spookycookiesThis is the first of four new sequence break skips for the Silent Hill Homecoming NG (and NG+) All Bosses speedrun categories. This skip takes place in the hotel level, and allows you to immediately go to the Sepulcher boss fight through an opening in the Atrium lobby wall. I explain how to do this skip in the video, and more information is also below in the description.
Skip #1 of 4: Hotel First Floor Difficulty: 2/10 (after some practice) Time Saved: Between 2-3 minutes
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A.) The Skip:
Go to the Atrium lobby's wall on the first floor. The only area of the wall that is easy to skip through is the section to the left of the second pillar from the right of the double doors (it's in the thumbnail hope you can see it).
Get the gun clipped into the wall, and when it starts pulling you in, move the gun down and to the right. This will help Alex to slip into the wall about halfway (look for the right shoulder to mostly disappear). Once Alex is halfway in the wall, rotate the gun until it's parallel (or close to parallel) with the wall in the opposite direction, while at the same time holding right on the control stick. These movements will make it so that the gun is pushing Alex away from the wall and into the unloaded Atrium lobby.
Once inside the lobby, make your way to the save point, save, and the load that save. This will properly load the room and, more importantly, the prompt to open the doors leading to the Sepulcher fight.
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B.) What this Skips:
-Getting the maintenance key -Going back out to solve the wire puzzle -The entire elevator sequence -The clip into Josh's room
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This skip saves anywhere from 2 to almost 3 minutes. For example: if you're getting a run average of 1 hour flat, you can expect to drop your personal record down to 58 minutes.
At the end of the video is a time comparison of what you could expect your new runs to look like vs your old ones.
Silent Hill Homecoming NG/NG+ All Bosses Speedrun: Hotel First Floor Skip (2018)spookycookies2018-06-29 | This is the first of four new sequence break skips for the Silent Hill Homecoming NG (and NG+) All Bosses speedrun categories. This skip takes place in the hotel level, and allows you to immediately go to the Sepulcher boss fight through an opening in the Atrium lobby wall. I explain how to do this skip in the video, and more information is also below in the description.
Skip #1 of 4: Hotel First Floor Difficulty: 2/10 (after some practice) Time Saved: Between 2-3 minutes
------------------------------
A.) The Skip:
Go to the Atrium lobby's wall on the first floor. The only area of the wall that is easy to skip through is the section to the left of the second pillar from the right of the double doors (it's in the thumbnail hope you can see it).
Get the gun clipped into the wall, and when it starts pulling you in, move the gun down and to the right. This will help Alex to slip into the wall about halfway (look for the right shoulder to mostly disappear). Once Alex is halfway in the wall, rotate the gun until it's parallel (or close to parallel) with the wall in the opposite direction, while at the same time holding right on the control stick. These movements will make it so that the gun is pushing Alex away from the wall and into the unloaded Atrium lobby.
Once inside the lobby, make your way to the save point, save, and the load that save. This will properly load the room and, more importantly, the prompt to open the doors leading to the Sepulcher fight.
------------------------------
B.) What this Skips:
-Getting the maintenance key -Going back out to solve the wire puzzle -The entire elevator sequence -The clip into Josh's room
------------------------------
This skip saves anywhere from 2 to almost 3 minutes. For example: if you're getting a run average of 1 hour flat, you can expect to drop your personal record down to 58 minutes.
At the end of the video is a time comparison of what you could expect your new runs to look like vs your old ones.Silent Hill 1: Invisible Harry - Relaxing Old SH First-Person Explorationspookycookies2020-03-31 | Taken from the Keys for Eclipse (link in description) recording sessions, this is 30 minutes of calmly exploring Old Silent Hill with a glitched invisible Harry Mason. This video is in reality two glitches in one. In order to calmly explore Old Silent Hill in glitched-first person without enemies bothering me, I also had to perform the Skip Alley trick I discovered a few years back. More information is below.
So yea, this video is the result of two glitches at once. When I am able to get invisible Harry (through a sequence break I'm still researching), and I combine it with the Skip Alley/Find Cheryl trick at the beginning of the game, I am able to explore Old Silent Hill at a calm and leisurely pace, without enemies getting in my way or bothering me.Silent Hill 2 HD Collection -Born From a Wish (With Original SH2 Music)spookycookies2020-03-23 | In 2016, I published a Born From a Wish OST Project, where I edited out the cutscene dialogue from the BFaW cutscenes. I've been holding onto this other video since 2016, where I then took those new tracks and inserted them into the HD Collection's cutscenes, from which they were absent. Read more below!
Well, the audio files for the original version of Born From a Wish are a bit different from the rest of Silent Hill 2, in that the dialogue and background music are baked together in the same file. Unlike in the main scenario, where the music can be isolated, the music in BFaW can not.
In 2016 I recreated the music from the BFaW cutscenes by editing out the dialogue and piecing the tracks back together with the left over pieces, to the best of my ability, based on how much of each track was available to me after removing the dialogue.
When the HD Collection released, if you played the BFaW scenario with "new voices", you will have discovered that the music is not even there. This is simply because as explained up there, the original files had the original voices baked into the music. It wasn't possible to use the original music with the new voices. So they opted to have silence in the background.
And even though the recreated tracks are not 100% true to the original forms, they are pretty close.
So now you know what Original Music + New Voices looks and sounds like!Deadly Premonition - Invisible York - Relaxing Greenvale Exploration (1 Hour)spookycookies2020-03-18 | Using the Invisible York glitch, coupled with a slightly zoomed in screen to remove user interface elements, this video is an hour-long nice, relaxing and calm stroll through Greenvale without York or anything on-screen. As of now, i'm still researching the multi-step sequence break that can be used to get Invisible York, and at the moment I'm testing it all out on the Xbox 360 version of the game. For now, just enjoy the sights and sounds of Greenvale.
Also, since the sound mixing in Deadly Premonition is so horrible, the sound of York destroying barriers such as fences can sound like gunshots. To keep this video nice and calm without horrible audio spikes, I've spliced out whenever I had to break down a fence/barrier. If you see me approaching a fence, you won't have to hear me breaking it.Downcoming: A Two Best Friends Play Moviespookycookies2019-12-26 | Downcoming: A Two Best Friends Play Movie. If this is your first time watching this, please do not skip around. This is meant to be watched from beginning to end. It won't be immediately apparent what the movie is doing, and you'll likely be confused, but eventually you will know. And once you know, you can't un-know it. I won't give specific details in this description for now (to avoid spoiling anything), but I will come back later and update with links and information. The journey to get here has been long and weird. From beginning ideas to publication it's been almost 3 years. I really hope you enjoy it. Thank you!Keys for Eclipse: A Silent Hill Moviespookycookies2019-11-01 | Keys for Eclipse: A Silent Hill Movie, starring Harry Mason. Thanks to a glitch where Harry Mason is turned completely invisible, combined with the game's original "Self View" mode, this movie takes Silent Hill 1 and turns it into a true first person horror experience.
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Special Thanks:
First off, I want to thank two channels: Nekorun (Deep Game Research) and New Resident Evil Save Room Music, for making this film possible.
Nekorun has a hacking channel, and he helped me for certain parts of this film. Without his help, it would have been a struggle to finish those parts. Please check out Nekorun's channel here:
New Resident Evil Save Room Music is one of my favorite ambient music creators on youtube. They make some amazing pieces, and their work was also important to seeing this film come to light. Please check out New Resident Evil Save Room Music here
Without getting into too much detail for now, I found a way to glitch Harry Mason's character model invisible. This movie combines invisible Harry Mason and the "Self VIew" Mode to create a true and genuine first person Silent Hill 1 experience.
At this time, I am still testing and researching the Invisible Harry glitch. There will be more to say about it in the future.
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Thank you for watching. It was a really fun experience putting this movie together. I hope you enjoyed it.
There's so much I wanna say in this description but now I'll just let the movie speak for itself.
(Although I'll add that I did set this up for a possible sequel film, if I want to take the time to make it. I have some ideas that did not make it into this first movie).
Resting Comfortably 800% Slower youtube.com/watch?v=m-__FXyZOckMore Invisible York Glitch (Deadly Premonition)spookycookies2019-07-22 | Some more of the Invisible York glitch I recently found in Deadly Premonition. This isn't a tutorial, but I wanted to show more of the glitch in action. Read below for more information.
There are four different parts in this video:
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00:00
1.) Lost Child-Cutscene at Greenevale Forest Park
In this segment I run up the long walkway and enter the cutscene where York and Emily talk about Becky with Kaysen and the twins. Since the game enters a load transition away from the town after the custcene, the glitch is erased after it.
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05:22
2.) Red Seeds- Cutscene with Brian at the Graveyard.
In this segment I go into the graveyard and discuss red seeds with Brian. This is followed by a short gameplay segment towards the red seeds, and the cutscene that comes next.
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10:56
3.) Fallen Goddess- Tailing Nick Cutscene
In this segment, I show the cutscene involving tailing Nick to the Muses Gallery, and afterwards I intentionally fail the sequence for the additional cutscene. The glitch is erased once you complete the tailing sequence.
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14:10
4.) Dumpster Diving
This last segment was another testing recording session. I was testing to find out if using a dumpster resulted in anything different. It turns out that yea, it does: it erases the glitch.
I wasn't expecting this.
--------------------Deadly Premonition: Invisible York Glitch (Recording When First Discovered)spookycookies2019-07-15 | So I was recording some footage for a sequence break glitch I found earlier in Spring of 2019, when I stumbled upon a way to make York invisible. Please read below for more information.
As of this video's publication (14 July 2019), I've only known about this trick for one day. Right now, I'm in the process of researching it and finding out how far it can be taken, and what the limitations are.
This video you're watching now is live footage of my seeing this trick for the very first time, and it's likely the first time anyone had ever seen it (besides possibly anyone involved in making the game, I guess?).
The video begins *after* the trick has already been done, so you won't see how I do it, for now. It definitely does not begin at the fishing dock behind the hotel, so don't go back there and try to get this because it requires a sequence break from somewhere else first.
Like I said, I'm in the process of researching this, so soon I'll get a tutorial up on how to do it.
This was done on a PS3, and I can't say yet if it can be done on 360 or PC (though my guess for that would be yea it can be done).
As you will see in the video, I replicate the trick on my first attempt after resetting (and since then, it's worked every time I've tried it).
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Interesting Notes:
-It appears with the sequence break (which again, I don't show here), you are able to escape the fishing mini-game, and in the process fool the game into believing you are still there, no matter where you go in town.
-Therefore, since the game believes you are still in the mini-game, when York walks/runs or moves, there are no sound effects, since you can't do those actions in the fishing mini-game.
-Also it appears that you can't initiate conversations with anyone you find around town, as in the video you'll see me attempt to talk to both Emily and Sigourney. Action prompts for other things like car doors and building doors seem to be fine, but conversation prompts are invalidated.
-The glitch, sadly, is reset and lost whenever you go through a loading transition (such as entering a building). This was something I expected to be the case before actually finding out if it were true, as I've found out over the course of glitching Deadly Premonition that loading transitions act as hard resets of any glitches you may have ongoing, so glitches can't be carried into buildings (likewise, glitches cannot be carried from building interiors outside and into the town). This is unlike a game such as Silent Hill Homecoming, which in that case the Invisible Alex glitch is game-wide and will follow you from the beginning of the game until the end.
Sadly, it's just the way loading transitions are programmed in Deadly Premonition, as glitches are erased when you pass through one.
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I just had to get this video out there, it was entirely unplanned. It's been awhile since a sequence break/glitch discovery made me this excited. Usually I hold a sequence break or glitch back and research it first, but I just wanted to let fans know this is a thing that is now possible.Omikron (Last Update and Channel Announcement)spookycookies2019-06-10 | Happy Birthday, David Cage. Everyone, please read the description. I have a few things to tell you.
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OMIKRON
"When is Omikron??????"
Besides the History of Resident Evil and Shitstorm 6 videos, I haven't been active in 2019, I know. But I am still working on/finishing Omikron. I hope by now, with as much time that has passed since I started it, that you know I wouldn't be taking so long if it were a straight edit like all the tbfp/sbfp cuts I've done in the past. Considering there are already a handful of Omikron edits, I would have already abandoned the project by now, if it were a simple cut.
Omikron is and has been a different monster than anything I've handled before.
Much like Matt, Pat and Woolie (and Liam), my own life has gone through some changes. In my case, I don't have the time I used to have for this channel. But Omikron is still coming!
It won't be in 2019, but 2020. It's already June of 2019 and it's just not going to be done in 6 months.
You *WILL* know when Omikron is finished.
This update video is the last update video regarding Omikron. When I'm done with Omikron and ready to publish, I will have another small video literally telling you the date and time I am publishing it.
For example I would say "Omikron will be published at 8pm on 31 October 2020" alongside that video (as an example).
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* CHANNEL ANNOUNCEMENT*
Omikron will be the last tbfp/sbfp video I publish.
Like I said above, my life isn't where it was 2014-2018. I literally don't have time for the channel that I used to have.
The rate at which I can make the videos has diminished drastically and it isn't fair to keep you waiting for things that may or may not come. Edit intensive videos aren't a thing I can do much anymore, and going forward that becomes more and more true.
Everything ends at some point, and I won't be doing the tbfp/sbfp videos after Omikron.
Once I finally admitted to myself that Omikron was going to be it, it was a pretty good relief to be felt on my part. I realized I could take the time to make Omikron THE video to go out with a bang on, to take the care to make it feel like the end of something.
I'm making Omikron the end of it all, on my end.
That being said, however, I have other tbfp/sbfp videos I am working on that will be published before that point, and I've put Omikron down to work on those videos.
Those videos are:
1.) tbfp Silent Hill 1 edit (since it's also the last tbfp sh edit, I'm making it special) 2.) Fireaxe Quest 2.0 (remember that? Yea It's still a thing, and it's coming along nicely). 3.) Pat Laughing comp (to be a parallel to the Matt video I did, both of those which have been requested too many times to count) 4.) A Woolie video that I won't describe yet 5.) Possibly another one or two other tbfp edits...
Also, I started an extremely time consuming Deadly Premonition project, and I've still got a long way to go before that one is finished. This Deadly Premonition project is *not* related to TBFP, however if you are a Deadly Premonition fan it is definitely something you will enjoy. It's an idea I've had for awhile and I finally decided in April of 2019 to do it.
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I also have a lot of Silent Hill glitch videos to publish so in between those other videos mentioned above I will publish the glitch videos.
As well as the SH glitch videos I have some Deadly Premonition glitch videos, including a pretty crazy *new* sequence break I found in April that I'm still messing around with.
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So please bear with me. I know the interest for the Omikron video has probably been lost for most but dammit, it'll be done and it'll kill me like it's killed others.
What will the future hold for this channel post-Omikron? I don't know. It may be the end of this channel, maybe not.
Thanks for sticking with me through the last few years.
The journey is coming to a close.Shitstorm 6 (Extended Cut)spookycookies2019-02-16 | Shitstorm 6: Extended Cut. More information, video credits, and links can be found below.
***Message from me*** Thanks so much for your patience with me on this video. I simply don't have the time I used to have to do stuff for this channel, but I still like to work on edits. I've had this as an active project since November of 2017. Your patience kept this video alive.
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Part Timestamps:
Part I (Chapters I-IX) 00:00:00 Part II (Chapters X-XX) 00:59:09
Immediate Music - Last Ray of Light (Composed By Aleksandar Dimitrijevic) (Used for Part 1 Intro, Part 2 Intro, Credits Sequence) youtube.com/watch?v=u0i61YoNwZU
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Chapter Timestamps (Each beginning after transitions)
--------------------The History of Two Best Friends Play Resident Evilspookycookies2019-01-25 | The History of Two Best Friends Play Resident Evil, from December of 2011 to January of 2017. Please read the description for more information on this video and the path it took to get to publication.
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**Important Note** As I'll explain below, this video is likely to get an updated version down the line, so it will remain an active project until then.
Also I want to say here: this isn't a video where I just threw all existing edits together. I went through each edit and condensed them to what I felt were the best or most important moments of each lp/edit.
January 2018 - May 2018: During this time I started toying with the idea for this video. I started working on a possible intro for the video, and started developing the idea of the typewriter transitions.
June 2018: When the first Resident Evil 2 Remake trailer released, I took my idea seriously enough to dive into my existing edits and I condensed each one down to fit into a single edit. I also decided to tie in the RE2 trailer into the video, to make for a fitting conclusion. I decided in this month to make the video a giant promo for the eventual TBFP RE2 Remake lp.
July 2018: They started their TBFP Resident Evil 5 playthrough on the same day I released the first of what was a planned series of mysterious RE videos leading up to an eventual August publication of the main video (You can't find the mysterious RE videos, they are deleted now).
August 2018: After a few mysterious videos are published, I decide to stop releasing them. The Resident Evil 5 lp is throwing too much of a fire axe into my plans. I eventually decide to not release the "History of" video in August and moved it to a likely Christmas release (still enough time then to act as a promo for the RE2 Remake lp.)
September-November 2018: The video sits on the shelf, and I only work on it for minor edits. I don't have time to work in the RE5 lp, so it gets left out.
December 2018: SBFP break up. It's at this point I have no idea how to proceed, so I don't.
January 25, 2019: Resident Evil 2 Remake releases. I decide this is the best day to publish the "History of" video, although it now releases under much different circumstances from when I originally came up with the idea.
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Purpose of the History of video:
Originally it was meant to be just a chronological history. Nothing too special.
When the RE2 Remake trailer released, I wanted to make it a giant promo for their eventual LP.
When they broke up, it turned into an accidental tribute to tbfp Resident Evil.
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Why Resident Evil 5 isn't in the current video:
I haven't had time, one reason. The other reason is I felt the RE7 lp was a stronger ending to the video than the RE5 lp. But I'd like to work in RE5 into an updated version of this video.
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Why One-off videos such as Code Veronica/Remake 1/Outbreak/etc aren't included:
I wanted the video to only be about full game lps, as working in the one-offs alongside the full lps wouldn't have flowed as well.
However I would like to find a way to make the one-offs work in an updated version, as the lps themselves aren't exactly the full history.
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About the typewriter intro/transition sequences:
These are all manually constructed. I didn't use any automatic-type plug-ins or whatever. I wanted the typewriter sequences to feel real, as though someone were actually typing, which meant I had to do it all manually. Minor time variations among characters. Meaning each instance a new character appears on screen, it's a new static image of the same full text image, only masked to reveal the next character.
For example, the first typed sequence is actually ~40 different images played in succession.
The typing sound effects are from RE games, and those also were all manually edited. Again, nothing automatic.
I actually have two classic/old typewriters and at one point was trying to record audio of myself typing out the text, banging on the keys like a jackass, but this wasn't working as well as I wanted it to.
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About the Future of the History:
I don't know what comes next. But no one really does, I guess.Silent Hill Homecoming NG/NG+ All Bosses Speedrun: Sewer Gates Skip (2018)spookycookies2018-07-13 | This is the fourth of four new sequence break skips for the Silent Hill Homecoming NG (and NG+) All Bosses speedrun categories. This skip takes place in the Sewer level, and lets you skip half of the level by clipping through 2 important roll-up gates. I explain how to do this skip in the video, and more information is also below in the description.
Difficulty: 5/10 (the clip itself isn't hard, but there's a chance you get stuck in the wall and the run is basically over. It's hard to rate this skip since it's easy to do, but a fast run-killer if failed).
Time Saved: Around 3 1/2 minutes.
------------------------------
A.) The Skip:
What you need to do is get the gun clipped into the wall to the right of the gate. This needs to be as close to the gate's metal frame as possible. This will not work if you are too far away from the gate (and being too far away from the gate also makes getting stuck in the wall more likely to occur).
Once the gun is clipped into the wall, rotate Alex while at the same time holding down on the control stick. These two movements should push Alex into the gate itself, where his body can slide through the gate. Continue rotating and holding back until it seems Alex is on the other side, then let go.
The two main gates you should worry about skipping are built the same way, so if you can skip one gate, you just have to basically repeat the same skip, only at a different place.
I would not worry about skipping the first gate. Since it takes roughly 17 seconds to pass it normally, that's about the same amount of time it takes to perform the skip.
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B.) What this Skips:
The first gate clip skips the entire upper left section of the level.
The second gate clip skips having to fight the monsters in the arena after Elle is attacked.
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This skips save about 3 1/2 minutes if both are performed well.
If you did this skip along with both of the Hotel skips and the Town Hall skip (linked above) you can expect to save about 9 minutes total.
For example, if you're getting a run average of 1 hour flat, you can expect to drop your personal record down to around 51 minutes.
At the end of the video is a time comparison of what you could expect your new runs to look like vs your old ones.Silent Hill Homecoming NG/NG+ All Bosses Speedrun: Town Hall Skip (2018)spookycookies2018-07-07 | This is the third of four new sequence break skips for the Silent Hill Homecoming NG (and NG+) All Bosses speedrun categories. This skip takes place in the Town Hall location, and allows you to skip the Ceremonial Dagger cutscene and most of the tunnels. I explain how to do this skip in the video, and more information is also below in the description.
Skip #3 of 4: Town Hall Cutscene Skip Difficulty: 1/10 (after some practice) Time Saved: Around 1:30 to 2 minutes
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A.) The Skip:
Once inside the Town Hall, immediately turn right and clip through the windowed wall. This initial clip is easy, as the wall is thin and offers very little resistance.
Alex will fall on top of the tunnels underneath the building. There's a pretty large area of collison you can explore down here, and it's not confined to the visible tunnels below Alex. However you need to get down into the tunnels.
Run down the long hallway until Alex seems to drop a bit onto another lower plane of collison. At this point turn right to face the dead end and either gun-walk or knife-walk off the collision and fall into the tunnel. Then proceed to the exit.
Alex will of course get the ceremonial dagger upon returning to the cemetary. Skipping the cutscene doesn't change anything.
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B.) What this Skips:
-Opening the trap door -Going to the dagger room -The unskippable dagger cutscene -Most of the tunnels leading to the surface
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This skip saves roughly 1:30 to 2 minutes.
If you did this skip along with both of the Hotel skips, you can expect to save almost 5 minutes, maybe more?
For example, if you're getting a run average of 1 hour flat, you can expect to drop your personal record down to around 55 minutes.
At the end of the video is a time comparison of what you could expect your new runs to look like vs your old ones.
------------------------------
Etc:
The time comparison footage I used had some minor mistakes in it. I would guess around 10-15 seconds of UFOtekkie's time was wasted between getting turned around and other minor stuff.
Also there's a way to skip just opening the trap door. You can run straight back to Holloway's office and clip through the rear wall (behind her chair) and you'll land inside the dagger room, saving a few seconds over opening the trap door (if the office wall clip is fast).
All of this is why I'm ballparking the time saved between 1:30 and 2 minutes.Silent Hill Homecoming NG/NG+ All Bosses Speedrun: Hotel Dialogue Tree Skip (2018)spookycookies2018-07-05 | This is the second of four new sequence break skips for the Silent Hill Homecoming NG (and NG+) All Bosses speedrun categories. This skip takes place in the hotel level, and allows you to bypass the forced dialogue tree with Mayor Bartlett in the Atrium. I explain how to do this skip in the video, and more information is also below in the description.
Skip #2 of 4: Hotel Dialogue Tree Difficulty: 2/10 (after some practice) Time Saved: Roughly 30 seconds, maybe more?
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A.) The Skip:
Inside the hallway leading to the Atrium, get the gun to clip into the frame to the left of the double doors. Once the gun is anchored into the wall, you need to swing Alex's body through the doors and into the unloaded Atrium.
(side note: the anchoring/swinging technique is not a universal trick, as it does not work on every door in the game).
Once inside the unloaded Atrium, walk backwards while the double doors are lined up in the middle of the screen, while also mashing on the examine button. Mayor Bartlett is in the center of the room and his dialogue prompt can be accessed while Alex is facing away from him.
Because the room was not properly loaded, the actual dialogue scenes can't properly load either. The game does the only thing it can: just bring up the prompts. Just mash on the buttons until the dialogue tree is spent, and the pre-fight cutscene will begin.
(side note: because you should have already done the first floor atrium lobby skip, Sepulcher will have been displaced. Therefore the game will still be forced to pause after the cutscene so that the displacement can be corrected. I *do not know* if this forced pause takes as long on 360 or PC).
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B.) What this Skips:
-A useless dialogue tree in which nothing is learned and time is wasted
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This skip saves roughly 30 seconds (for PS3).
However since you would have already done the first floor skip, the total time saved from both skips would be over 3 minutes (and maybe even more on 360/PC?).
For example: if you're getting a run average of 1 hour flat, you can expect to drop your personal record down to 57 minutes.
At the end of the video is a time comparison of what you could expect your new runs to look like vs your old ones.
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BONUS:
I don't show this in the video, but an interesting side effect of skipping the loading screen leading to Sepulcher is the entire Police Station level is much darker than it is supposed to be.Silent Hill Homecoming: Invisible Alex Glitch (New Method 2018)spookycookies2018-06-21 | This is a new method for getting the Invisible Alex glitch in Silent Hill Homecoming. The original method involved the loading screen and cutscene in the backyard of the Shepherd house. Please read below for the explanation on how to do this.
*Note* The 2nd half of this video is just a bonus section. If you have invisible Alex trick active and then perform the Fitch mausoleum clip, you can then go to where the cutscene with Elle is at the missing persons board, and both Alex and Elle are invisible.
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*How to Get Invisible Alex Using the New Method*
1.) Go to the 2nd floor of the shepherd house. There are two pictures on the wall that can be examined. You can perform this trick on either of these two pictures (and these are also the only two "Examine" objects in the entire game I've been able to get this trick to work).
2.) While standing in front of one of the pictures, hit the camera zoom button (for PS3, L3). You need Alex in first person perspective.
3.) With Alex in first person perspective, hold down the button that cancels that "Examine" function (for PS3, the Circle button).
4.) With the cancel ("Back") function held down, you need to press the Examine button (for PS3, X) and then the zoom function (L3) in quick order. However you need to wait a split second after pressing the Examine button before pressing the Zoom button. If you press too quickly, the trick will not work (this is shown in the video) but if you press too late, the trick will not work either.
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*What Is Happening?*
When you press the "Examine" button while holding down the "Back" button, the Examine process is unexpectedly interrupted. If you also press the Zoom (having already been zoomed in) function during the interrupted examination process, the game gets confused as to whether or not Alex is on screen, and his character model is removed entirely.
This results are 100% identical to the old method using the backyard cutscene. Alex will remain invisible for the remainder of the game (not counting some cutscenes)l and the invisibility carries over to new game saves and other save files.Beyond Two Souls: The Movie (The Memento Edit)spookycookies2018-05-26 | Inspired by a comment made by Matt during Super Best Friends Play Beyond Two Souls about the nonlinear structure of that game, this is a remake of part of Beyond Two Souls' story using the nonlinear structure used in the film Memento. More information on this video, as well as relevant links, can be found below.
I really had fun working on this project. I hope you like it.
***Important Note*** If you stick around for the ending credits, I show some behind the scenes handwritten notes and diagrams detailing how this idea evolved from idea conception to what you see in the video. I'd recommend watching on a screen bigger than a phone for those handwritten notes and diagrams to be more visible.
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A.) Origin of this Project:
Like I mentioned above, this was an idea inspired by the comment Matt made during the LP, referencing the incoherent nonlinear timeline, that:
"This strikes me as someone who didn't understand Memento."
I was also inspired by similar complaints made by others, as well as that I also felt the story was trying and failing at being Memento-like.
Using the game's entire story would not have worked for this project. To better match Memento's story pacing (which takes place over the span of a few days, as opposed to Beyond's many years) I needed a smaller arc within the larger story.
I eventually settled on using the Hunted scenes as the equivalent to Memento's motel flashback scenes, and the Homeless scenes as the reverse chronology scenes.
(in the end credits explanations, I talk about how during the initial tests of this idea, I thought that the Homeless to Navajo arc was the best arc to use. Over time, that arc wasn't coming together well, and I eventually discovered that the Hunted to Homeless arc was almost perfect for the Memento structure).
-The intro credit sequence font/color/and credit timing (individual fade in/fade out) is a recreation of Memento's opening credits sequence.Silent Hill 1 Good++ Speedrun (01:28)spookycookies2018-03-01 | This is an update to a Silent Hill speedrun video I published in 2015 using the sequence break to find Cheryl at the beginning of the game. I'm now declaring the Good++ Ending as a SH1 speedrun category. I challenge you to beat my time. More info on the glitch and the speedrun category below.
(btw the Good++ category name I pulled from a top comment on this original video. Thanks Humberto Martins).
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About the Sequence Break/Glitch:
It's very simple. After you first see Cheryl, turn around and head towards the stop sign/Bachman road. There's a trigger that prevents Harry from going forward, telling him to turn around and follow Cheryl.
If you open the menu screen at the exact moment Harry hits the trigger, the menu will cancel out the trigger, allowing Harry to go into the town.
If you follow Bachman Road south, you'll find Cheryl standing in the middle of the intersection, facing southwest.
It's important to note: if you attempt to do this *after* following Cheryl to the alley opening, the town will disappear shortly past the stop sign.
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About The Editing In This Video:
The actual speedrun part (from the beginning all the way to when I reach Cheryl) was a single segment. There were no splices or edits there.
If you watch the credits, you'll see some fails I recorded before I recorded the single segment run.
Everything after reaching Cheryl is edited and fake.
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Rules for the Speedrun:
1.) Time starts when you enter the difficulty level. 2.) Time ends when you run through Cheryl. You must run through Cheryl directly in order for the run to count.
Even though my time for this run is 01:28, it's not perfect. I left some room for improvement. Maybe 01:25 is possible, maybe even lower?
Try to break my record. Can you beat Silent Hill faster than 01:28?Matt Laughing Compilation (Two Best Friends Play)spookycookies2017-12-31 | Wheeeeeeeeze
I've divided this video up into 6 major sections. They are as follow (with timestamp locations and included games)
Part 1: Silent Hill ( 00:00 ) -Silent Hill Homecoming -Silent Hill 2 -Silent Hill Downpour -Silent Hill 3
Part 2: Matt + Liam ( 16:50 ) -Life is Strange -Silent Hill Shattered Memories -Chasing Dead
Part 3: Etc. Horror ( 23:35 ) -Walking Dead Season 2 -Until Dawn -Soma -Walking Dead Season 1 -The Last of Us -The Evil Within
Part 4: Etc. 1 ( 38:41 ) -Deadly Premonition -Donkey Kong Country -The Punisher -Yakuza 4
Part 5: Etc. 2 ( 55:30 ) -Rule of Rose -Ride to Hell: Retribution -Eternal Darkness: Sanity's Requiem -Heavy Rain -Prison Break -Killer is Dead -Disaster Day of Crisis -Man vs. Wild -Murdered: Soul Suspect -Wolfenstein: The Old Blood -Escape from Bug Island -Way of the Samurai 4
1.) The only David Cage game I included was their original Two Best Friends Play Heavy Rain lp.
2.) I also did not include any of the annual shitstorms
3.) The following lps that I have compilations for also did not make this video since there weren't any good clips for inclusion: -MGSV Phantom Pain (Matt was in the beginning) -D4 Season 1 -Donkey Kong Country 2 (Solo lp) -Call of Cthulhu
4.) At 01:03:50 in a Ride to Hell clip, Matt makes a noise that sounds like he was going to laugh but the shock of the moment broke his mind, so it's not technically a laugh....but yea.
5.) At 01:13:14 There''s a split second blank spot. These two clips didn't snap together and I didn't catch the error until it was too late.
6.) At 01:25:53 in a RE Revelations 2 clip, I actually include 2 back to back clips. The first clip sets up the actual laughing clip that starts at 01:26:11. This is the only time in the entire video this 2-clip setup occurs.Two Best Friends Play Silent Hill 3 Compilationspookycookies2017-12-25 | Merry Minmo Christmas, everyone. This is a compilation of Matt and Pat playing Silent Hill 3. More info and links below.
03:30 Central Square Shopping Center 18:05 Hazel Street Station 22:45 Underground Pass 29:08 Hilltop Center 40:12 Apartment/Silent Hill 44:10 Brookhaven Hospital 01:01:47 Lakeside Amusement Park 01:07:04 Church
The intro sequence is a chronological history of Silent Hill on their channel.
I did not include Silent Hill 1 since they played that after Silent Hill 3. Shattered Memories is included twice because it was the first Silent Hill game they played, and they also revisited it later with Liam as a full LP. I chose to leave the Shitstorm SH3 out, since SH3 is the comp itself. Even though it didn't make the intro, it does get a mention in the comp itself so it's cool I guess.
I meant to include the scan from the strategy guide that explains the Supply Conditions system for health/ammo at the part where Matt loses his shit at how much ammo he has. By the time I realized I forgot to include the scan, it was too late to throw it in. I'm typing this description hours before publishing the video.
There's literally no time.Shitstorm I: Shitstorm of Scariness Compilation (Bonus Shit)spookycookies2017-11-23 | This is a compilation of all the extra bonus shit for the Shitstorm 1 Extended Cut compilation. This also includes new bonus shit that I left out of the extended cut for reasons. Read below for timestamps and more info.
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Found in the Extended Cut:
00:00 Saw 1 Tape Intro (for Volume I) 01:09 Saw 2 Tape Intro (for Volume 2) 03:05 Saw 4 Tape Intro (for Volume 3) 04:30 Saw 6 Tape Intro (for Volume 4) 06:08 Condemned/Downpour Fire Axe Throw 07:00 Resident Evil Remake/Fire Axe Throw 08:15 Dino Crisis/Magic Word 08:39 Dino Crisis/Resident Evil 2 Birkin's Eyeball Noise 09:19 The Thing Game/The Thing Movie Ending Mashup 10:20 Winging through puzzle like you did in Saw 10:59 Resident Evil Remake/RE2 Saving and Dying 11:55 Resident Evil Sex Sounds 13:14 The Very First Night Pat Played Silent Hill 3 15:13 Dead Space "Space" Counter 21:07 Cursed Mountain/Bennett 21:12 Killer 7/Yahtzee Review 21:52 Omikron Text 22:19 Fatal Frame/Cats
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Not found in the Extended Cut (Ideas that didn't exactly work)
16:50 Ju-on/Tak Fuji 1,000,000 Troops 17:26 Silent Hill 3 Mashup with Silent Hill 3 LP from 2016
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Explanations:
1.) Remake FIreaxe Throw In the extended cut comp, this sequence plays out over the course of the video (one segment for each volume), and is explained at the Remake conclusion. In the EC comp each part has to fade in and fade out. But for the bonus shit video I can let it play out as one segment, so there's no fade in/fade out.
2.) Dino Crisis "Ah ah ah you didn't say the magic word" is actually Matt and wasn't edited. During the EC editing I was just testing this out as an idea and couldn't believe Matt's timing was perfectly matched with the original scene audio. Matt nailed the timing of that dialogue. If you listen closely during the second part (where "ah ah ah" repeats) you can hear Newman's voice underneath Matt's.
3.) Tak Fuji I didn't really like how this turned out, but the bigger issue was since this was the first game of the shitstorm, it felt way too soon. The comp barely got started and it felt too forced to almost immediately cutaway to this.
4.) Silent Hill 3 One-off and LP mashup Since Matt fell at exactly the same point (the curve at the rollercoaster) in both the Shitstorm video and the LP in 2016, I used that point to switch from the shitstorm video to the LP. What I did was let the shitstorm audio play underneath the LP video and see how many parts could line up well enough that it felt like they were both part of the same video. Starting with Heather's phone call at the mall, the audio is from the Shitstorm video, and the video is from the LP.
5.) Omikron Text During their recording, the text pat was reading didn't show up on the screen. I just put the text back up and used Omikron font because fuck it.
6.) Fatal Frame Cats Matt posts tons of pics of Zach and Leeloo on his twitter so most of the pics I pulled from that. Took like 5 minutes to get all the pics I used. There are so many pictures...
Nothing wrong with cat pics. I have three cats. I take tons of pics of them.Shitstorm I: Shitstorm of Scariness Compilation (Extended Cut)spookycookies2017-11-01 | The Shitstorm I: Shitstorm of Scariness Compilation (Extended Cut) is boo-gins now! More information, links and timestamps below.
Chapter XXXI: Eternal Darkness: Sanity's Requiem (02:30:17) youtube.com/watch?v=lYRVeFkTvCMSaw Traps (Corrected for Time) Part 2spookycookies2017-11-01 | This is a revisit to the original Saw Traps Corrected for Time video I published for Halloween 2015. Read below for more information and trap timestamps.
Part 1 (no corner timer on screen, enjoy without the distraction) 00:00 Pound of Flesh 03:04 See No Evil 05:09 Love Triangle 07:45 The Collars 10:10 The Steam Maze 13:07 The Garage 15:10 Speak No Evil 17:04 Venus Flytrap (with timer to demonstrate how the earlier films didn't have the time issue)
Part 2 (with corner timer on screen) 19:52 Pound of Flesh 22:55 See No Evil 25:02 Love Triangle 27:36 The Collars 30:02 The Steam Maze 32:58 The Garage 35:01 Speak No Evil 37:20 Venus Flytrap (Reverse-Time-Corrected to demonstrate how an earlier film's trap would have looked with the time issue that the later films had).
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The Criticism of Part 1
This is a response video about the criticisms that the original video received. I had a lot of complaints that it was kinda deceptive/lame/shitty of me to claim I was correcting a scene when all I was doing was speeding up and slowing down parts.
You're right.
So for Part 2, what I have done is gone back to each of the traps and streamlined each scene so that each game is kept within the limits of that respective game's given time, without speeding up or slowing down parts.
The way to do this is to keep each scene moving forward towards the end, by cutting out "filler" and maintaining the forward motion of characters and the overall mechanics of the trap.
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The Time Issue
Generally speaking, the earlier films (Saw 1-4) were for the most part able to keep the on-screen time during each trap within the limit of that trap's timers.
Starting with the 5th Saw movie, the on-screen time spent in each trap extended beyond the expiration of the given time in the trap.
This issue culminated in Saw 7 being the worst offender, with most of the movie being one large trap-time-inconsistency (with the Garage trap being the worst time-inconsistency offender of the entire franchise, I think).
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Thanks for the criticism of the first video. You guys made this Part 2 possible.Two Best Friends Play Resident Evil 7: Biohazard Compilationspookycookies2017-10-31 | This is a compilation of Matt and Pat playing Resident Evil 7: Biohazard. More information and links below.
TBFP Umbrella Corps youtube.com/watch?v=ZCzsANN0G14Blackface Boyz for 3 Hours (HD 1080p 60fps)spookycookies2017-08-13 | You asked for it. Don't hate me for literally fulfilling your biggest dreams. Don't forget to like, comment and hit that subscribe button. follow me on livejournal and myspace.Shitty Games Done Slow: Attache Case HDspookycookies2017-08-07 | Shitty Games Done Slow: Attache Case HD pulled from the main SGDS video. More info and links below.
Separate Ways (Ada) Part 20: youtube.com/watch?v=kiddPI-VvDk Part 21: youtube.com/watch?v=R95Y7zNnMAY Part 22: youtube.com/watch?v=Wa3vw3uV8UA Part Final: youtube.com/watch?v=y54VMxb_wLABlackface Boyz (BFP Incomplete, Abandoned Edit)spookycookies2017-08-05 | This was something I was working on and it really wasn't working out like I wanted, so I dropped it and moved on. This was probably 15% complete to what I wanted but it wasn't really going in that direction. You're seeing something totally broken and incomplete. But blackface boyz will come back later. It'll just look and sound different.Stand Up Live starring DSP: Mexican Zombiesspookycookies2017-07-26 | Tonight: We have none other than comedy great DSPgaming providing non-stop laughter for all you hard working folks.
Source: Red Dead Redemption: Undead Nightmare playthrough pt26 - The Cleansing of Las Hermanas
Tracklist 01 - The Promiser (Theme of Gennsai) 02 - Sunset 03 - The Wake Act 04 - Prisonic Fairytale II 05 - Fool Songs 06 - The Searcher (Theme of Osaku) 07 - The Joy Room 08 - Clown Parade 09 - Last Movie 10 - Pushing Thoughts 11 - Resting Comfortably - Nasty Remix 12 - Lifetime 13 - The Performer (Theme of Osato) 14 - The Sleep Act 15 - Sunrise 16 - The Circler (Theme of Gonji) 17 - Strangled 18 - Pursued 19 - Sliced 20 - Hollow Melodies 21 - Thirty-Seven Notes... 22 - Mechanized Discord 23 - Two Evils 24 - ..for the Reunion Piece 25 - Uneternal Sleep 26 - Resting Comfortably 27 - Pleading Chimes 28 - Room of Angel
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About the Audio Drama "Inescapable Rain in Yoshiwara" (from gaiaonline post, see translation section)
"This CD contains horror stories produced by the voice works of Teiyu Ichiryusai, who is the leading storyteller of horror stories. He has been recognized as an important intangible cultural asset and a living national treasure in Japan in 2002. The contents of stories in this CD are written about closed spaces such as a room,a secret chamber, and a darkroom which are related to the theme of Silent Hill."
"Moreover, the background music, which effects his storytelling and strikes audiences’ horror, is produced by Akira Yamaoka. The correspondence between his voices and the music produce unique sound and style which is so-called “Kyou-dan” (It means storytelling with reverberate voice). The following 12 titles of each chapter of the story mean Japanese pitch names in the principle of traditional Japanese music"
The Japanese version of SIlent Hill 4's OST comes with a 2nd disc. On this 2nd disc is an "audio drama" in the Japanese language, with music by Akira Yamaoka. More info on the disc itself can be found here:
About the Music from "Inescapable Rain in Yoshiwara"
The music from this audio drama is either unaccompanied from narration, comes with narration but can also be found on other discs, or comes with narration and can not be found elsewhere.
Both Yoshiwara and Born From a Wish projects had the purpose of isolating the music from the dialogue with editing and track reconstruction.
Unfortunately there were still a handful of ambient tracks throughout the disc that could not be isolated because of lack of usable material.
Download link (scroll to bottom of page) http://www.silenthillmemories.net/music/sh2_csts_en.htmShitty Games Done Slow: Silent Hill Downpourspookycookies2017-06-29 | Shitty Games Done Slow: Silent Hill Downpour, pulled from the main Shitty Games Done Slow video. Info/links below.
DSP's Patreon: ahhhh fuck this find it yourself I'm done hereShitty Games Done Slow: Donkey Kong Countryspookycookies2017-05-10 | Shitty Games Done Slow: Donkey Kong Country from the main SGDS slow video. Info and links below.
Thanks to the following student of Profeser Pat for today's lesson submission: twitter.com/jayshackl
Pat's Kolege of Knowlege youtube.com/playlist?list=PLEN909zxsyTRqX4T-_cKmFhbeX8RoT5bXShitty Games Done Slow: Prison Break The Conspiracyspookycookies2017-04-20 | Here's an extra Shitty Games Done Slow video that was originally part of the main SGDS video. I took it out because it didn't really fit in with everything else. This was the only game I didn't include in the main SGDS video, there aren't others I'm holding back. More info and links below.
Chapter XXXI: Silent Hill 4: The Room (01:58:37) youtube.com/watch?v=2vTBA3m1YncShitty Games Done Slow (Main)spookycookies2017-01-01 | Shitty Games Done Slow featuring Matt, Pat, Woolie and Liam. Please read the description. I answer questions about this video and plans for future tbfp edits in 2017. This is also the pat.mp4 conclusion so I answer ?s about that and give links to everything I used for that.
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1.) Liam Tribute
I had about two days to come up with an idea and edit it. I wasn't going to do a Liam tribute at all because I wanted to leave that up to others, but then I remembered the Liam part of Shitty Games Done Slow. I finished that part months ago, but it's only by total coincidence that I could tie a Liam tribute into this video.
When you see it, just remember that it was only by total coincidence that the Liam tribute fit as well as it did with the Liam section I had finished months prior. I had no knowledge of what was coming. It just ended up working perfectly.
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2.) 2017 tbfp Edit Plans (Halloween 2017)
These last videos of 2016 (everything in December) was my tying up loose ends and finishing off all active projects. As of now I'm totally spent. I have nothing currently in the works.
Right now I'm taking a break from editing thesw1tcher stuff. I just need time away from it. If you followed the summer marathon you know about my dog...I just need to take a break from these massive editing projects.
However I'm setting a future date for more videos. I plan on having some more things for October of 2017. I can't say for certain everything there will be since I don't know yet, but I can tell you I plan on having comps for Omikron and Silent Hill 3, at minimum. I also want to focus on some of the longer lps (besides Omikron), and those will take time to cut down.
I'm getting a ton of requests for Omikron. All I ask is to be patient. That's going to be a difficult and time consuming lp to cut down. I probably make these edits look easy to do, but it takes massive time to cut long lps down, and Omikron will take time, especially with the ideas I have for it.
It just takes time to edit this stuff. And I need the break first.
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3.) Other Channel Stuff in 2017
In the meantime I still have a ton of Silent Hill glitch videos. I have about 40 Downpour glitch videos that have been sitting on my computer for 2 years and I need to finish that series. I also have glitch videos for SH1, SH3, Homecoming, and for other games. If you like those glitch videos, they're worth watching. But you don't have to watch them.
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4.) pat.mp4 Conclusion
The pat.mp4 series was for this Shitty Games Done Slow video.
I first started thinking about this concept when editing the Frenzy of Fuckups tbfp RE3 video. Shortly after that video, I started creating the base format for the idea. The easy way would have been to just put each game in the game window and be done with it. But I wanted this to look legit and real. Building the framework around the game window took awhile, but once I got a working template that could be transferred to different lps, I started cutting the lps into the sgds format.
All the time codes in this video are accurate. And the time codes in the pat.mp4 video were all the time codes from the Resident Evil 3 section.
As for the pat.mp4 series, here are the links to the mystery things I used:
1.) Summer Games Done Quick: Chrono Trigger youtube.com/watch?v=8Oul3LS93-Q (this was the base template I used for the lower ticker section of Shitty Games Done Slow. If you skip to where the run of Chrono Trigger begins, you'll recognize the audience cheering)
3.) ENN MO TAKENAWA - YUIGONZAKURA (new song by Akira Yamaoka 2016) youtube.com/watch?v=beuN6k70aNw (this was the track that I used in the background of the Pat swinging section. Some of you guys said it sounded like something Yamaoka would make. He made it.)
4.) Fukuro (Silent Hill Original Short) youtube.com/watch?v=HqwlX8WGSFM (this was the creepy music I used during the photoshoot dance sequence of pat.mp4)
Thanks to Garfield Minus Garfield for the thumbnail and description opening ideas.
Origin of Woolie Minus Woolie: I get requests to edit some things from DSPgaming. About a year ago I started messing with some dsp LPs. I noticed DSP spends a lot of his commentary time not saying anything at all, so I started collecting clips of DSP not talking. I then had the idea to take this idea to Woolie vs Reboot. Each new episode I'd bring up the project and toss it in, then toss it back in the closet until the next part. I was shocked it actually ended just a couple of days ago, so here it is now.
*Note* I've had this video since March 2016 (edited alongside the Life is Strange compilation) and never published because it wasn't as long as I thought it would be. But with the recent Liam announcement I figured now is a better time than any to get it out there.
(to the future: this means that I had this video since March of 2016 and finally published in December 2016 after Liam's announcement)
The original Heavy Rain compilation is now unlisted, but it can still be found by clicking the link below: youtube.com/watch?v=mOiINQczwZs
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This Heavy Rain Redux was originally meant to be part of the Summer 2016 comp marathon, but some problems came up with the file towards the end and it had to be left out of that marathon.
The original fail compilation was the first TheSw1tcher video I ever edited (published on Sept. 11 2014). Since then I've gotten a little better at video editing so this Redux version should have cleaner editing.
Also, this Redux version is not a compilation of literally every fail state in the LP. In order to keep this edit cleaner than the original I had to leave out a few failstates, usually because the fail was one they didn't react to, making that fail inclusion awkward (among other reasons).
So if you want to see a montage record of all the fails, it's still found if you hit the link above.