Uploaded April 2026 | Updated September 2026, 3 hours ago
The Monument Valley series is known for the way it elegantly intertwines visual art and game design. In this talk, Lili Ibrahim, Art Director on Monument Valley 3, will peel back the curtain on the creative and production processes behind the hit game. How can puzzle designers and visual artists collaborate seamlessly? How do you structure level design collaboration so that ideas can be sparked by both design and art experimentation? Lili’s lecture will peek behind the scenes to reveal step-by-step deconstruction of puzzle levels, explaining team collaboration and dynamics, with an emphasis on the role that visual design can play. Come join us for an evening of beautifully puzzling art and design.
Poster design by Up On Goblin Hill. Find more of his work here: upongoblinhill.com
This talk was streamed live at twitch.tv/nyugamecenter on Thursday, April 2nd
The Monument Valley series is known for the way it elegantly intertwines visual art and game design. In this talk, Lili Ibrahim, Art Director on Monument Valley 3, will peel back the curtain on the creative and production processes behind the hit game. How can puzzle designers and visual artists collaborate seamlessly? How do you structure level design collaboration so that ideas can be sparked by both design and art experimentation? Lili’s lecture will peek behind the scenes to reveal step-by-step deconstruction of puzzle levels, explaining team collaboration and dynamics, with an emphasis on the role that visual design can play. Come join us for an evening of beautifully puzzling art and design.
Poster design by Up On Goblin Hill. Find more of his work here: upongoblinhill.com
This talk was streamed live at twitch.tv/nyugamecenter on Thursday, April 2nd










