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Adeals TASes | (NSMBW) 1-Tower Best attempt at True Jumpless... (OUTDATED) [TAS] @adealtas | Uploaded 2 years ago | Updated 3 hours ago
This video is a TAS of the 1-T TJC, however, this level wasn't actually doable at the time. Since then, it has been improved, and you can see the result here ! youtu.be/LONyBkDjROc

I still have an idea for the missing part, but I'll need more knowledge on how bubbles works, and how to manipulate them.
Also, as you might have noticed, the time limit is very, very important here, as the two parts of this video take longer than the total time allowed by the stage, so that's going to be yet another problem to take care of...
As it stands, I can enter the final door with 20 in game time (IGT) left and I can still take out the boss in time.

Anyways, here's what happens in the video:

First, I stack everyone to send yellow toad to the first platform.
Here, I wait to get Luigi on the second section of the level, and kill yellow toad.
I stack everyone again and send blue toad to the next level.

But there's a problem here: a dry bones is coming towards blue toad and he can't get height to kill it. Thus, I get on the moving platform and perform a precise grounpound to kill the dry bones like that.

Here, I get Luigi on the platform, and Mario and Yellow toad (Yoad ?) on the block in order to give them power ups. I need to give them power ups for a section coming up later, so I will have to escort Mario and Yoad using Luigi and Blue toad (Boad ?) all the way to the next big section.

To do that, I have to get Mario and Yoad always on top of a ledge so that they can get even higher. So to do that, I use Yoad's ice flower power to stay on the dry bones while Luigi and Boad come back.
At the same time, I need to scroll the screen further up in order to be able to kill Boad and Luigi, so I bounce Yoad off of Mario and groundpound to get just about the right height.

After this, I escort Mario and Yoad up the swinging platforms and I start to set up for the highest stack so far:
First, Yoad at the bottom because it makes Boad jump just a little higher (a tile heigher), and I need this height.
Then, Boad, because I need a big player to be able to do higher bounces (by bouncing on a player that is itself bouncing on a player)
Then Mario because he's big
Then Luigi to be sent to the stars.
By bouncing Luigi on top of Mario a little later than Mario bounces on top of Boad, the animation for Mario getting squished will end as Luigi jumps a second time, so Luigi will be launched from the top of Mario's head at normal height, and not from the top of Mario's head at squished height, which gains another tile of height, which is just enough to get here.

Once Luigi is up there... well that's where I get stuck. I can get a little more height, but then I have to get up a massive structure, and there's nothing I can really do... Or is there ?
I do have an idea, but it's too hard for me right now, so I want to keep going before coming back to this level.


For the second part of the level, I am high enough to kill the players standing near the checkpoint, so I use that to my advantage to get Yoad on top of the swinging platform. From there, I get Luigi up on the ledge, and I wait for the right cycle to pop Mario's bubble to get on the highest swing of the platform, in order to get high enough to kill the toads.

Here, I can just do a stack to send Boad up to the small swinging platform, kill Mario to get on top of the block, kill Luigi and do a mushroom strat to pop his bubble, kill Mario, Luigi again, then the toads, Mario and Luigi again.

Here, I set up for the next trick: sending Yoad on the swinging platform. I do this by setting up a triple stack (or quad stack ? idk), but I need to avoid anyone else getting on this level, as they will be stuck without any death possibilities.

Once Yoad is up, I kill Mario in order to send him two swinging platforms up. However, Yoad can't get high enough to pop Mario and make him reach the second swingin platform. Fortunately, I have one last trick up my sleeve: simultaneous groundpound.
If two or more players groundpound at the same time, it will create a shock wave, detroying everything on screen, and making players that touch a the ground do a little jump... which is enough to pop Mario and make him reach the swinging platform !

Once Mario is up, I kill Boad and make him reach the highest swinging platform. Then I kill Luigi and pop him very high so he can scroll the screen high enough to kill Mario and the toads. Once they all spawn back, all three bubbles are popped and a stack of three can be made to reach the highest level.

Once the door is entered, the boss fight is a breeze compared to the rest of the level, so I destroy Larry without jumping and the level's done !


Thank you all for reading and watching !
I love you all !
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(NSMBW) 1-Tower Best attempt at True Jumpless... (OUTDATED) [TAS] @adealtas

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