Node Based AI Pathfinding 1 @JakariaYT
Node Based AI Pathfinding 1  @JakariaYT
Uploaded February 2018 | Updated September 2026, 2 hours ago
I just got inspiration from one of Philips videos in the Game Making Journey video he posted, this just shows a very simple room but more nodes can be added.

How did I do it?
Well, I started with creating nodes where they would be most useful, then wrote all the possible routes that can be taken. It's a lot easier to setup when you use an excel sheet to write them down. Here's an example of it.
CurrentNode Route Destination
1 2 2
1 2 3
1 2 4
1 2 5
2 1 1
2 3 3
2 4 4
2 5 5

You can download the file here.
cdn.discordapp.com/attachments/256664266889887744/409832774099402752/NodeAI.mfa clickteam.com/?a_aid=5a46fdb08e14e
Node Based AI Pathfinding 1Lego Star Wars: Phantom Menace but its Half-Life SFXCelestial Salvage v1.2.3SuperD 2 - AI Progress 1Celestial Salvage Planetary Warping 1Spaceship Control System 1Racing in the Space Engineers MPtest with 180 pingWeather Mod2D Square Marching Voxels 1Generating Worlds 2Generating Worlds 3Celestial Salvage v1.3.1
Jakaria |

Node Based AI Pathfinding 1

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER