Uploaded September 2016 | Updated September 2026, 3 hours ago
Metroid: Other M's Nightmare boss fight happens twice, once before and once after Gravity Suit. While it's known that the second fight (Nightmare II) can easily be one-cycled, the first fight (Nightmare I) has been stuck at three cycles due to the cycle break points. However, it's been figured out that we can actually cut out a cycle through a few tricks. ((Note that a bunch of technical stuff may be slightly incorrect, as I don't have the game's code sitting in front of me nor would I be able to read it if it was, but the theories behind it are actually true.))
The first cycle lasts until around half health; I believe the first break point is 8 health, after which you can deliver one more attack before the fight transitions to the next cycle. (For purposes of this explanation, Nightmare starts with 12 health, supers do 2 and normal missiles do 1. While these numbers may not be correct, their ratio is accurate for this fight)
By firing a super, then a normal missile, we're still above this 8/12 level and can thus fire two more supers. The first brings Nightmare to 7, and the next to 5, transitioning the fight to the second cycle.
This is not enough to two-cycle the fight by itself, as the next break point is after two hits (I believe of any kind), at which point the fight transitions to the third cycle. Normally, we have no way to beat this transition. The most we can do is a super, which does 2. We can't take Nightmare from 5 to 0 in two attacks. However, coupled with extra damage from the first cycle, we can do it in three. And thanks to rapid-fire missiles, we can squeeze in a third attack during the second cycle.
By doing two supers, then rapid-firing a missile, we can fire off the third attack before our second attack hits Nightmare and triggers the transition, thus skipping the third cycle completely. The second super will hit Nightmare, bringing it to 1 and triggering the transition, and during this transition the missile that was already fired will hit Nightmare and kill it.
Long story short: Two-cycle fight starts with a super, then a missile, then two supers, all in cycle 1, taking Nightmare from 12 to 5 and moving to cycle 2. Cycle 2 consists of two supers and a rapid-fired missile to take Nightmare from 5 to 0. Technical aspects may be incorrect, theories behind everything are correct.
Metroid: Other M's Nightmare boss fight happens twice, once before and once after Gravity Suit. While it's known that the second fight (Nightmare II) can easily be one-cycled, the first fight (Nightmare I) has been stuck at three cycles due to the cycle break points. However, it's been figured out that we can actually cut out a cycle through a few tricks. ((Note that a bunch of technical stuff may be slightly incorrect, as I don't have the game's code sitting in front of me nor would I be able to read it if it was, but the theories behind it are actually true.))
The first cycle lasts until around half health; I believe the first break point is 8 health, after which you can deliver one more attack before the fight transitions to the next cycle. (For purposes of this explanation, Nightmare starts with 12 health, supers do 2 and normal missiles do 1. While these numbers may not be correct, their ratio is accurate for this fight)
By firing a super, then a normal missile, we're still above this 8/12 level and can thus fire two more supers. The first brings Nightmare to 7, and the next to 5, transitioning the fight to the second cycle.
This is not enough to two-cycle the fight by itself, as the next break point is after two hits (I believe of any kind), at which point the fight transitions to the third cycle. Normally, we have no way to beat this transition. The most we can do is a super, which does 2. We can't take Nightmare from 5 to 0 in two attacks. However, coupled with extra damage from the first cycle, we can do it in three. And thanks to rapid-fire missiles, we can squeeze in a third attack during the second cycle.
By doing two supers, then rapid-firing a missile, we can fire off the third attack before our second attack hits Nightmare and triggers the transition, thus skipping the third cycle completely. The second super will hit Nightmare, bringing it to 1 and triggering the transition, and during this transition the missile that was already fired will hit Nightmare and kill it.
Long story short: Two-cycle fight starts with a super, then a missile, then two supers, all in cycle 1, taking Nightmare from 12 to 5 and moving to cycle 2. Cycle 2 consists of two supers and a rapid-fired missile to take Nightmare from 5 to 0. Technical aspects may be incorrect, theories behind everything are correct.
![Metroid: Other M 100% Speedrun [WR from 9/23/2017 to 11/03/2017]
New PB/WR: https://youtu.be/nZCOZRFpPD8
Next Improvement: https://youtu.be/qejz7sXS9UI
Previous PB: https://youtu.be/2OIutYbJs6E
Version/Console: USA Wii U VC on USA Wii U
Run Time: 3h 4m 43s
Run Date: 9/21/17
Splits: https://splits.io/1rxo
Note: Unlike previous PBs and WRs, this was recorded in 720p60 rather than 1080p30, after having been informed the game actually runs in 60fps.
Had a 3:05 run but I never encoded it and ended up forgetting about it, partly because I was upset since it should have been a jump to a 3:04 but it wasnt. This run also really should have jumped as well, to a 3:03, but it didnt.
Sum of Best is under the 3 hour mark, and while I think I can reach a 3:02 or a 3:01, I dont think sub-3 will come for a long time. Metroid: Other M 100% Speedrun [WR from 9/23/2017 to 11/03/2017]](https://i.ytimg.com/vi/O02VWkT40bY/mqdefault.jpg)





![Metroid: Other M Any% Speedrun [WR from 8/09/2017 to 9/26/2017]
New PB/WR: https://youtu.be/oxepPLkmKxI
Next Improvement: https://youtu.be/VcD57F2aEN4
Previous PB: https://youtu.be/oedu-xXiENA
Version/Console: USA Wii U VC on USA Wii U
Run Time: 2h 18m 50s
Run Date: 07/29/17
Splits: https://splits.io/1mww
Whoop! Earlier in the night this run happened I got a 2h20m06s, and while that was a decent run, it was behind until the very end. This run was good in the end... and had a good beginning to go with it. Very happy with this run, and while like always Ill come back to this category, this is a run that will take me some time to beat. Metroid: Other M Any% Speedrun [WR from 8/09/2017 to 9/26/2017]](https://i.ytimg.com/vi/RZIr7C75RgY/mqdefault.jpg)
![Metroid: Other M Any% Speedrun [WR from 9/10/2018 to 12/09/2018]
New PB/WR: https://youtu.be/oxepPLkmKxI
Next Improvement: https://youtu.be/gjAee4xBWqo
Previous PB: https://youtu.be/YziiLNsqEZI
Version/Console: USA Wii U VC on USA Wii U
Run Time: 2h 16m 55s
Run Date: 09/10/18
Splits: https://splits.io/331v
Bad rusty run, but I guess well take it. Metroid: Other M Any% Speedrun [WR from 9/10/2018 to 12/09/2018]](https://i.ytimg.com/vi/S2-iN2-Qsoc/mqdefault.jpg)


