Uploaded August 2026 | Updated September 2026, 2 weeks ago
longplays.org
Played by: MadMatty
Lifespeed, developed and published by Wee Man Studios exclusively for the New3DS on the Nintendo eShop in 2017.
"Lifespeed is the ultimate race for survival. Battle your galactic opponents while flying at high speed through exciting tunnels. Your planet needs you!
One thousand years ago, a Great War threatened to engulf the galaxy. The United Government was formed to stop the impending Armageddon. Now there is a new threat called Lifespeed. Instead of war, disputes about resources and survival are settled on the track. Each rider is forced to compete for their planet’s survival and for the chance to become Archon. You are Cypher Reid."
There are not many racers on the the 3DS and even fewer tunnel shooters and the handheld was crying out for a Wipeout like game making full use of the 3d effect. Lifespeed attempts to fill that void and if you were to just look at a screenshot, you would be forgiven for thinking that Lifespeed has nailed it. Before I focus on the negatives I'll just say that graphically, it does look the part and the 3D effect works quite well.
First impressions matter and the long loading times in this game doesnt fill you with confidence considering its a small eshop budget title. The games story mode serves as a tutorial of sorts requiring only a 3rd place win to progress in the later stages. There are only eight tracks with a bit of story between them and just as it seems to get good and about to conclude, completing the final race shockingly leaves you hanging, like the developers had had enough. It doesnt tell you but you also unlock The Huntar for use in championship mode if you manage to kill him in the final race. The alt ending for not killing him is at the end of the video.
Control wise, ship movement is quite sensitive with just slight button taps needed else you fly into the walls. The game auto accelerates but you have a brake button for those tight turns as well as rolls if you need a quick dodge. Boosts and weapon can be collected by flying through the rings. You can only hold one weapon at a time and weapons will be replaced if flying through a ring while holding one. The weapons are however fairly disappointing rarely able to hit the opponent or do enough damage to matter.
In the longplay, I open up with the story mode. I play on 'Chosen One' difficulty which may as well be called impossible. Whilst I get through it, it is not very entertaining as you cant really eliminate the opposing ships and its a constant fight for that 3rd place finish as all the opponents seem to be faster than you and have a habit of catching up right at the end. I follow this up with a play through championship mode using the unlocked huntar but set it a little easier in the hope of showing some eliminations. It's not to surprising that nothing special happened for completing it.
Overall it's a flawed but not bad game that could have been so much better. I quite like it's music but it somehow doesnt quite fit the game.
00:00:00 Intro
00:02:04 Level 1
00:03:54 Level 2
00:10:28 Level 3
00:14:02 Level 4
00:20:20 Level 5
00:25:33 Level 6
00:31:07 Level 7
00:35:10 Level 8
00:40:28 Ending / Credits
---Championship Mode ---
00:45:00 Level 1
00:47:13 Level 2
00:49:50 Level 3
00:53:47 Level 4
00:57:34 Level 5
01:03:50 Level 6
01:07:42 Level 7
01:11:08 Level 8
----------------------------------
01:18:45 Alt ending for not killing the Huntar
Disclaimer: Most videos by World of Longplays use SaveStates!
longplays.org
Played by: MadMatty
Lifespeed, developed and published by Wee Man Studios exclusively for the New3DS on the Nintendo eShop in 2017.
"Lifespeed is the ultimate race for survival. Battle your galactic opponents while flying at high speed through exciting tunnels. Your planet needs you!
One thousand years ago, a Great War threatened to engulf the galaxy. The United Government was formed to stop the impending Armageddon. Now there is a new threat called Lifespeed. Instead of war, disputes about resources and survival are settled on the track. Each rider is forced to compete for their planet’s survival and for the chance to become Archon. You are Cypher Reid."
There are not many racers on the the 3DS and even fewer tunnel shooters and the handheld was crying out for a Wipeout like game making full use of the 3d effect. Lifespeed attempts to fill that void and if you were to just look at a screenshot, you would be forgiven for thinking that Lifespeed has nailed it. Before I focus on the negatives I'll just say that graphically, it does look the part and the 3D effect works quite well.
First impressions matter and the long loading times in this game doesnt fill you with confidence considering its a small eshop budget title. The games story mode serves as a tutorial of sorts requiring only a 3rd place win to progress in the later stages. There are only eight tracks with a bit of story between them and just as it seems to get good and about to conclude, completing the final race shockingly leaves you hanging, like the developers had had enough. It doesnt tell you but you also unlock The Huntar for use in championship mode if you manage to kill him in the final race. The alt ending for not killing him is at the end of the video.
Control wise, ship movement is quite sensitive with just slight button taps needed else you fly into the walls. The game auto accelerates but you have a brake button for those tight turns as well as rolls if you need a quick dodge. Boosts and weapon can be collected by flying through the rings. You can only hold one weapon at a time and weapons will be replaced if flying through a ring while holding one. The weapons are however fairly disappointing rarely able to hit the opponent or do enough damage to matter.
In the longplay, I open up with the story mode. I play on 'Chosen One' difficulty which may as well be called impossible. Whilst I get through it, it is not very entertaining as you cant really eliminate the opposing ships and its a constant fight for that 3rd place finish as all the opponents seem to be faster than you and have a habit of catching up right at the end. I follow this up with a play through championship mode using the unlocked huntar but set it a little easier in the hope of showing some eliminations. It's not to surprising that nothing special happened for completing it.
Overall it's a flawed but not bad game that could have been so much better. I quite like it's music but it somehow doesnt quite fit the game.
00:00:00 Intro
00:02:04 Level 1
00:03:54 Level 2
00:10:28 Level 3
00:14:02 Level 4
00:20:20 Level 5
00:25:33 Level 6
00:31:07 Level 7
00:35:10 Level 8
00:40:28 Ending / Credits
---Championship Mode ---
00:45:00 Level 1
00:47:13 Level 2
00:49:50 Level 3
00:53:47 Level 4
00:57:34 Level 5
01:03:50 Level 6
01:07:42 Level 7
01:11:08 Level 8
----------------------------------
01:18:45 Alt ending for not killing the Huntar
Disclaimer: Most videos by World of Longplays use SaveStates!
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http://www.longplays.org
Played by: MadMatty
Sonic 2, 3DS conversion by M2 and published by Sega in 2015.
Sonic is here to save the day, and this time he’s got help from his friend Tails! Dr. Eggman (AKA Dr. Robotnik) is back and is planning on building his ultimate weapon, the Death Egg. To do so, he’s going to turn the animal inhabitants of Mobius into his own personal army of Badniks. Can Sonic obtain the seven Chaos Emeralds and stop him once and for all?
3D Sonic The Hedgehog 2 is remastered in 3D and full of new features! Is the Chemical Plant Zone your favourite stage? Use “Stage Select” and start running wherever you want! Run fast without worrying about your rings. Cut your losses by choosing Ring Keeper Mode—only half your rings will be lost after taking damage! Keeping your rings and stopping Dr. Eggman’s evil scheme is important, but don’t forget to take some time off from saving the world to play against your friends in the two-player Vs. and Co-op Mode using Local Play!
The standalone eShop downloadable release is being played here. The game is also available as part of the Japanese exclusive Sega 3D Reprint Archives 3: Final Stage (セガ3D復刻アーカイブス3 FINAL STAGE, Sega 3D Fukkoku Ākaibusu 3 FINAL STAGE).
The longplay makes use of Ring Keeper Mode. Not that I need it but interesting to show this difference in the 3ds release. It makes it so you only lose half your rings when taking damage as well as starting each stage with 10 rings. It takes away some of the frustration for the casual or new player. We have longplays of the original game to view if you wish to see the game as originally intended.
For Sonic 2, pretty much every aspect of the game has been improved over the original game. Much more graphically detailed and moves much faster while allowing sonic to actually run without an obstacle in the way every few steps. I play in the default Sonic&Tails mode but the option is there to play with just sonic or just tails although tails cant get the super form.
The Special stages are probably the most annoying parts of the game especially with both sonic and tails as you need to time movements that allows tails to move in time before running into bombs losing any coins collected. I get all seven special stages and emeralds out of the way at the start of the game during Emerald Hill. This unlocks super sonic for the rest of the game and I just aim to get out of the level by whatever means without worrying about collectables or routs although in hindsight this really cheesing the game as you become invulnerable and can make quick work of the bosses. I have consciously tried to not activate it to early so that the stage music gets a chance to play.
Upon completion with best ending, Super Sonic Mode is unlocked to use from the start. I show briefly the Japanese region version with screen filter and Mega-Drive 2 audio as well as Stage Select mode and the bad ending.
00:00:00 Emerald Hill (Unlock Super Sonic with all seven emeralds)
00:22:14 Chemical Plant Zone
00:26:15 Aquatic Ruin Zone
00:29:23 Casino Night Zone
00:34:57 Hill Top Zone
00:39:53 Mystic Cave Zone
00:43:30 Oil Ocean Zone
00:48:54 Metropolis Zone
00:57:18 Sky Chase Zone
01:02:20 Death Egg Zone
01:04:32 Good Ending
JP
01:09:58 Wing Fortress Zone with Miles
01:16:11 Less Good Ending
01:20:30 Attract Mode (with screen filter)
01:24:09 Aquatic Ruins 2 (Show Waterfall with screen filter)
01:26:11 Game over followed by Credits
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