Uploaded December 2017 | Updated September 2026, 23 minutes ago
Showing of something I made a while ago.
This hack allows sacling many sprites in NSMB2 via sprite data. It replaces a function that inits the physics of sprites as well as changing their size after they have been created.
Sadly it is not usable with that many sprites because they ignore the size vector of the sprite actor during drawing. Tho I might be able to make it compatible with more sprites in the future.
This hack was made to show how far we have come with code hacking NSMB2. Anything is theoretically possible now as we can insert as much custom code into the original game as we want thanks to Magikoopa.
Download: github.com/RicBent/Magikoopa-NSMB2-Examples/tree/master/SizeModifier
Apply with Magikoopa: github.com/RicBent/Magikoopa
Showing of something I made a while ago.
This hack allows sacling many sprites in NSMB2 via sprite data. It replaces a function that inits the physics of sprites as well as changing their size after they have been created.
Sadly it is not usable with that many sprites because they ignore the size vector of the sprite actor during drawing. Tho I might be able to make it compatible with more sprites in the future.
This hack was made to show how far we have come with code hacking NSMB2. Anything is theoretically possible now as we can insert as much custom code into the original game as we want thanks to Magikoopa.
Download: github.com/RicBent/Magikoopa-NSMB2-Examples/tree/master/SizeModifier
Apply with Magikoopa: github.com/RicBent/Magikoopa










