Uploaded August 2023 | Updated September 2026, 8 minutes ago
Setting all this up was a hassle and a half. Thank god you can put characters into the roster that aren't in the chars folder. for example:
D:\Games\winMUGEN\chars\Rainbow SoulDonald_3rd\Rainbow SoulDonald_3rd.def
God bless the automation websites. Because I would not have done this manually over 1000 times.
Some characters crashed the game as soon as it started up, two I can remember were M-Reimu and Princess of Hades. So I had to remove them from the select and then boot again. Oh, I forgot to mention the bootup time is LONG. AS. HELL. About 10/15+ minutes is my guess. From the thumbnail you can see I had another crash in the middle of recording...
I played around with a duplicate version of the Infinite Legacy screenpack I have in my main roster, and I:
- Failed to make it red themed instead of blue
- Gave it different music
- Gave it the announcer from the Touhou 12.3 lifebar
- Tried to give it enough slots to fit all my characters. I succeeded, but you can easily tell I had to experiment for it. Some weird stuff is going on at the bottom of the select screen.
the recording itself was very spontaneous in contrast to the process of actually preparing everything lol
This obviously is not a good substitute over using winMUGEN because a lot of its exclusive tech like %n, %f, supernulls, and looots of deeper stuff just don't work.
Part 2 with Undefined Universe and more Nomi chars when??? feel free to leave suggestions for when that comes around
or do you want an hour long rando 2v2 video with this roster? no??? thought so.
i'm not doing this for ikemen plus ultra, nope. doubt it's much different.
Screepack used is Infinite Legacy (mugenfreeforall.com/topic/48495-infinite-legacy-screenpack-for-ikemen-go-hd-1280-x-720-0982-updated-312022/) for Ikemen GO (github.com/ikemen-engine/Ikemen-GO).
*CLEARS THROAT*
*HEAVY INHALE*
The arduous undertaking of configuring this intricate setup proved to be a vexing endeavor of substantial magnitude. I express my profound gratitude for the capability to incorporate characters into the roster that surpass the confinements of the designated "chars" folder. Allow me to exemplify this with the following illustration: behold the majestic file path of wondrous complexity, D:\\Games\\winMUGEN\\chars\\Rainbow SoulDonald_3rd\\Rainbow SoulDonald_3rd.def. Verily, praise be to the providential existence of automation websites, for without them, I would have been compelled to execute this process manually a thousandfold.
Alas, some characters, upon the commencement of the game, did induce an immediate disruption, causing the game to falter and crumble like a fragile parchment. Two such characters that linger in my memory are M-Reimu and the Princess of Hades. Consequently, I was compelled to excise them from the selection, followed by a subsequent reboot. Furthermore, I must not omit to emphasize the exorbitant duration of the boot-up sequence, which stretched forth like an eternity through the fiery depths of the infernal realm. My estimation places it at no less than 10 to 15 minutes, if not longer. As you may discern from the thumbnail, I encountered yet another debilitating crash whilst in the midst of recording...
In my quest for perfection, I ventured into the realm of experimentation with a replicated rendition of the Infinite Legacy screenpack, which already graced my primary roster. Within this ambitious pursuit, I encountered a series of missteps and tribulations, the details of which I shall now divulge:
- My valiant attempt to bestow the screenpack with a resplendent crimson theme, in lieu of its original sapphire hue, met with failure.
- I endeavored to imbue it with a diverse symphony of melodies, distinct from its progenitor.
- I summoned forth the mellifluous voice of the announcer from the esteemed Touhou 12.3 lifebar to grace this alternative manifestation.
- In my unwavering determination, I endeavored to accommodate a multitude of character slots, successfully achieving my objective. Nevertheless, one cannot help but perceive the remnants of my experimental trials, manifesting as anomalous phenomena at the bottom of the select screen.
As I reflect upon the sequence of events, I cannot help but acknowledge the stark contrast between the spontaneous nature of the actual recording and the ceaseless preparations that preceded it. Ah, the irony!
Let it be known that this alternative approach, though undertaken with noble intentions, cannot serve as a suitable surrogate for the esteemed winMUGEN. Alas, a myriad of its exclusive technological features, such as the enigmatic %n and %f, the enigmatic supernulls, and a veritable trove of profound intricacies, regrettably fail to function in this altered domain.
Setting all this up was a hassle and a half. Thank god you can put characters into the roster that aren't in the chars folder. for example:
D:\Games\winMUGEN\chars\Rainbow SoulDonald_3rd\Rainbow SoulDonald_3rd.def
God bless the automation websites. Because I would not have done this manually over 1000 times.
Some characters crashed the game as soon as it started up, two I can remember were M-Reimu and Princess of Hades. So I had to remove them from the select and then boot again. Oh, I forgot to mention the bootup time is LONG. AS. HELL. About 10/15+ minutes is my guess. From the thumbnail you can see I had another crash in the middle of recording...
I played around with a duplicate version of the Infinite Legacy screenpack I have in my main roster, and I:
- Failed to make it red themed instead of blue
- Gave it different music
- Gave it the announcer from the Touhou 12.3 lifebar
- Tried to give it enough slots to fit all my characters. I succeeded, but you can easily tell I had to experiment for it. Some weird stuff is going on at the bottom of the select screen.
the recording itself was very spontaneous in contrast to the process of actually preparing everything lol
This obviously is not a good substitute over using winMUGEN because a lot of its exclusive tech like %n, %f, supernulls, and looots of deeper stuff just don't work.
Part 2 with Undefined Universe and more Nomi chars when??? feel free to leave suggestions for when that comes around
or do you want an hour long rando 2v2 video with this roster? no??? thought so.
i'm not doing this for ikemen plus ultra, nope. doubt it's much different.
Screepack used is Infinite Legacy (mugenfreeforall.com/topic/48495-infinite-legacy-screenpack-for-ikemen-go-hd-1280-x-720-0982-updated-312022/) for Ikemen GO (github.com/ikemen-engine/Ikemen-GO).
*CLEARS THROAT*
*HEAVY INHALE*
The arduous undertaking of configuring this intricate setup proved to be a vexing endeavor of substantial magnitude. I express my profound gratitude for the capability to incorporate characters into the roster that surpass the confinements of the designated "chars" folder. Allow me to exemplify this with the following illustration: behold the majestic file path of wondrous complexity, D:\\Games\\winMUGEN\\chars\\Rainbow SoulDonald_3rd\\Rainbow SoulDonald_3rd.def. Verily, praise be to the providential existence of automation websites, for without them, I would have been compelled to execute this process manually a thousandfold.
Alas, some characters, upon the commencement of the game, did induce an immediate disruption, causing the game to falter and crumble like a fragile parchment. Two such characters that linger in my memory are M-Reimu and the Princess of Hades. Consequently, I was compelled to excise them from the selection, followed by a subsequent reboot. Furthermore, I must not omit to emphasize the exorbitant duration of the boot-up sequence, which stretched forth like an eternity through the fiery depths of the infernal realm. My estimation places it at no less than 10 to 15 minutes, if not longer. As you may discern from the thumbnail, I encountered yet another debilitating crash whilst in the midst of recording...
In my quest for perfection, I ventured into the realm of experimentation with a replicated rendition of the Infinite Legacy screenpack, which already graced my primary roster. Within this ambitious pursuit, I encountered a series of missteps and tribulations, the details of which I shall now divulge:
- My valiant attempt to bestow the screenpack with a resplendent crimson theme, in lieu of its original sapphire hue, met with failure.
- I endeavored to imbue it with a diverse symphony of melodies, distinct from its progenitor.
- I summoned forth the mellifluous voice of the announcer from the esteemed Touhou 12.3 lifebar to grace this alternative manifestation.
- In my unwavering determination, I endeavored to accommodate a multitude of character slots, successfully achieving my objective. Nevertheless, one cannot help but perceive the remnants of my experimental trials, manifesting as anomalous phenomena at the bottom of the select screen.
As I reflect upon the sequence of events, I cannot help but acknowledge the stark contrast between the spontaneous nature of the actual recording and the ceaseless preparations that preceded it. Ah, the irony!
Let it be known that this alternative approach, though undertaken with noble intentions, cannot serve as a suitable surrogate for the esteemed winMUGEN. Alas, a myriad of its exclusive technological features, such as the enigmatic %n and %f, the enigmatic supernulls, and a veritable trove of profound intricacies, regrettably fail to function in this altered domain.

![[PTU:CE + CYOP] John Graveyard Lap 10, S-Rank as Peppino
yup
Pizza Tower United: Community Edition: https://gamebanana.com/mods/454922
TheUltimateTower by TheUltraSlime: https://gamebanana.com/mods/449044
Music was edited in:
Lap 3: https://www.youtube.com/watch?v=MSzReOhnxXg
Lap 4: https://www.youtube.com/watch?v x3RvXH7sdo
Lap 5: https://www.youtube.com/watch?v=5Ci_aN_F35E
Lap 6: https://www.youtube.com/watch?v=b6QP4k-OQcE
Lap 7: https://www.youtube.com/watch?v=7Gj9WD1XGN4
Lap 8: https://www.youtube.com/watch?v=7Ye_o9RMYEA
Lap 9: https://www.youtube.com/watch?v=y1KilKDB0oY
Lap 10: https://www.youtube.com/watch?v=ywkJVFCMgME [PTU:CE + CYOP] John Graveyard Lap 10, S-Rank as Peppino](https://i.ytimg.com/vi/jM8_qCFL0B0/mqdefault.jpg)


![[FNF] YOURE NOT NINTENDO (I AM SEGA - Mario Mix, MX-Side) PART 1 (+ FLP)
Terrible title with too many brackets.
Its been a full year since my upload of IAS already? Who remembers the Infinity Stones?
I got the MX chromatic from here: https://www.youtube.com/watch?v=m2aDVwcHtiE
Kilobyte chromatic by Kootik: https://www.youtube.com/watch?v=ZnYAttN4Rh0
Cycles D-Side by Sherri & Kiwiquest
Heres the FLP. It contains some unused assets meant for later parts that I will definitely never get to. ALSO, I wanted to save some space on the zip, so you have to copy Touhou.sf2 & SGM-v2.01-NicePianosGuitarsBass-V1.2.sf2 in from somewhere else. I bet you have those lying around somewhere: https://www.mediafire.com/file/boiu3z6r1jan11q/I+AM+NINTENDO+one.zip/file
Updated full section list (50 FLPs): https://files.catbox.moe/5dr67u.txt
7.8/10, too many arcade games [FNF] YOURE NOT NINTENDO (I AM SEGA - Mario Mix, MX-Side) PART 1 (+ FLP)](https://i.ytimg.com/vi/kTxlR7cQDQU/mqdefault.jpg)
![untitled I WAS SEGA nintendo mix (Mario Part ONLY) [Teaser] [Friday Night Funkin]
this isnt smashario mix, PLEASE believe me
also dont expect this actually go anywhere
Check this out if you havent: https://www.youtube.com/watch?v=TDXnzsj100U
Magical Princess Minky Momo (魔法のプリンセス ミンキー モモ, Mahō no Purinsesu Minkī Momo) is a Japanese magical-girl anime franchise by Ashi Productions. The original series ran between 1982 and 1983 on TV Tokyo and inspired three OVAs between 1985 and 1987. A second television series, titled Magical Princess Minky Momo: Hold on to Your Dreams (魔法のプリンセス ミンキーモモ 夢を抱きしめて, Mahō no Purinsesu Minkī Momo Yume wo Dakishimete), ran on NTV between 1991 and 1992, and like the original, it spawned home video follow-ups. A third Momo series began in 2004, this time as a manga known as Miracle Dream Minky Momo (みらくる・ドリーム ミンキーモモ, Mirakuru Dorīmu Minkī Momo) in Shogakukans Shōgaku Ninensei magazine.
In 2006, series writer Takeshi Shudo expressed interest in making a third Momo anime series. In 2009, Ashi Productions, then known as Production Reed, announced a new Momo production, but it has not yet surfaced, likely due to Shudos passing in 2010.
Autism, also called autism spectrum disorder (ASD) or autism spectrum condition (ASC), is a neurodevelopmental disorder marked by restricted and repetitive patterns of behavior and deficits in reciprocal social communication. Other common signs include perseverative interests, stereotypic body movements (stimming), rigid routines, hyper- or hyperreactivity to sensory input, and difficulty with social interaction and verbal and nonverbal communication. Autism is clinically regarded as a spectrum disorder, meaning that it can manifest very differently in each person. For example, some are nonspeaking, while others have proficient spoken language. Because of this, there is wide variation in the support needs of people across the autism spectrum.
FL Studio (known as FruityLoops before 2003, and less commonly known as FruitatiousaciousLooping) is a digital audio workstation (DAW) developed by the Belgian company Image-Line. It features a graphical user interface with a pattern-based music sequencer. It is available in four different editions for Microsoft Windows and macOS.
After their initial purchase, lifetime updates of the software are free to registered users. Image-Line also develops FL Studio Mobile for Android, iOS, macOS, and Universal Windows Platform devices.
FL Studio can be used as either a Virtual Studio Technology (VST) or Audio Unit (AU) instrument in other audio workstation programs, and as a ReWire client. Image-Line offers its own VST and AU instruments and audio applications. FL Studio has been used by many notable hip hop and EDM producers, including 9th Wonder, Cardo, Basshunter, Metro Boomin, Hit-Boy, Porter Robinson, Alan Walker, Madeon, Soulja Boy, Southside, Martin Garrix, Avicii, Imanbek, Lex Luger, and Deadmau5. untitled I WAS SEGA nintendo mix (Mario Part ONLY) [Teaser] [Friday Night Funkin]](https://i.ytimg.com/vi/kzc8Hl-G8wc/mqdefault.jpg)
![[FNF] Sham (Faker - Monika Mambo)
By no demand, not even the slightest. How sad...
Happy Valentines day. monimonimo
Check this out if you havent: https://www.youtube.com/watch?v=gGhPlC9FXRU [FNF] Sham (Faker - Monika Mambo)](https://i.ytimg.com/vi/l3owPz33PW0/mqdefault.jpg)
![[FNF] Confronting Yourself D-Side (Unofficial, Instrumental)
by bandicoot and nutra
the REAL friday night funkin d-side: https://gamebanana.com/mods/305122
Check this out if you havent: https://www.youtube.com/watch?v=8JxZHD1FQDQ [FNF] Confronting Yourself D-Side (Unofficial, Instrumental)](https://i.ytimg.com/vi/l8Zxf0AV2vc/mqdefault.jpg)

![[PTU:CE + CYOP] Pizzascare Hardoween, Lap 10, S-Rank as The (not update) Noise
I only now realized that The Noise actually accelerates faster in CE. And that killed escape enemies dont respawn when you load a lap checkpoint. AND that the Tomatos startup animation frame doesnt get reset when you enter a door.
Pizza Tower United: Community Edition: https://gamebanana.com/mods/454922
Unused Tower by Mathman4000: https://gamebanana.com/wips/78176
Music was edited in:
Lap 3: https://www.youtube.com/watch?v=QT-sK4MBGwI
Lap 4: https://www.youtube.com/watch?v=MX-xpyHKl2Q
Lap 5: https://www.youtube.com/watch?v=IKeJWAhxszM
Lap 6: https://www.youtube.com/watch?v=MeW562IFAAU
Lap 7: https://www.youtube.com/watch?v=THxp2U8QyFE
Lap 8: https://www.youtube.com/watch?v=NuDjZB65ViA
Lap 9: https://www.youtube.com/watch?v=T-02-Atkc4s
Lap 10: https://www.youtube.com/watch?v=ywkJVFCMgME [PTU:CE + CYOP] Pizzascare Hardoween, Lap 10, S-Rank as The (not update) Noise](https://i.ytimg.com/vi/lhgEKMdaZNA/mqdefault.jpg)
