Nikoderiko: Tricky Caves camera bug @StardustCarbunkle
Nikoderiko: Tricky Caves camera bug  @StardustCarbunkle
Uploaded October 2024 | Updated September 2026, 4 days ago
So let me just say that this little camera bug may very well never happen to a normal playthrough. It just so happens I like to do wacky things when I play games so I bump into these things lol. I noticed this on my first playthrough in the original vanilla release and wanted to see if it stuck around. Come patch 1.000.003 and it is still here!

So the way this works is, the camera seems to get stuck when you rapidly ground pound the totems that jut out from the ground. Depending on how many times you slam them down in succession determines how weird the camera will bug out. I played through the level twice with varying levels of this happening. It is interesting to see the background geometry for sure! I am only grateful that this level is simple enough that it doesn't have too many bottomless pits at this point. Can you imagine navigating that with the camera pushed up to the top? lol

Timestamps:
0:00 - Round 1. Casually strolling along. I haven't gotten 100% of the collectibles yet, probably because I am spending a lot of my time doing silly things lol. It helps to get as many thingimajigs as possible! I'm at 98%, so the trophy is within reach!

2:48 - The infamous totem room. This is my favorite room to do this trick on since the totems are pretty close together that you can slam them without really having to watch what you're doing. It becomes harder to do that in other rooms with two such totems nearby. Watch the camera begin to bug out. I stopped at 7 successive slams of both totems to see what would happen to the camera. It did end up being a little weird but not as weird as it could be. There was still some visibility in the stage despite our efforts.

3:52 - Fortunately for us, there is another room with 2 totems together nearby. After 6 more successive stomps, the camera shoots above the roof! A few more to maintain it there and off we go. It returns semi back to normal when we get to the swamp 3D room.

5:27 - The third room I like to do these stomping shenanigans at. Drop Dino off at the side to act as a sort of call spot for when you can't see later and start stomping! On the 7th stomp, the camera began to bug out. This is bad new bears because this room is not flat, so we have to navigate a bit by memory and by sound cues if we want to continue the stomp train. I gave it a few more and then went back on my way. The camera basically changed its default position to about a little less than roof level. It drops back down sometimes, which makes Dino's chomp ability very useful to align ourselves carefully.

7:46 - Round 2!

9:31 - We are back at the first stomp room with the spiny and the fireflies. Let's shoot for... about 20 pairs of stomps and see what happens! With this much force applied to the camera, you see it has a hard time following us now even when we ground pound. It is stuck up there all the way until we are a little ways into the swampy 3D area in the water. This is much longer than the first run!

11:45 - The third stomp room. Apply the same principle as before and see what happens! Don't forget to position Dino in a spot that's easy to remember where he is so you can mount him without the camera. As you can see, the more stomps you do, the more stuck the camera gets stuck at the top. Be very careful because even when the camera drops down a little bit, it will shoot back up like a slingshot lol. At least it stabilizes by the last 2 jumps!
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Nikoderiko: Tricky Caves camera bug

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