Uploaded February 2022 | Updated September 2026, 1 hour ago
The 3.17 expansion brought huge buffs to self-cast spells, including one of my personal favorites: Tornado. This skill is designed to work as a way for projectile users to get some extra single-target damage, however after the ~50% more damage buff the skill can definitely stand on its own as a primary damage source for both clear and single-target.
0:00 Explaining Tornado
1:40 Explaining Ashes of the Stars
5:31 Explaining tree and gear
11:40 Explaining Divine Blessing + Lifetap, Punishment + Herald of Ash
13:39 Mapping
20:13 Boss
20:36 Outro
Noteworthy Interactions:
- Ashes of the Stars amulet grants +30% quality to all skill gems. We use this alongside Anomalous Tornado to reduce the initial duration of the tornado by 100%, causing it to start moving immediately instead of waiting to be hit by projectiles.
- The extra quality provided by Ashes of the Stars also enables Anomalous Arctic Armour to freeze enemies that hit us 50% of the time. This can be linked to elemental proliferation support (or use the new freeze prolif glove implicit) to freeze entire packs of enemies whenever one hits you. This also works on most bosses.
- We also use Divergent Righteous Fire for an easy 50% increased spell damage from quality (on top of 40% more spell dmg from the buff).
- Linking a 50% aura to Divine Blessing + Lifetap support allows you to pay the cost, which is based on 50% of your maximum mana, using life. The result is only about 1300 life to cast Anger.
- Punishment curse causes enemies to explode based on the overkill damage they take. These explosions deal physical damage and get fully converted to fire damage in our build. Herald of ash also scales off overkill damage and adds additional phys as extra fire to the explosions, making for a great clearing tool that doesn't require the use of any specific items.
- Melding of the Flesh jewel allows us to cap our elemental resistances at 90% by capping just one resistance. In our case we cap fire resistance with extra maximum res on the tree, purity of fire, new body armour implicits and a Circle of Anguish ring.
- Forbidden Flesh/Flame allow us to get super tanky with the Juggernaut's Unbreakable node. This has great synergy with Chieftain's Tasalio, Cleansing Water, which grants life recovery rate and phys taken as fire to scale regen from Unbreakable.
- We get ignite immunity from our ascendancy, freeze immunity from Arctic Armour, and shock immunity by using two 28-30% chance to avoid shock jewels in a Darkness Enthroned belt.
PoB for this character:
pastebin.com/tf4SnEDF
Follow me on twitch:
twitch.tv/thatsrealneato
Join the Noteworthy Interactions Discord:
discord.gg/uZPvAuAFzz
The 3.17 expansion brought huge buffs to self-cast spells, including one of my personal favorites: Tornado. This skill is designed to work as a way for projectile users to get some extra single-target damage, however after the ~50% more damage buff the skill can definitely stand on its own as a primary damage source for both clear and single-target.
0:00 Explaining Tornado
1:40 Explaining Ashes of the Stars
5:31 Explaining tree and gear
11:40 Explaining Divine Blessing + Lifetap, Punishment + Herald of Ash
13:39 Mapping
20:13 Boss
20:36 Outro
Noteworthy Interactions:
- Ashes of the Stars amulet grants +30% quality to all skill gems. We use this alongside Anomalous Tornado to reduce the initial duration of the tornado by 100%, causing it to start moving immediately instead of waiting to be hit by projectiles.
- The extra quality provided by Ashes of the Stars also enables Anomalous Arctic Armour to freeze enemies that hit us 50% of the time. This can be linked to elemental proliferation support (or use the new freeze prolif glove implicit) to freeze entire packs of enemies whenever one hits you. This also works on most bosses.
- We also use Divergent Righteous Fire for an easy 50% increased spell damage from quality (on top of 40% more spell dmg from the buff).
- Linking a 50% aura to Divine Blessing + Lifetap support allows you to pay the cost, which is based on 50% of your maximum mana, using life. The result is only about 1300 life to cast Anger.
- Punishment curse causes enemies to explode based on the overkill damage they take. These explosions deal physical damage and get fully converted to fire damage in our build. Herald of ash also scales off overkill damage and adds additional phys as extra fire to the explosions, making for a great clearing tool that doesn't require the use of any specific items.
- Melding of the Flesh jewel allows us to cap our elemental resistances at 90% by capping just one resistance. In our case we cap fire resistance with extra maximum res on the tree, purity of fire, new body armour implicits and a Circle of Anguish ring.
- Forbidden Flesh/Flame allow us to get super tanky with the Juggernaut's Unbreakable node. This has great synergy with Chieftain's Tasalio, Cleansing Water, which grants life recovery rate and phys taken as fire to scale regen from Unbreakable.
- We get ignite immunity from our ascendancy, freeze immunity from Arctic Armour, and shock immunity by using two 28-30% chance to avoid shock jewels in a Darkness Enthroned belt.
PoB for this character:
pastebin.com/tf4SnEDF
Follow me on twitch:
twitch.tv/thatsrealneato
Join the Noteworthy Interactions Discord:
discord.gg/uZPvAuAFzz



![[PoE 3.5] Deathless Shaper kill with Arc Decay Occultist
First deathless Shaper kill with my Arc Decay Occultist.
Shaper fight starts @ 3:40
My current gear and setup:
https://pastebin.com/wDU1LHD8
The build scales Decay support using Arcs 15% more damage for each remaining chain mod. My Arc has 11 chains (13 with Vaal Arc) which ends up being 165% more decay damage. Vaal Blight with 2x spreading rot jewels increases chaos damage taken by 70%, as well as enabling 120% increased damage of non-vaal skills (arc/decay in this case) during vaal soul prevention (~8 seconds) thanks to the new glove and boot crafts.
The new helmet Devouring Diadem with EB + MoM helps keep us alive by instantly healing ~4k HP and ES every 5 seconds, and enables us to run 2 blasphemy curses, discipline, dread banner, and level 1 clarity (for watchers eye). Our third blasphemy curse (despair) is free thanks to Impresence amulet.
With 13 vaal arc chains, this build is super fun for clearing maps since any enemy tapped by a single hit will die and have 25% chance to explode as well. Vaal Arc will clear multiple screens with the tap of a button. However, the single target is lacking as there just arent enough options for heavily scaling decays damage. It maxes out around 300-400k shaper DPS under the best of circumstances.
That said, the good news is that unlike most builds, decay deals full DPS for ~9 seconds from a single hit, so you dont deal any less damage while dodging boss attacks. The result is a lazy but fun build capable of slowly melting down most endgame bosses.
Working on Uber Elder next, though Im not sure the DPS will be enough. [PoE 3.5] Deathless Shaper kill with Arc Decay Occultist](https://i.ytimg.com/vi/Q-qdXRxVeJ0/mqdefault.jpg)





![Warcry Facebreaker Zerker - T13 Channel Delirium demo [PoE 3.10]
Quick demo of my facebreaker berserker in Delirium League, using new cluster jewel warcry notables. Warcry Facebreaker Zerker - T13 Channel Delirium demo [PoE 3.10]](https://i.ytimg.com/vi/RuTIe8XvLL0/mqdefault.jpg)
