. Recently though I wanted to start looking into why Harmony is so heavily recommend and if its actually that much more powerful than what I was doing before.
Short answer is yeah its a lot more powerful under certain circumstances. Harmony has the benefit of being a trait while Reduce Cost is an enchant so you can use them at the same time. Along with this Harmony gives Stamina and Health.
One of the other reason Harmony is so strong is Arcanists, they add another 6 person synergy to the game with Runebreak. Giving tanks another synergy to be a little gremlin about.
Also for anyone wondering do I feel bad for stealing your synergy while you are on Alkosh absolutely.......
No! :)
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- Twitter - https://twitter.com/_Tomfoolery_
- Twitch - https://www.twitch.tv/tom foolery
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Track: Beave - Talk [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://youtu.be/uZi8_rnqgHg?si=arNND_cdbKeQ4hLw
Free Download / Stream: https://ncs.io/Talk Harmony vs Cost Reduction | Elder Scrolls Online](https://i.ytimg.com/vi/cAUx0vAEkBg/mqdefault.jpg)

![Dawnbringer | 17:03 / 246,235 | Kynes Aegis Trifecta | Solo Tank
Fun times I blame Glorious or something idk. DB is fun though... without guard its not final boss can take a stinky...
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- Twitter - https://twitter.com/_Tomfoolery_
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Track: Shiah Maisel & Clarx - Left With Nothing [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=IGkW7l-0ptE
Free Download / Stream: http://ncs.io/LeftWithNothing
0:00 - Trash
2:00 - Yandir
3:45 - Trash
5:33 - Vrol
7:04 - Trash
10:05 - Falgraven Dawnbringer | 17:03 / 246,235 | Kynes Aegis Trifecta | Solo Tank](https://i.ytimg.com/vi/d3Puzp7jRuA/mqdefault.jpg)
![Curators Champion | Scriveners Hall Trifecta | Arcanist Tank
This was annoying and hard. We really only took like 4 attempts when we started resetting. Getting to the point where resetting felt like it wasnt a waste of time however took a little bit. Overall though the dungeon isnt actually that hard. We did have to drop the 3rd DPS as the Ignite DoT from the final boss was just to annoying to deal with, without a Healer. Kelles stepped up and healed the crap out of this dungeon and it was great.
We had a little oops the other day at around 1% so thats fun :). The biggest reason I have the portal on is because originally I was going to use it to out range the cone but when we got a healer it was no longer needed.
These were the most scuffed versions of these fights that we had basically ever done which is funny but damn we shouldnt have cleared.
Healer PoV - https://www.youtube.com/watch?v=A-lDDCotOXk&t=1s
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Track: Warriyo - Mortals (feat. Laura Brehm) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=yJg-Y5byMMw
Free Download / Stream: http://ncs.io/Mortals
Song: Giraffe Squad - Wait For Me [NCS Release]
Music provided by NoCopyrightSounds.
Video Link: https://www.youtube.com/watch?v=rgW_I8saK1o
Download/Stream: http://ncs.io/WaitForMe
Song: I Could Be (Prod. By Tido Vegas)
Music By Witt Lowry
Video Link: https://www.youtube.com/watch?v=ye8-E5AmcSw
_Socials_
FACEBOOK: http://www.facebook.com/WittLowry
TWITTER: https://twitter.com/WittLowry
SOUNDCLOUD: https://soundcloud.com/WittLowry
0:00 - Riftmaster Naqri
2:04 - Ozezan the Inferno
5:06 - Lamikhai and Valinna Curators Champion | Scriveners Hall Trifecta | Arcanist Tank](https://i.ytimg.com/vi/d97u84wbSbg/mqdefault.jpg)
![Oathsworn | Oathsworn Pit Trifecta | Dragonknight Tank
Its finally done hoooooooooooooollllllllllllllllyyyyyyyyyyyyyyyyyyy carp...
Im going to be toxic for a second. This place is so easy yet Ive seen execute on final boss probably close to 20 - 30 times and have to watch someone fall over... But nah for real though it is a very easy dungeon and honestly its a lot of fun. The first boss my opinion still has not changed on.
Once kelles posts her PoV when we get it I may have her throw a 2% throw in there heh. Only reason for that is because this would have been down 2 days ago lol. Now all I got to do is run this around 5 more times for all the people that helped out with getting this done.
This was not the original strategy that I talk about in the guide this we found yesterday and it makes 50% so easy its funny.
Ill add more later maybe lol idk.
Kellesabelle - https://www.youtube.com/watch?v NorX9jJsa8
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Track: Rival x Jim Yosef - Gone For Good (w/ Alaina Cross) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=7kL7q4hfhLw
Free Download / Stream: http://ncs.io/goneforgood
Track: Arcando & ThatBehavior - Ghost Town (feat. Vanessa Campagna) [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=8pcvWIfJvvQ
Free Download / Stream: http://ncs.io/GhostTown
Song: Giraffe Squad - Wait For Me [NCS Release]
Music provided by NoCopyrightSounds.
Video Link: https://youtu.be/rgW_I8saK1o?si=rHh-RkUeRZTeBL49
Download/Stream: http://ncs.io/WaitForMe
0:00 - Sluthrug the Bloodied
0:35 - Rethelros and Malthil
1:31 - Bolg of Wicked Barbs
2:30 - Anthelmirs Construct
3:44 - Grubduthag Many-Fates
4:27 - Aradros the Awakened Oathsworn | Oathsworn Pit Trifecta | Dragonknight Tank](https://i.ytimg.com/vi/dI0JpGImzi8/mqdefault.jpg)
![Endless Archive | Thoat Replicanum | Final Evolution
The final version of the glass boss in Endless Archive. You have to get to the boss 4 times to see the final version. This was a great run overall and was a lot of fun. I have some opinions on the activity below.
Its a lot of fun for the first ~1 - 2 hours. Once you get past that point the Verses no longer matter and its entirely up to how good of a player you are which can be a good or bad thing. My biggest issue with it is at the beginning the feel like they dont matter because everything dies to quickly. Once you get to around Act 3 stuff has a crap ton of health and the offensive verses dont seem to scale well later on.
Some of the bosses seem to be bugged ATM and dont do their mechanics or do them to frequently. Yolnahkriin for example will cast his cataclysm and spawn like 25 fire atronachs that dont fight back or move really. Dont know whats up with that but its interesting for sure.
Another issue I have is Visions specifically can just screw you and only seeing 2 at a time its just kinda rough. I know there is a way to get 3 but I dont think it will be enough. Im not actually sure that this is an issue but just seems to be annoying when the game just says no.
Lastly the scaling in this place is beyond weird. One round nothing hurts everything is fine and then you fight 2.8 million health Yolnahkriin with a 1 shot mechanic. This isnt actually that bad what is though is some times you can be in the same room and all of sudden adds seem to gain like 10k resistances or something. This could very well just be a bug or I suck dont know just weird.
Even with these issues Ive run into, its still a great activity and will probably be a lot of fun to score push though eventually someone is going to get a record that will just take way to long to beat. The random bosses can be a lot of fun if some themselves are frustrating.
A couple of bugs Id like to add here.
Only seems to happen with Yolankriin or at least more frequently with him, you can end up just not being able to progress and the chest just never spawns.
Theres is a quite funny bug where your teammate will not be able to move but can on their screen however they cant damage anything on their end. We found that if you put stuff in front of the person on your screen the can cast stuff and actually hit them. (This was worded terribly and I cant think of a better way to word it so....)
Probably wont be any other videos from PTS as Ive now done what I wanted to with the PTS. Will still test stuff and send Bug Reports but other than that now Ive done everything I wanted to.
I dont know why this video did so well in terms of views, it was made the first day Endless was out on PTS so this run kinda sucks.
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- Twitter - https://twitter.com/_Tomfoolery_
- Twitch - https://www.twitch.tv/tom foolery
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Track: Egzod, Maestro Chives & Alaina Cross - No Rival [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=KbC5_JEhqL8
Free Download / Stream: https://ncs.io/NoRival
Track: Egzod, Maestro Chives, Neoni - Royalty [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=C5fLxtJH2Qs
Free Download / Stream: http://ncs.io/Royalty
Track: Egzod & EMM - Game Over [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=shw7xIzGX5o
Free Download / Stream: http://ncs.io/GameOver Endless Archive | Thoat Replicanum | Final Evolution](https://i.ytimg.com/vi/dXB6fh1SYzY/mqdefault.jpg)
![The Class Identity Problem | Class Survey | Elder Scrolls Online
You know its not fun making this sort of content but with the state of the game and well community I do feel like its something that needs to be talked about. I enjoy making stupid videos about random tech we find or just generally stupid things that happen.
But when the game for 90% of the population I play with isnt fun then well instead of trying to make the fun we end up just being annoyed the entire time while playing.
This video is no where near the number of complaints I know about everyone seems to have a slightly different issue with the system. It all stems from Subclassing killing Class identity... and no its not because we force it, we dont make the rules we play by. You make content that we want to finish in a reasonable amount of time and this is usually the meta un changing for years at a time.
At least before subclassing you could switch between support, parse, support dps, tank, healer roles now its just the same thing everywhere. Anyway unless I find a way to explain my opinions in a way that isnt 2 hours long or makes any amount of sense then well Ill probably never make that video.
Quick Note if people read this, I dont hate the way the games going if ZoS puts time into some of these systems they could be cool but we just kinda get ignored it feels like. I also want to say the Survey is the correct direction its just hard to believe anything they do because half the time its just like ok well do this 2 years late oh yeah that uh we forgot...
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- Twitter - https://twitter.com/_Tomfoolery_
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- -
Track: Beave - Talk [NCS Release]
Music provided by NoCopyrightSounds.
Watch: https://www.youtube.com/watch?v=uZi8_rnqgHg
Free Download / Stream: https://ncs.io/Talk The Class Identity Problem | Class Survey | Elder Scrolls Online](https://i.ytimg.com/vi/dXkB-W_7tqY/mqdefault.jpg)