Uploaded August 2026 | Updated September 2026, 2 weeks ago
At Unreal Fest 2026, Tor Frick, Creative Director at Neon Giant, dives deep into the development of their new game, NO LAW, an immersive first-person shooter. Discover how the studio is leveraging groundbreaking Unreal Engine 5 technology to achieve unprecedented world density and detail.
Neon Giant faced the challenge of creating a highly detailed, lived-in world without massive scale. By prioritizing density and building custom workflows within Unreal Engine 5, they've crafted Port Desire, a city that feels meticulously handcrafted, rich with history and storytelling in every corner.
Discover how the team utilized Nanite for high-fidelity surfaces without performance compromise, and FastGeo with world partition for a seamless, detailed experience. This approach allows for more objects per frame than their previous title, The Ascent, creating a truly immersive urban environment.
The game features a fully dynamic day, night, and weather system powered by Lumen and Megalights, influencing both atmosphere and gameplay. Players can interact with the environment, from shooting out lights to using darkness to their advantage, with AI reacting to light and shadow.
NO LAW's vibrant city life is driven by the Mass Framework, simulating thousands of NPCs whose density and behavior adapt to time of day, location, and weather. Combined with MetaHuman and custom animation systems, the game boasts incredibly diverse and unique characters.
Learn how PCG, Niagara, and Chaos Physics are used to create a reactive environment with tens of thousands of dynamic objects, from lingering smoke to scattered debris, making the world feel truly alive. Neon Giant's innovative use of UE5 technology bypasses traditional development hurdles, allowing them to realize their uncompromised vision.
NO LAW is coming to Steam, Playstation 5, Xbox Series and Epic Games.
๐ข๐ณ๐ณ๐ถ๐ฐ๐ถ๐ฎ๐น ๐ช๐ฒ๐ฏ๐๐ถ๐๐ฒ: nolawthegame.com
#NOLAW #NeonGiant #PortDesire #KRAFTON
At Unreal Fest 2026, Tor Frick, Creative Director at Neon Giant, dives deep into the development of their new game, NO LAW, an immersive first-person shooter. Discover how the studio is leveraging groundbreaking Unreal Engine 5 technology to achieve unprecedented world density and detail.
Neon Giant faced the challenge of creating a highly detailed, lived-in world without massive scale. By prioritizing density and building custom workflows within Unreal Engine 5, they've crafted Port Desire, a city that feels meticulously handcrafted, rich with history and storytelling in every corner.
Discover how the team utilized Nanite for high-fidelity surfaces without performance compromise, and FastGeo with world partition for a seamless, detailed experience. This approach allows for more objects per frame than their previous title, The Ascent, creating a truly immersive urban environment.
The game features a fully dynamic day, night, and weather system powered by Lumen and Megalights, influencing both atmosphere and gameplay. Players can interact with the environment, from shooting out lights to using darkness to their advantage, with AI reacting to light and shadow.
NO LAW's vibrant city life is driven by the Mass Framework, simulating thousands of NPCs whose density and behavior adapt to time of day, location, and weather. Combined with MetaHuman and custom animation systems, the game boasts incredibly diverse and unique characters.
Learn how PCG, Niagara, and Chaos Physics are used to create a reactive environment with tens of thousands of dynamic objects, from lingering smoke to scattered debris, making the world feel truly alive. Neon Giant's innovative use of UE5 technology bypasses traditional development hurdles, allowing them to realize their uncompromised vision.
NO LAW is coming to Steam, Playstation 5, Xbox Series and Epic Games.
๐ข๐ณ๐ณ๐ถ๐ฐ๐ถ๐ฎ๐น ๐ช๐ฒ๐ฏ๐๐ถ๐๐ฒ: nolawthegame.com
#NOLAW #NeonGiant #PortDesire #KRAFTON










