Uploaded September 2022 | Updated September 2026, 14 minutes ago
Rendered this trying to dial in the Flow smoke in the Rimac demo for GTC 2022 Fall. Check it out! youtube.com/watch?v=ZNOOFmG1RT8
I captured the sim to VDB and stored the sequence in a volume material. Then made a low sample render.
I like this one because of the duration of the sim ( used 24000 blocks). The burning skid marks look cool. The grainy volume is due to the low sample render. I'll be making a tutorial for this.
Rendered this trying to dial in the Flow smoke in the Rimac demo for GTC 2022 Fall. Check it out! youtube.com/watch?v=ZNOOFmG1RT8
I captured the sim to VDB and stored the sequence in a volume material. Then made a low sample render.
I like this one because of the duration of the sim ( used 24000 blocks). The burning skid marks look cool. The grainy volume is due to the low sample render. I'll be making a tutorial for this.










