Driver: Parallel Lines Speedrun [1:45:37] - With Commentarytduva2021-02-15 | I recorded the commentary shortly after the run, but didn't get to finishing/uploading it for a while, but I think it might still be interesting.
Some silly mistakes, could save more time still, but overall pretty good. Definitely more satisified with this than not.
Leaderboards and info: speedrun.com/driver_pl Driver Speedrunning Discord: discord.gg/yVph63FBwtDriver: Parallel Lines - Speedrun [1:41:35] (Reupload)tduva2021-07-31 | WR at the time of recording. This run is quite bad in some areas, however a few new strats (thanks RationalPsycho from Discord) allowed for several minutes of timesaves, so still a new PB.
(Reupload because the original upload had a section frozen, despite the source file not having it.)Driver: Parallel Lines Speedrun [1:45:37]tduva2020-11-11 | Some silly mistakes, could save more time still, but overall pretty good. Definitely more satisified with this than not.
Leaderboards and info: speedrun.com/driver_pl Driver Speedrunning Discord: discord.gg/yVph63FBwtDriver: Paralles Lines Speedrun [1:47:02]tduva2020-10-27 | A lot of stupid small mistakes, some easy strats failed, but first run with the fast Ram Raider and some other small improvements.GTA:SA A Home in the Hills Minigun Backup Strattduva2020-04-20 | If you miss the Minigun shot at the end, you can go one of two different ways to still shoot the car from afar.Driver: Parallel Lines - Bishop (Tutorial)tduva2019-10-29 | ...GTA:SA Outrider Skiptduva2019-10-28 | I did not invent this strat, I'm just showing the satchel reference points that I made for myself, in case they are also useful for other people.Sawmilltduva2018-11-09 | Testing the Rockstar Editor.GTA Online - Industrial Plant Survival in 9:28 (Solo)tduva2018-09-14 | I didn't want to do any more attempts right now, but I didn't know what to do so I did more attempts.
Throwing proximines over that fence is annoying, since they can easily get stuck on something when you don't throw them right. Still, I was able to use them a bit more effectively than last time. Shooting down the helicopter in the dark is a bit tricky. Overall it could be better, but it was pretty decent.GTA Online - Industrial Plant Survival in 09:45 (Solo)tduva2018-09-13 | More Teargas = New PB
After increasing the Teargas capacity at the Bunker Shooting Range it only took me a few tries to get a new PB, due to being able to use gas on all waves. I also now had pipe bombs in my explosives slot which confused me a bit. Could have been a bit faster with placing down some proper Proxis (requires quite fast non-confused Weapon Wheeling) and some better aim/luck.
Wave 7 was interesting where no heli spawned, that happens sometimes.GTA: Online - Industrial Plant Survival in 10:14 (Solo)tduva2018-09-12 | Not enough gas, so I used C4 in two rounds where I had to wait for cars anyway and the waves seemed to work well for it. It's always pretty tight getting to and from the gas spot, especially in the first round, but I haven't found a closer camping spot that works as well. I think I was testing a new gas placement on Wave 4 which obviously didn't quite work out.Driver: Parallel Lines [1:49:12] - Speedruntduva2018-06-26 | Kind of awful run (I know, speedrunners often say that). More stupid than usual police on Gate Crasher and some bad RNG in some other places (e.g. the truck taking a slower route during Riding Shotgun after getting stuck). A few smaller but annoying mistakes like messing up the rocket strat at the end. Still saved 2 minutes mostly due to new strats and not getting a tire shot on Home Wrecker.
World Record as of 2018-06-26
Game Leaderboards: speedrun.com/driver_plGTA:SA Sliding Glitch Explained (Updated with extra info)tduva2018-06-24 | Explanation of the Sliding Glitch explanation, which is used in Speedrunning GTA:SA. Updated version with added info at the end. (Expand for more information)
tl;dr With a weapon that slows you down while aiming: Crouch, then move, sprint and aim. Keep moving and aiming.
Shooting only works with certain weapons from the start (Flame Thrower, Minigun, Fire Extinguisher and Spraycan) and weapons you reached Hitman Skilllevel with.
Content: 00:00 Overview 00:38 Prerequisites (FPS/suitable Weapons) 01:16 Starting the slide 02:05 Slower slides 02:44 Sliding Speed with different Weapons 03:51 Sliding with Weapons you can't crouch with 05:01 Shoot while sliding 06:20 Sliding interrupted 07:12 Influence slide by moving direction 09:06 Sliding with Camera
Addendum: 09:55 Starting the slide faster 10:26 Sliding with boxes (Home Invasion)Driver: Parallel Lines [1:51:13] - Speedruntduva2018-06-07 | A couple of small new strats compared to my PB a few years ago. Lost about a minute on Home Wrecker due to my tire getting shot, otherwise mostly small mistakes, but also a lot of good stuff.
World Record as of 2018-06-07
Game Leaderboards: speedrun.com/driver_plGTA:SA OHKO - A Home in the Hills Stratstduva2018-02-20 | Documentation/Tutorial of how I do this mission. Of course you can do some stuff differently, like not using the fence strats (although I haven't tried the alternatives myself) or hiding once you get in the mansion and letting the Triads help kill the guys in the first room.
The first corridor is quite random, so it's not nearly as consistent as it may look in this video. Although after that, if you get it down well, it can be pretty consistent. So it's still important to practice in order to make use of any good RNG you get in the first corridor.
OHKO is a mod that permanently sets CJ to one health, so he dies when taking any kind of damage.
speedrun.com/gtasaohkoSubnautica - Prawn Jump Jet Upgrade - Comparisontduva2018-02-07 | Comparison between having the Jump Jet Upgrade equipped and not.
Subnautica v1.0GTA:SA OHKO - Black Project Tutorialtduva2018-01-15 | Tutorial of how to do Black Project pretty consistently in OHKO.
As to why that one guy faced and shot at me, looking at the minimap I think I actually may have been a bit too fast, so he was still only just looking in my direction.
OHKO is a GTA:SA mod that makes CJ permanently have one health, so he dies when taking any damage.
Leaderboards & Download (under Resouces): speedrun.com/gtasaohkoGTA:SA Los Santos OHKO Speedrun [1:48:35]tduva2018-01-02 | VOD from Dec 30, 2017 -- Watch live at twitch.tv/tduvaDuping GTA:SA - How does Duping work? [2]tduva2017-11-25 | Basic explanation of how the process of Duping Missions works in GTA:SA. This is not a tutorial that explains all the details you need to actually perform a dupe.
There were a few places that just went horribly wrong, like the birds fight where Alan didn't pick up one of the flaregun ammo, which took me completely by surprise at the end. I crashed my car a few times, missed some car teleports and kind of had forgotten which my walk key was, which messed me up a bit for the elevator skip in the mine. Not that bad overall (some stuff went pretty perfectly), but still not quite satisfied because of those silly mistakes.Alan Wake Speedrun (RTA) [2:36:24]tduva2017-07-01 | Time without loads (according to LiveSplit with Autosplitter) is 2:34:55.
A lot of stuff went wrong in this run, like dying on the troll bridge in Episode 6, going to the toilet and misjudging how much time I have ("C'mon, mister, I'll take you to Rose's trailer.") at which point I kind of wanted to reset but continued for practice - and a lot of small stuff that I usually rarely fail (a lot of "slow walking" skips and car teleports). Oh, and of course the bridge en route to the Coal Mine stopped me again, but at least I didn't get stuck completely this time.
Also the Bookstore opening went slow even though I thought I had it figured out, because Sarah did the slower opening (possibly because her "This town can't take this" was too late), which meant I went back to her too early and triggered the line anyway, which caused the really slow opening. Oh well, not a lot of timeloss, but kind of annoying.
Although on the plus side a lot of stuff also went pretty well, including many of MisterMunkki's new skips (like skipping the elevator puzzle in Episode 3 first try) and other new strats and improvements that weren't in my previous run years ago.
Overall I'm not really satisfied with the run yet, but it's pretty decent!Alan Wake Speedrunning Ep5 Searchlight Tutorialtduva2017-06-09 | Just documenting how I do this part, and maybe it also helps some people. I'm playing this on Easy on PC (I think the difficulties are different on Console), which is probably relevant as to how fast you can kill the Taken with the Searchlight.Subnautica - Safe Shallows to Lost River.. with a twist [OOB]tduva2017-05-11 | One way of travelling between my bases I guess.. :P
Of course I wouldn't actually use this while playing normally (seems a a bit weird, it's way too much fun grappling with the PRAWN through the ocean anyway), but it's a fun little bug I came across. Luckily you can easily swim back into the world, so you don't get stuck out-of-bounds if it happens by accident.
It works best walking towards a wall with the PRAWN and then exiting (sometimes it takes a few tries until it teleports you out on the right spot). The Seamoth can also be used.[GER] Dark Souls - Keine Ahnung von Nichts :O - Streamaufzeichnungtduva2017-03-02 | Broadcasted live on Twitch -- Watch live at twitch.tv/tduvaGTA:SA PB [4:49:12] - Audio Commentarytduva2016-12-15 | A bit after my locally recorded run I added an audio commentary to explain some stuff. I've recorded it in several segments (I mean.. it is pretty long..). [Read on for more information]
This run is NOT using the Woozie Skip, just the strats I know well enough to attempt in a run. My previous PB had NO dupes at all, hence the big timesaves.
This is an offline run, so no commentary, although I'm planning to add commentary to it talking about things.
Dupes: - T-Bone Mendez (skips Mike Toreno) - Ran Fa Li (skips Lure) - Amphibious Assault (skips The Da Nang Thang) - Highjack (skips Interdiction) - Verdant Meadows (skips N.O.E.) - Fish in a Barrel (skips Freefall) - Black Project (skips Green Goo) - Beat Down on BDup (skips Grove4Life) - Los Desperados (skips End of the Line Part 1, and thus Gang Territories)
This run is NOT using the Woozie Skip, just the strats I know well enough to attempt in a run. My previous PB had NO dupes at all, hence the big timesaves.
This is an offline run, so no commentary, although I'm planning to add commentary to it talking about things.
Dupes: - T-Bone Mendez (skips Mike Toreno) - Ran Fa Li (skips Lure) - Amphibious Assault (skips The Da Nang Thang) - Highjack (skips Interdiction) - Verdant Meadows (skips N.O.E.) - Fish in a Barrel (skips Freefall) - Black Project (skips Green Goo) - Beat Down on BDup (skips Grove4Life) - Los Desperados (skips End of the Line Part 1, and thus Gang Territories)
To block it you have to use the vehicle you came with, which prevents it from flipping.
To flip the car you have to hold Sprint (which skips the cutscene) and A (or whatever steer left is for you), so you flip over once instead of staying on your roof and inevitably exploding.
This is only a rough comparison, but I think it shows that both ways are roughly the same speed, so it mostly depends on what works better for you.GTA:SA Beat Down on BDup Dupe (via Home Coming Dupe)tduva2016-08-04 | I did not find this strat, I merely documented it here. More information on the wiki: kb.speeddemosarchive.com/Grand_Theft_Auto:_San_Andreas/Missions/Dupes#Beat_Down_on_BDup_.28Home_Coming.29GTA:SA Los Desperados Dupe - Gang Territories Skiptduva2016-08-02 | A short demonstration of how to skip Gang Territories by doing Los Desperados twice in a row and warping directly to End of the Line Part 2. I did not find this strat.
There have been other videos about this from other people, but I do like to add some nice overlays. :P
You can't dupe Los Desperados normally, because we haven't found a way to complete it yet without failing the mission, so instead it's being done twice in a row. For that, the second instance is started just before the first instance is remotely completed. You need to start the second instance exactly 3 seconds after the last line of the cutscene ends. For this the video shows two different timing methods.
For the Setup Mission 8Track you need enough Driving Skill, which means you have to get some Gold medals in Driving School in SF.
Wiki Page for this strat: kb.speeddemosarchive.com/Grand_Theft_Auto:_San_Andreas/Missions/Dupes#Los_DesperadosGTA:O Satellite Communications [2:57]tduva2016-06-08 | The start could be faster, the turn onto the motorway was a bit bumpy, did it on Normal by accident, but overall pretty decent.GTA:O Lost My Mind [1:58]tduva2016-06-01 | Was going for sub2. In the rain so driving the bike a bit harder, didn't expect the coke guy to be that far already and the Seashark moved out a bit (but not a lot at least).GTA:SA Comparison T-Bone Mendez Dupe / Setup before or after Jizzytduva2016-01-02 | Rough comparison between routes. I spliced the videos a bit because I couldn't be bothered to redo Jizzy all the time. It might give a small advantage in the video to the "Setup after Jizzy" route.
The RNG for the "Setup after Jizzy" route was very good (Police Bike immediately) which can't always be expected. Driving could be a bit better here and there, but it should be good enough for a rough comparison.
Feel free to check if this comparison actually makes sense, since I may very well have overlooked something important.GTA:SA Ice Cold Killa - Important note on carrying a call through ittduva2015-12-28 | If you enter the trigger on the roof without the phone ringing, it will set $ONMISSION=1 and you can't receive another call anymore.
If you enter it with a call ringing, you can just cancel the caller *after* it finished loading (camera jumps) or just go inside the building to have it cancelled there, which either way will set $ONMISSION=0 again.GTA:SA Duping Setup Long Pausebuffering Exampletduva2015-12-24 | Example of starting the setup mission several seconds before the call is scheduled to ring, but using pausebuffering to still get it during the 500ms fade.
Of course usually you wouldn't want to not have to pausebuffer this long, both because it's slow and it might not work depending on when you start pausebuffering. However this demonstrates that pausebuffering can help a lot with timing, making it very consistent when done correctly.GTA:SA Ran Fa Li Duping (using Trucking)tduva2015-12-23 | After Snail Trail, drive to Trucking, park your vehicle on the bridge so it doesn't despawn and phonecall start Trucking. Attach a satchel to the truck to be able to remotely fail Trucking. Doing this, you won't have traffic on the roads because you never get into the truck.
At the Ran Fa Li marker, wait for the call and hold it, explode the satchel and start the first instance of the mission while still holding the call. Let go of holding the call once the cutscene comes up to start the second instance. Duping the mission in the cutscene will prevent traffic from spawning for the first part.
In the car park, get into the car, hold Sprint and Move Left to skip the cutscene and roll the car over. Since there are two cars inside of eachother, the one you get in will most of the time start rolling, so doing this makes sure you roll over and don't get stuck on your roof.GTA:SA Torenos Last Flight Explanation (shooting from Helipad with Normal Rockets)tduva2015-12-16 | Explanation on how to shoot down the helicopter right from the helipad, showing my reference points to make this very consistent even with just one rocket. It also shows how to avoid the longer cutscene that can happen in this mission.
The pickup on the Helipad provides 60 Rockets which can be used for LV (with duping strats), but you have to pick them up after you pass the mission, because the end of the mission removes all rockets from CJ.
Comparison between old and new strat: youtube.com/watch?v=G5yPhsqgnfoGTA:SA T-Bone Mendez Duping (using Blood Bowl, earlier Setup after Photo Opportunity)tduva2015-12-13 | For this strat, the setup for duping T-Bone Mendez is done directly after Photo Opportunity, where you drive by there anyway.
You then have to carry the $OM=0 phonecall through Jizzy (Cutscene) and the actual Jizzy mission. This is done by cancelling the held call when the mission starts (which sets $OM=0) and then receiving the phonecall again just before the end of the mission, so finishing the mission sets $OM=0 again.
For Jizzy (Cutscene) you have to walk into the marker at the edge towards the building, so that CJ will walk out of it when the cutscene starts and you won't dupe the mission. You can let go of holding the call as soon as the cutscene starts and then wait out the cutscene until the call timer is ready for another call (in a run without the benefits of the info overlay you'd time it based on the cutscene), so that skipping the cutscene will put you outside again, where you can receive another call and then after that the mission (which is just a cutscene in this case) finishes and sets $OM=0 again.
The Jizzy mission automatically cancels the call when you skip it's cutscene. Don't accidentally dupe the mission. If you normally started the mission but you're $OM=0 (the mission marker is still there), then you can receive another phonecall just before the end of the mission, which you hold and then carry through until the T-Bone Mendez dupe. Holding that phonecall is a bit tricky, because you have to hold it before using your weapons to blow up the Limo. Since using a Rocket Launcher would force you to take the held call and you will automatically shoot your weapons while aiming, Satchels are used to blow up the Limo. You can also kill the drive in that first intersection, crouch down for higher accuracy.
The overlay shows the onmission flag, the call timer (how long since the last call/mission finish) and a short description of who is calling. The overlay updates by reading the values from the game's memory about every 50ms.
I did not find this duping method, I merely tested it and made this video.GTA:SA T-Bone Mendez Duping (using Blood Bowl)tduva2015-12-11 | At the start I receive a phonecall and then hold it on the bike and let go of holding it shortly before Blood Bowl to time the call.
The overlay shows some memory values in the game (updating every 50ms): - "On Mission" shows the $ONMISSION variable of the game - "Phone Timer" shows how long ago the variable that the game uses to time phonecalls has been reset (when you answer/cancel a phonecall and when you finish missions), which is only relevant when you can actually receive phonecalls - "Current Call" shows a short description of the call this is currently ringing/being answered and "n/a" if the phone doesn't currently have a call ringing/held/answered (this it NOT the next call that WOULD come in if it was ringing)GTA:SA Skill/Stats Progress Explanationtduva2015-12-03 | Skills/Stats can be changed by some stuff that directly changes them, or indirectly by some sort of EXP system which affects some Skills/Stats.
The EXP points are different per skill and get increased by certain related actions, e.g. the Cycling EXP points get increased by driving around on a Bicycle. Once the EXP points have reached a certain amount (different per EXP points value), the associated skill gets increased and the EXP points get reset to zero.
While Skill/Stats themselves get saved/restored properly when you save/load a game and set to default values when you start a new game, the EXP points get reset to zero when you load/start a new game, except for the Lung Capacity EXP, Cycling EXP and Max Health EXP, which simple stay the same and carry over.GTA:SA Meat Business Despawningtduva2015-11-25 | The mission The Meat Business removes the last vehicle you drove at the end of the mission. You can prevent that if you switch to a "throwaway" vehicle before entering the marker.
In addition, the despawn zone removes the vehicle you want to keep, unless it's the one you parked in the compound of the Meat Factory before you entered it. Otherwise you have to park outside the despawn zone.
The "Vehicle Reference" shows the value of the variable in the game script that tracks what vehicle you were last in, to demonstrate how it changes. As such, the vehicle switching I do in the video doesn't necessarily make sense from a speedrunning standpoint.
The "Vehicle Model" shows the value of the variable that is used to save the model of the vehicle you parked in the Meat Factory compound, in order to respawn it when you go outside again.
The values are interpreted as integers and are shown simply for demonstrating when they are set/changed.GTA:SA Verdant Meadows Duping using Blood Bowltduva2015-11-18 | After Highjack, drive to Blood Bowl and call-start the mission, holding the call before the mission fails and then driving to Verdant Meadows and dupe it.
From my testing, taking the highway seemed to be a bit quicker from Blood Bowl compared to driving to the garage and then taking the train tracks.
I did not find this, I merely tested it and made this video.GTA:SA Highjack Duping using Bike Schooltduva2015-11-18 | You only have the Catalina call for this, which is on a 60s delay, so after failing Highjack to get the bike you have to wait at least 60s after you enter the Bike School marker (which shouldn't be a problem since the drive takes about that long).
You can do Quarry style duping with the Bike School marker, which means the call is already ready when you get off the bike into the marker (and possible pause buffer a bit).
Once have started Bike School and have the call ringing at the same time, hold the call and quit Bike School, then just drive back and do the dupe.
I did not find this duping method, I merely tested it and made this video.GTA:SA Fish in a Barrel Duping (using Quarry, without Satchel)tduva2015-11-18 | Start holding the phonecall on foot before exploding the Dozer by holding Action (default TAB) and hold the phonecall in the car by holding AltFire. I bound both actions to the same key (since it's on foot and in vehicle this can simply be done through the ingame menu), so I only have to hold one key for holding the phonecall.
This could serve as a backup strat if you don't have satchels at this point or want to save time not getting them in the first place (although you'd have to do the other dupes more risky as well).
This might also be a bit quicker on the way back because you don't have to wait for the phonecall. Although since you have to rely on traffic RNG it would probably be rare to get back to the casino under 60s. Another advantage could be not getting shot up in the casino at all.
The disadvantages of this are having to blow up the Dozer (which might be a bit slower than just attaching a satchel) and not being able to take a bike if you have a weapon you can shoot out of a vehicle with (because you have to hold AltFire all the way to hold a call and would thus shoot all the time, which might be inconvenient).
(Uploaded 15.11.2015)GTA:SA Fish in a Barrel Duping using Quarrytduva2015-11-18 | Starting from the Safehouse to simulate coming from Caligula's Casino after The Meat Business.
Pause buffering at the Quarry marker may improve the chances for it to work, not sure.
I explode the Satchel a bit before entering the marker so I don't have to wait that long and don't get shot as much. Be careful not to move to fast when hitting the marker though, because apparently you might walk past it and fail the duping.
Apparently CJ walks towards the doors during the fade-out, so make sure to slowly walk into the already visible marker from the direction of the stairs.
(Uploaded 12.11.2015)GTA:SA Verdant Meadows Duping using Trucking (Old Strats)tduva2015-11-18 | If Interdiction was skipped by duping Highjack, we are left at the Garage after Highjack and have to either drive to Toreno (about 60s) or drive to Trucking and then Toreno to setup the dupe.
The first timer is just the timer overall, the second the driving to Trucking and starting it, the third timer from starting Trucking to having both instances of Verdant Meadows started.
This skips N.O.E. which is about 3:45 long (from starting to getting out of the plane, including landing to get parachute).
(Uploaded 10.11.2015)GTA:SA Highjack Duping Setup (Taking Cesar halfway to Trucking) (Old Strats)tduva2015-11-18 | This assumes we already have Satchels (not buying them). Starting the mission to get the bike, taking Cesar with you and killing him midway to fail the mission and make the Catalina phonecall come at Trucking (60s timer). You can do it earlier to have the timing tighter and wait less, but if you fail it you may have to wait 60s at Trucking for the next chance.
The first timer is overall, the second timer from when you have started Highjack (as you would without duping) to when you started Trucking.
(Uploaded 10.11.2015)GTA:SA Highjack Duping using Trucking (Old Strats)tduva2015-11-18 | Assuming you don't have Satchels at that point, you have to buy them at Ammunation. This uses the Catalina phonecall to start Trucking, which is on a 60s timer, so I get off the bike on the way to skip the phonecall so I get it while waiting to start Trucking.
The first timer is overall, the second timer is from when you started Highjack (as you would without duping as well) to having Trucking started, the third timer from starting Trucking to having both instances of Highjack started.
As always, driving could be better. I could also have gotten off the bike earlier (which means the timing for the phonecall to start Trucking would be tigther).
(Uploaded 10.11.2015)GTA:SA Hold Call in Vehicletduva2015-11-18 | You can hold a call on foot by holding the Action key (default TAB) and in a vehicle by holding AltFire (called Secondary Fire in the settings menu). On bikes this is problematic when you have a weapon you can shoot with, since you will shoot continuously.
Patrick made me aware that using AltFire to hold calls in a vehicle was a thing in addition to holding it on foot with Action which was already used before.
(Uploaded 15.11.2015)[GER] Lets Change Minecraft S2 - Map Erweiterungtduva2015-08-28 | Vorstellung meiner Erweiterung der Let's Change Minecraft Map. Ich habe an dem Let's Change nicht teilgenommen, sondern die Map danach heruntergeladen und erweitert (dank Xtiria21 die den Download bereitgestellt hat).