Uploaded May 2017 | Updated September 2026, 2 weeks ago
Flythrough of a dystopian scene - Intended for distance shots which is why some stuff doesn't look great up close.
"A man lives content among the ruins of Seattle with the help of his trusty guitar and his comfy chair!"
Mostly procedural/vertex painted materials - used 3ds Max, Substance Painter, and Unreal Engine 4
Flythrough of a dystopian scene - Intended for distance shots which is why some stuff doesn't look great up close.
"A man lives content among the ruins of Seattle with the help of his trusty guitar and his comfy chair!"
Mostly procedural/vertex painted materials - used 3ds Max, Substance Painter, and Unreal Engine 4










