Uploaded March 2026 | Updated September 2026, 2 weeks ago
New Discord Come join! : discord.gg/u4aEzNnhTg SUPPORT
• Monthly Support:
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• Ko-fi
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One-Time Support:
• PayPal
paypal.me/gamedev1909
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bc1ql5ye79ywyhwsedd5m2d93vfsvm2z2kmqrmjwfw
• Email Interac
matthewcrane23@gmail.com
I'm disabled and now creating full time—your support helps me stay afloat and keeps me from becoming homeless. Thank you so much 🙏
PROJECTS
• AffinityOnLinux: github.com/ryzendew/AffinityOnLinux
• Event Horizon : github.com/ryzendew/Event-Horizon-Dotfiles-Issue/releases/tag/2.0.0
MORE CONTENT
📢 Subscribe if you haven't already—it's free and helps a ton!
• Channel: youtube.com/c/MattsCreative
• More Guides:
youtube.com/playlist?list=PLd2rY36Ym3b9r1LJlm3HILctjBHDAuFsd
• Discord: discord.gg/DW2X8MHQuh
User role is given by default
• Linux and Emulation roles available via emoji reactions
• Wallpapers available in the Wallpaper channel
• SYSTEM SPECS
• OS: CachyOS
• Desktop: Hyprland
• CPU: Ryzen 9 9900X (5.6GHz)
• Memory: 64 GiB DDR5 6000MHz
• Storage: 22TB
• GPU: RTX 5070TI
0:00 Intro: Overview of NVIDIA Beta Driver 595.45.04
0:25 Explaining "Vertex Explosions" in RE Engine Games
1:18 The Fix: How RE9 and Monster Hunter Wilds are now 100% playable
1:40 Technical Notes: DX12 Fixes and VKD3D Progress
2:14 Bug Fixes: Black Myth: Wukong GPU Hangs & XID Errors
2:30 New Extensions: DRI3 1.2 and Vulkan Timing Support
2:45 Suspend & Resume Fix: Memory Preservation in Open Kernel Modules
3:15 Feature Update: NVIDIA DRM Modeset=1 enabled by default
3:50 CUDA Profiles: Reaching P0 States for better performance
4:15 Wayland Improvements: GlibC updates and Vulcan Swap Chain fixes
5:02 HDR Support: Out-of-the-box color management & BT.2020 testing
5:41 Resident Evil 9 Gameplay: Path Tracing & Flawless Performance
8:03 RE9 Analysis: Dealing with random stuttering and GPU downclocking
11:04 RE9 Tips: Using Proton Experimental "Bleeding Edge"
11:32 Monster Hunter Wilds: Rapid Shader Compilation Test
14:55 MH Wilds Gameplay: Vertex Fixes and Visual Stability
20:19 Stalker 2 Fix: Reflections on Ultra/Epic now working on NVIDIA
22:15 Stalker 2 Gameplay: Trading and Fluid Performance
24:18 Final Recommendation: Should you upgrade to the Beta driver?
25:31 Tutorial: How to install/revert drivers on PikaOS #dreamy
New Discord Come join! : discord.gg/u4aEzNnhTg SUPPORT
• Monthly Support:
YouTube Members
youtube.com/channel/UCzoVL1aVjec7YKPeG59xKFg/join
• Ko-fi
ko-fi.com/tlv
One-Time Support:
• PayPal
paypal.me/gamedev1909
• Bitcoin
bc1ql5ye79ywyhwsedd5m2d93vfsvm2z2kmqrmjwfw
• Email Interac
matthewcrane23@gmail.com
I'm disabled and now creating full time—your support helps me stay afloat and keeps me from becoming homeless. Thank you so much 🙏
PROJECTS
• AffinityOnLinux: github.com/ryzendew/AffinityOnLinux
• Event Horizon : github.com/ryzendew/Event-Horizon-Dotfiles-Issue/releases/tag/2.0.0
MORE CONTENT
📢 Subscribe if you haven't already—it's free and helps a ton!
• Channel: youtube.com/c/MattsCreative
• More Guides:
youtube.com/playlist?list=PLd2rY36Ym3b9r1LJlm3HILctjBHDAuFsd
• Discord: discord.gg/DW2X8MHQuh
User role is given by default
• Linux and Emulation roles available via emoji reactions
• Wallpapers available in the Wallpaper channel
• SYSTEM SPECS
• OS: CachyOS
• Desktop: Hyprland
• CPU: Ryzen 9 9900X (5.6GHz)
• Memory: 64 GiB DDR5 6000MHz
• Storage: 22TB
• GPU: RTX 5070TI
0:00 Intro: Overview of NVIDIA Beta Driver 595.45.04
0:25 Explaining "Vertex Explosions" in RE Engine Games
1:18 The Fix: How RE9 and Monster Hunter Wilds are now 100% playable
1:40 Technical Notes: DX12 Fixes and VKD3D Progress
2:14 Bug Fixes: Black Myth: Wukong GPU Hangs & XID Errors
2:30 New Extensions: DRI3 1.2 and Vulkan Timing Support
2:45 Suspend & Resume Fix: Memory Preservation in Open Kernel Modules
3:15 Feature Update: NVIDIA DRM Modeset=1 enabled by default
3:50 CUDA Profiles: Reaching P0 States for better performance
4:15 Wayland Improvements: GlibC updates and Vulcan Swap Chain fixes
5:02 HDR Support: Out-of-the-box color management & BT.2020 testing
5:41 Resident Evil 9 Gameplay: Path Tracing & Flawless Performance
8:03 RE9 Analysis: Dealing with random stuttering and GPU downclocking
11:04 RE9 Tips: Using Proton Experimental "Bleeding Edge"
11:32 Monster Hunter Wilds: Rapid Shader Compilation Test
14:55 MH Wilds Gameplay: Vertex Fixes and Visual Stability
20:19 Stalker 2 Fix: Reflections on Ultra/Epic now working on NVIDIA
22:15 Stalker 2 Gameplay: Trading and Fluid Performance
24:18 Final Recommendation: Should you upgrade to the Beta driver?
25:31 Tutorial: How to install/revert drivers on PikaOS #dreamy










