Nitrofski
Thanks everybody! -- Watch live at http://www.twitch.tv/nitrofski
updated 10 years ago
After only a month since I first took the record back, I improve it again by a larger margin than I could have hoped for! This run was unreal. I played out of my mind. 2:52 was my "extended" goal and yet here I am, reaching it before I could decide whether I wanted to go for it or not.
This is probably the last several-minute leap the WR of this category will see... though who the heck knows.
Livestreaming attempts and more at twitch.tv/nitrofski
Original comment:
It feels great to be back on top. However, I don't plan on stopping just yet. While watching the run you will notice it still lost plenty of time in several levels. Heck, Country Speedway alone lost me over 35 seconds.
Livestreaming attempts and more at twitch.tv/nitrofski
Came back after a year of jumping from game to game for the Sprashfecta with the intent of getting WR and pushing the time down as far as I could... I got there much faster than I thought. At the time of this video, WR is a 2:56:33 by nerfripp. This run comes within 14 seconds of that time. A huge leap from my last PB of 2:59:56, and for once a run that actually doesn't feel trash.
Livestreaming attempts and more at twitch.tv/Nitrofski
youtu.be/MhiiugzGLfk
-----
‾\_(ツ)_/‾
My first ever sub 3, but not my last PB. Uploading to Youtube because it's a big milestone and my most popular video is still my 117% PB from 7 years ago, so hopefully this will funnel some of you avid viewers to watching a much better run :)
Livestreaming attempts and more at twitch.tv/Nitrofski
The (second) falling rocks room is risky. If Sparx breaks a vase at about the same time that a snowball explodes, the game _will_ crash. The weirdness you see in that room (Spyro discarding a snowball and grabbing another moments later) is to slow Spyro down a bit but, most importantly, to remove all snowballs that would explode around the time where Spyro would reach the far side of the room (where the 2 vases are). With experience, it should always be possible to avoid crashes.
Pogo-a-Gogo and El Pogo Loco get their timer set to 0:38. They lose 2 seconds per round over the usual time-related MM index (the one I call Time Skip index).
Pogo Painter and Pogo Padlock get their timer set to 0:00. That means the minigame runs for 1 second before it is stopped. If, during this 1 second, a character manages to break a box, it's automatic victory. Otherwise, it's Tie, Rinse and Repeat. This saves 35 seconds per round over the Time Skip index. Unfortunately, it makes this challenge 100% RNG, so you could say it's TAS only.
Unfortunately, the other minigame which requires to drain the timer to end a round (Ring Ding) gets a timer of 6:14 with this new MM index. Still, Pogo Painter and Pogo Padlock save enough time together that it is almost definitely worth resetting the console and inputting a different code for Ring Ding.
Second showing: 48:00
Buzz in details: 1:18:00
Icy Peak in details: 1:25:40
Lost Fleet in details: 1:37:30
Sorceress in details: 1:40:50
This was broadcasted live on twitch @ twitch.tv/Nitrofski
It is the 3-phase live reveal of the TAS we have spent months (over 2 years in fact) working on on and off. We are very proud of the final result, and this livestream reflects that in our desire to bring people together in a live reveal.
Co-commentators:
lapogne36: youtube.com/user/lapogne36 | twitch.tv/lapogne36
JeremyThomspon: youtube.com/channel/UC3qiEZZGfU3tctiNjJhVLJw | twitch.tv/JeremyThompson
Same TAS without commentary: youtu.be/iiijDiLtrSg
=====
This is a tool-assisted speedrun.
Spyro: Year of the Dragon Any% is a category which requires the Sorceress to be defeated with no restrictions placed on the method of completing that objective. In other words, "beat the final boss as quickly as you can get to her and win the fight."
Normally, and as was true for the last TASVideos submission of this category, this would require the collection of 100 eggs in order to open the door to Sorceress's Lair as per the in-game requirement. However, a skip found in November of 2013 allows us to bypass this requirement and complete the category with only 19 eggs (and 0 mandatory gems).
Rather than us being restricted by egg "count", we were restricted by specific eggs that seem inarguably necessary to progress. Namely, the end of level eggs for the five main levels in each homeworld (a total of 15 eggs) which are required to access each homeworld's boss level, the boss level eggs (a total of 3 eggs) which are required to advance to the homeworld that follows each boss, and 1 additional egg midway through Sgt. Byrd's Base which is required by the level-wide escort mission that leads to the end of level egg (required by the first classification of necessary eggs). In effect, this is a run of skips: we need almost nothing, we collect almost nothing.
=====
This is a tool-assisted speedrun.
Spyro: Year of the Dragon Any% is a category which requires the Sorceress to be defeated with no restrictions placed on the method of completing that objective. In other words, "beat the final boss as quickly as you can get to her and win the fight."
Normally, and as was true for the last TASVideos submission of this category, this would require the collection of 100 eggs in order to open the door to Sorceress's Lair as per the in-game requirement. However, a skip found in November of 2013 allows us to bypass this requirement and complete the category with only 19 eggs (and 0 mandatory gems).
Rather than us being restricted by egg "count", we were restricted by specific eggs that seem inarguably necessary to progress. Namely, the end of level eggs for the five main levels in each homeworld (a total of 15 eggs) which are required to access each homeworld's boss level, the boss level eggs (a total of 3 eggs) which are required to advance to the homeworld that follows each boss, and 1 additional egg midway through Sgt. Byrd's Base which is required by the level-wide escort mission that leads to the end of level egg (required by the first classification of necessary eggs). In effect, this is a run of skips: we need almost nothing, we collect almost nothing.
This run has a slow start, but a very solid ending (including a near perfect toad warts RNG and a number of nice golds). Enjoy :)
=====
Watch me speedrun this game live at twitch.tv/Nitrofski
In the meantime, enjoy!
=====
Watch me speedrun this game live at www.twitch.tv/Nitrofski
=====
Splits:
https://i.imgur.com/NkJnX2c.png
splits.io/3pnc
=====
Friends in the call:
DylWingo: twitch.tv/DylWingo
PhoenixAki: twitch.tv/PhoenixAki
NanachiSR: twitch.tv/NanachiSR
I had been told before that a TAS had done it, I had not details other than that. I decided to try and see if I could get somewhere close and found out that you could clip in the railing using the wall that you passed through before. This is, as far as I know, only possible if the wall is still present.
The stutter at 0:47 is for me the only part which I'd consider inconsistent, as it's the only part which seem to require a certain timing in the change of Dpad direction. It may be possible to find a setup to make it consistent. If you find one, please let me know as this will be infinitely more fun to do if I know I can pull it off first try rather than rely on some semi-consistent timing.
It's kinda hard. It should be attempted in every run, honestly.
Obviously, if you mess up the setup, don't waste time trying to recover from it. Go straight for the usual strat.
Saves over 6 seconds on PSTV, less on PS2 SDS due to the fact that you have to load a side area
In-game time: 16:17.723
I've been going at this game for just over a week, at first improving the routes by bits and pieces. This here speedrun is a whole other league as it uses a skip that requires only the Echo Swap ability and skips almost completely the second passage through each floor.
It is not the most packed speedrun of this game despite it being the shortest one, as it uses multiple Out-of-bound glitches to skip whole sections of the floors and reach the submarine early. For a more packed speedrun, Inbounds and 100% can fill the part. Look for them when I release them.
By the way, the game just gives you the Launch Power when loading the final boss. I did not cheat.
PreFiXAUT, I'm waiting for you to get back at me!
First lap was garbage, but the rest was ok. Lap 2 and 3 in particular went delightful.
Will improve it eventually.
Top-right is a route using a S+L after the last mirror in Forbidden Jungle, to cut out some travelling to Misty Island.
Bottom is a route that gets additional orbs and get the Fire Canyon title early. The additional orbs let us talk to the Oracle right after FJ, while getting the Fire Canyon text early makes waiting before getting the last orb of Sandover (Or talking to Keira) shorter.
Not the greatest time, but this is my first PB in a very long time (Since last uplaoded Spyro 2 video). Sub 2 incoming.
Watch untill the end for a message regarding my intentions for my Youtube channel. To sum it up, I'll be starting to uplaod recordings of my livestreamed speedruns directly to Youtube rather than editing the gameplay only. It's much simpler for me and I'm pretty sure it's more enjoyable for most people.
Let me know in the comment if you like this video format or if you preferred the previous one.
Comments on the WIP:
Dno Mines was nice. The nature of the level makes for very original and nice movement, just like Haunted Tomb. I charged through rock falls in the Wind Tunnel, but that's a minor thing compared to the zigzagging that happened in the Bailey Gang sub-level.
I think I'm happy that Harbor Speedway is the last level before SBR. In my opinion, speedway levels are nice to see TASed and this one is my favorite by far. Statistics: 39.21s Time Attack (4 seconds faster than my best RTA) and 2m14.5s Race. Also ending with DatAss.
Crystal Islands took an unfortunate while to route, which is the reason this TAS didn't come out earlier. Route is good. Although it doesn't look the best, I don't think there is any better route with our current knowledge of the game.
A few things: Bentley's area can be entered as Spyro, the same way you do Agent Spyro in Fireworks Factory. Unfortunately, you can't avoid using Bentley as both the moles and the metal crates can only be destroyed with a club smash (although wizards can be hit with charge and flame...). If you could have only hit the lizards with spyro, this area would have benefitted from a very interresting route, which would have implied going back into Bentley's room from Oob to talk to him and start playing as him again.
Later in the level, I used what I call a Map Glitch to load every metadata from the slide area into the main level, allowing us to completely skip the slide and, instead, travel through the main level with Swim in Air to gather the egg and the few gems that did not instantly home in when doing the glitch. Overall, this glitch is only slightly faster than doing the slide normally.
Haunted Tomb was much shorter... It was actually done in a mere 2 days span. During the first day, I did Tanks... Redid Tanks, lost my progress and had to redo Tanks. I basically had to do Tanks 1 three times and Tanks 2 1 and a half time. On the second day, I did the rest of the level. I think the result is very nice. Of course, I had to wait in a few places and that sucks, but it was necessary and does not really hurts the look of this level.
Timer after Haunted Tomb was around 2h13m40s, which is more than on track for sub 2h30m. Coming next are the last 2 levels before SBR, i.e. Dino Mines and Harbor Speedway
The sorceress fight has been done, from fade in to last hit, in as low as 58 seconds, using both phase skips, that allows us to use the weapong from the previous phase in the Tank and UFO phases. I also got an extra hit on both first phases, although only the second one really matter as far as saving time goes. Fun fact: I also got a third "phase skip" asproved by the UFO on sight during the egg hatching.
Bugbot was pretty short and nice, and there really is nothing much to say about this level. The head of the boss is invulnerable, so I couldn't start hitting him as early as I wanted, but it still went nice and quick.
Boxing needs a paragraph on its own. For long, speedrunners and even casual players knew it was better to spam jabs instead of trying to have a strategy, though they thought is was only easier, and therefore more consistent, but I don't think they knew it was also the fastest way to deal damage. Here is why: when the yeti blocks the jabs and you somehow still manage to hit through the guard (probably not intended), the game thinks you hit with a lower hook. After all, how would you hit the yeti if not with a lower hook if the yeti is blocking jabs and high hooks?... So yeah, the game just does everything to the yeti as if you really did a lower hook: the yeti does the lower hook recoil animation and gets hit for 2 damage instead of 1. On our side though, we still only get the fatigue from a jab and the jab animation, which means we get to deal twice the damage for the same jab animation, which is obviously faster than the hook animation and fatigue. Does it makes sense? Anyway, to all speedrunners (and casual players), keep jabing.
By the way, this whole WIP is only slightly longer that Lost Fleet alone... Based Lost Fleet
Overall, this WIP brings some highly awaited moments to the TAS. The routes of each of the levels were undecided untill I got to TASing them, and a few surprises await those who didn't see any of the playbacks so far (Keyword: PROXY). On top of that, each and every sub-level challenges turned out to be more impressive than the previous one: I found a way to break Lost Fleet's skateboard race, destroyed all of the submarines in an impressively short amount of time (I was surised myself to how short both of the submarin challenges could be), showed of my ninja skills in Ninja HQ ("Now who's the ninja, motherf***?!" -- Nitrofski 2014), reached new speed caps in Agent 9's challenge and finally... well, I destroyed the twin dragons but also got all the gems in the area with minimal running around and stuff.
I am VERY satisfied about how they turned out, and I think many people will agree to say that, so far, Lost Fleet and Fireworks Factory are the sexiest part of this TAS (Fireworks, mostly)
Thanks for watching and supporting me.
Honey Speedway (aka Cheesy River) took a lot of time and energy out of me, as I redid the same race lap nearly 6 times in order to give you the result you can see in this video. Fortunately, after completing the race, the level started to be fun. I saved time on an autoscroller, and I managed to incorporate proxies in the Time Attack.
Final race time: 2:29.53
Final TA time: 47.36
Charmed Ridge is the first "real" level of the third homeworld that have been completed. What you can see in this video is the fruit of many hours of routing, getting pissed and rerouting, trying to get good proxies and rerouting, and finally trying not to get the Mystery Jar glitch (which consists in breaking the jar without having the gems to follow it...). There is nothing much to say, but that I am very proud of the result, and that this level is, so far, the level with the most proxies in the TAS. If you're interrested in the making of the TAS, you might wanna have a look at this stream highlight, that shows and explain something quite unfortunate that happened.
This WIP is pretty short. As usual, 2 levels have been completed since last WIP and here is the result: A nice Spike and a crazy Spider Town. A bunch of good stuff happened.
TAS time at leaving Midday is 1:14:15. After 2 worlds, I can safely say that the final time will be under 3 hours, and hopefully under 2:45.
In Bamboo Terrace, you first see me using a proxy to the Fireball challenge, which makes the whole route much cleaner (No going twice in the same area). Then I Swim in the Air to Bentley, getting the thief egg on the way (usual stuff), the difference is I also get the EoL egg before entering Bentley's sub-level, which moves the boulder at the start of the level since when the map is loaded, it's in the "Completed" state. After I start he mystery jar route, you'll see 3 proxies, 2 of them looking, in my honest opinion, very nice and making the whole route much smoother. I won't go through all the technical stuff though :p
Enchanted Towers, on its side, was probably the hardest level to TAS so far.The sub-levels were alright: nothing too hard nor too precise, and not much time to be saved. The main level though, because of the Inflatable Flying Green Toads' weird and picky gem spawn along with the fact that you can travel the whole thing with both Spyro and Byrd and that they both act differently on the Inflatable Flying Green Toads made the route a real mess, and the details of the route a pain to figure out. I'm glad I'm finally done with this level and I never wanna go back on it again.
I could tell a lot about how the Inflatable Flying Green Toads death and gem spawn works, but I'll keep that for the official TAS submission text I'll have to lay when the thing will be finished.
By the way, for the curious among you, the final score for the Skateboarding part was 31225 (http://puu.sh/5EJi5)
This can also be used to get Madison early,
It's been a while since I last uploaded a WIP. The reason for this is the time it took me to finally know what route to use in Icy Peak. The discovery of the dead body proxies and of a new way to skip into Nancy's challenge are 2 reasons why it was hard to come up with a perfect route; yet, I think I could have done a better work but this looks nice to me.
Byrd's level wasn't a problem. The route was pretty straight forward and resembles my RTA route. This didn't prevent me from making this level look excessively nice with all the long range shots and the cage proxies I've pulled off. Unfortunately, a difference in cycles prevented me from getting the proxy that would have looked best.
Overall I'm pretty happy with how this WIP turned out. No WIP of those level has ever been released, so seeing those levels TASed at 100% will be a first for most of you. I hope you enjoy the video :)
God it wasn't easy to pull that off... When I was finally getting a good attempt going, I was getting bad RNG or when I was getting good RNG, I was screwing it over dumbly. I finally made it though, and I don't think it'll be beaten soon :)
It really doesn't feature much. Differences from last TAS are quicker Buzz by always pushing Buzz as close to Sheila as possible, less "Wiggling" in Crawdad's farm (doesn't save time but looks slightl better) and I took no damage at all this time.
For those you don't know... You can charge through those guys without any problem, though if you're nit charging, you won't be able to pass through them. The trick is to get out of the "charging" state for 1 or 2 frames while some of spyro's body is through the dude. On that frame, the game will try to push you out quickly. On the next frame, spyro starts charging again, keeping the speed from what we call a Proxy. (Just charge jump and press X when through the guy :p)
http://www.twitch.tv/nitrofski/c/2926984
Picture of splits:
http://puu.sh/4qDr1.png
Decent run. At the time of the run, this was 28 seconds behind World Record (World Record is now 2:04:10) I messed up a little bit everywhere as always, but I'm happy about that time anyway.
Cloud Spires was fun. New skip at the very beginning, better routing, etc... In the Belltower challenge, I've saved 1 second by changing the route. It would have been more if it wasn't for the cycles from which I depend. I also improved the Moneybags / Billow skip by finding a way to make it without jumping to the cloud but simply gliding (It looks awesome) Apart from that, nothing really stands out.
In Molten Crater, I saved a LOT more time than I was expecting to, mainly because of the complete rerouting of the Supercharge area (which was already "good", but not good enough for me...) I saved a tad of time on the whole level, and some in the Byrd's challenge too. In the end, the last bit of movement you'll see by watching this video is also pretty cool in my opinion. I grab all of those Locked crate gems in a fraction of the time the previous TAS took to do the same :)
In the next TAS, you'll see Mushroom Speedway and Seashell Shore. I hope you guys like how this forced reTAS turns out, because I am ;D
http://www.twitch.tv/nitrofski/c/2685309
http://www.twitch.tv/Nitrofski/c/2650198
First but not least Spyro 1 video to be uploaded to my Channel. This is my brand new 120% PB. It's not optimal and actually more than 15 minutes slower than teh WR, though I guess it shows my current skills in this game. Sub 1:50 is to come in a somewhat near future ;)
Hope you guys enjoy the new progress :)
Enjoy! :)
By the way, TAS completes Sunrise Spring in 34:29, which is more than 8 minutes faster than the current World Record.
There is nothing really special in this level, but I thought I'd give some quick stats:
- Race has been beaten in 1:34.00, which is 5 seconds faster thant the fastest RTA I've seen...
- Time Attack has been beaten in 38.21 which is only 1.65 faster than my WR (http://youtu.be/DZuVOpdLYhQ)
Seahsell Shore: TASed
Many things to say here... There is one big area that had multiple possible route and none of them standed over the others at first sight... 2 of them used Swim in Air, the other (The winner by 200 frames) not. I'm glad that the NoSwim strat was faster as it looked a lot sexier than the other 2 routes. Bluto also required 3 reTASes as I was not satisfied with the result untill the one you see in this video which saved... 20 frames over the 2nd fastes B)
Overall, the TAS is 2:30 faster than the current WR for those 2 levels (0:50 for Mushroom Speedway and 1:40 for Seashell Shore), so I'd say this part of the TAS is a success. Moreover, if we look closely at those stats and the fact that, at this point, TAS is 7:0X faster than WR, we notice that the TAS is on pace for sub 3:00:00 :O.
There is even more time to save in the later levels, if I'm guessing right, which means this time will in the end be way under 3 hours B)