N64 Archive | Nintendo 64 Longplay: Virtual Chess 64 @N64Archive | Uploaded November 2017 | Updated October 2024, 18 hours ago.
Played on a PAL copy of the game.
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I'm very poor at chess. Thus for this longplay, seeing as beating the game isn't really an option, I chose a human opponent. This is the reason for the sometimes longer waiting time between turns. This is also the reason the match had an unexpected ending. for this Longplay I played as white.
Virtual Chess 64 is a chess simulation game for the Nintendo 64. It was first released in 1998. It was also considered to be very difficult. The game featured no true "completion" in the form of a goal or a score, so one could theoretically play an endless number of matches. One feature that made the game interesting is that when a piece was captured, a short animated cutscene would play back depicting the battle, as in 1988's Battle Chess.
Played on a PAL copy of the game.
READ THE DESCRIPTION
I'm very poor at chess. Thus for this longplay, seeing as beating the game isn't really an option, I chose a human opponent. This is the reason for the sometimes longer waiting time between turns. This is also the reason the match had an unexpected ending. for this Longplay I played as white.
Virtual Chess 64 is a chess simulation game for the Nintendo 64. It was first released in 1998. It was also considered to be very difficult. The game featured no true "completion" in the form of a goal or a score, so one could theoretically play an endless number of matches. One feature that made the game interesting is that when a piece was captured, a short animated cutscene would play back depicting the battle, as in 1988's Battle Chess.