Uploaded April 2021 | Updated September 2026, 1 week ago
Nier: Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to the 2010 video game Nier, itself a spin-off and sequel of the Drakengard series. The game originally released for the PlayStation 4 and Windows via Steam, with an Xbox One port being published the following year with the subtitle Become As Gods Edition.
Set during a proxy war between alien-created machines and human-crafted androids, the story follows the trials of a combat android, her companion, and a fugitive prototype. The story requires multiple playthroughs, each unlocking additional story elements. Gameplay combines role-playing elements with action-based hack and slash combat, and features switches between video game genres similar to that of Nier with elements ranging from shoot 'em up to text adventure.
Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe returning to their respective roles, and artist Akihiko Yoshida taking charge of character design. The goal was to make a Nier game true to the spirit of the original, while simultaneously crafting a better combat system. As a project entirely new to PlatinumGames, its staff faced multiple challenges when developing the gameplay and open world environment. The story, written by Yoko, references several philosophies and explores themes of finding value in life and the reasons people kill.
Announced at the 2015 Electronic Entertainment Expo, Nier: Automata received media expansions to its world and narrative, and both downloadable content and crossovers with other games post-release. The localization was handled by 8-4, translators of the first Nier. The game was praised for its story and themes, gameplay, and music. Criticism was leveled at some visual and technical problems. The PC release saw a mixed response due to technical issues that were not officially addressed. Initial sales surpassed its publisher's expectations; as of February 2021, the game has sold over 5.5 million copies worldwide.
Developer: PlatinumGames
Publisher: Square Enix
Director: Yoko Taro
Producer: Eijiro Nishimura, Yosuke Saito
Designer: Takahisa Taura, Isao Negishi
Programmer: Ryo Onishi
Artist: Akihiko Yoshida, Yuya Nagai, Toshiyuki Itahana
Writer: Yoko Taro, Hana Kikuchi, Yoshiho Akabane
Composer: Keiichi Okabe, Keigo Hoashi, Kuniyuki Takahashi
Series: Drakengard
Platform: PlayStation 4, Windows, Xbox One
Release:
PlayStation 4 -
JP: February 23, 2017
NA: March 7, 2017
PAL: March 10, 2017
Windows -
WW: March 17, 2017
Xbox One -
WW: June 26, 2018
Genre: Action role-playing, hack and slash
Mode: Single-player
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Nier: Automata is a 2017 action role-playing game developed by PlatinumGames and published by Square Enix. It is a sequel to the 2010 video game Nier, itself a spin-off and sequel of the Drakengard series. The game originally released for the PlayStation 4 and Windows via Steam, with an Xbox One port being published the following year with the subtitle Become As Gods Edition.
Set during a proxy war between alien-created machines and human-crafted androids, the story follows the trials of a combat android, her companion, and a fugitive prototype. The story requires multiple playthroughs, each unlocking additional story elements. Gameplay combines role-playing elements with action-based hack and slash combat, and features switches between video game genres similar to that of Nier with elements ranging from shoot 'em up to text adventure.
Production began in 2014, with series creator Yoko Taro, producer Yosuke Saito, and lead composer Keiichi Okabe returning to their respective roles, and artist Akihiko Yoshida taking charge of character design. The goal was to make a Nier game true to the spirit of the original, while simultaneously crafting a better combat system. As a project entirely new to PlatinumGames, its staff faced multiple challenges when developing the gameplay and open world environment. The story, written by Yoko, references several philosophies and explores themes of finding value in life and the reasons people kill.
Announced at the 2015 Electronic Entertainment Expo, Nier: Automata received media expansions to its world and narrative, and both downloadable content and crossovers with other games post-release. The localization was handled by 8-4, translators of the first Nier. The game was praised for its story and themes, gameplay, and music. Criticism was leveled at some visual and technical problems. The PC release saw a mixed response due to technical issues that were not officially addressed. Initial sales surpassed its publisher's expectations; as of February 2021, the game has sold over 5.5 million copies worldwide.
Developer: PlatinumGames
Publisher: Square Enix
Director: Yoko Taro
Producer: Eijiro Nishimura, Yosuke Saito
Designer: Takahisa Taura, Isao Negishi
Programmer: Ryo Onishi
Artist: Akihiko Yoshida, Yuya Nagai, Toshiyuki Itahana
Writer: Yoko Taro, Hana Kikuchi, Yoshiho Akabane
Composer: Keiichi Okabe, Keigo Hoashi, Kuniyuki Takahashi
Series: Drakengard
Platform: PlayStation 4, Windows, Xbox One
Release:
PlayStation 4 -
JP: February 23, 2017
NA: March 7, 2017
PAL: March 10, 2017
Windows -
WW: March 17, 2017
Xbox One -
WW: June 26, 2018
Genre: Action role-playing, hack and slash
Mode: Single-player
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![Lets Play Elden Ring [Part 2] - Tree Sentinel & Black Knife Assassin
Elden Ring is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. The game was made in collaboration with fantasy novelist George R. R. Martin, who provided material for the games setting. It was released for Microsoft Windows, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S on February 25, 2022.
Elden Ring received critical acclaim, and is among the highest-reviewed games of 2022. Praise was directed at its open world design and gameplay, which was considered as an improvement to the Souls formula, though it received minor criticism for its technical issues on the PC version.
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THIS VIDEO IS NOT INTENDED FOR ANYONE UNDER THE AGE OF 13. Lets Play Elden Ring [Part 2] - Tree Sentinel & Black Knife Assassin](https://i.ytimg.com/vi/PpX2dq_qW-o/mqdefault.jpg)
![Lets Play Undernauts: Labyrinth of Yomi [Part 8] - Duke Murphin
Escape from “Yomi” – a dungeon filled with riches – and danger.
You have been recruited into the Undernauts – a team of brave subterranean adventurers who comb the depths of a massive, monster-infested labyrinth in search of priceless resources.
Make use of your powerful skills and magic items to create exits and reach the surface alive.
As a Dungeon RPG, the player must dive through many dungeon levels and move through a grid system to find the correct path to proceed.
Players create a party of 6 in order to fight battles and level up while proceeding through the games storyline.
Use the Switch Boost system to defeat hordes of monsters and create magical doors, ladders, and bridges to escape.
Make use of powerful skills and magic items to reach the surface alive.
TITLE: Undernauts: Labyrinth of Yomi
GENRE: RPG
DEVELOPER: EXPERIENCE, Poppy Works
PUBLISHER: Aksys Games
RELEASE DATE: Nov 4, 2021
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THIS VIDEO IS NOT INTENDED FOR ANYONE UNDER THE AGE OF 13. Lets Play Undernauts: Labyrinth of Yomi [Part 8] - Duke Murphin](https://i.ytimg.com/vi/Q59I0s8i8gM/mqdefault.jpg)

![Lets Play Final Fantasy VII [Part 3] - Wall Market
Final Fantasy VII is a 1997 role-playing video game developed by Square for the PlayStation console. It is the seventh main installment in the Final Fantasy series. Published in Japan by Square, it was released in other regions by Sony Computer Entertainment and is the first in the main series with a PAL release. The games story follows Cloud Strife, a mercenary who joins an eco-terrorist organization to stop a world-controlling megacorporation from using the planets life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a former member of the corporation who seeks to harm the planet and become a god. During the journey, Cloud builds close friendships with his party members, including Aerith Gainsborough, who holds the secret to saving their world.
Development began in 1994, originally for the Super Famicom. After delays and technical difficulties from experimenting on several real-time rendering platforms, Square moved production to pre-rendered video, necessitating the huge capacity of the CD-ROM format and therefore departing Nintendo for the PlayStation. Veteran Final Fantasy staff returned, including series creator and producer Hironobu Sakaguchi, director Yoshinori Kitase, and composer Nobuo Uematsu. The game is the first in the series to use full motion video and 3D computer graphics, superimposing 3D character models over 2D pre-rendered backgrounds. Final Fantasy VII introduced more widespread science fiction elements and a more realistic presentation, while the gameplay systems remained largely similar to previous entries, with the addition of new elements such as Materia, Limit Breaks, and new minigames. The staff of more than 100 had a combined development and marketing budget of around $80 million.
Assisted by a large promotional campaign, Final Fantasy VII was a commercial success and received widespread critical acclaim, selling over 10.8 million units worldwide. It remains widely regarded as a landmark game, and as one of the most influential and greatest video games ever made. It won numerous Game of the Year awards, and was acknowledged for boosting sales of the PlayStation and popularizing console role-playing games worldwide. Critics praised its graphics, gameplay, music, and story, although its original English localization received criticism. Its success has led to enhanced ports on various platforms, a multimedia sub-series called the Compilation of Final Fantasy VII, and the ongoing multipart high-definition Final Fantasy VII Remake, the first installment of which was released in 2020.
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![Lets Play Silent Hill 2 Remake [Part 10] - Prison Headless Serpent Door
In Silent Hill 2 Remake Part 10 – Prison Headless Serpent Door, James Sunderland explores the darkest depths of Toluca Prison and comes face-to-face with one of the game’s most cryptic puzzles — the mysterious Headless Serpent door. This ominous gateway hides a path forward, but unlocking it requires careful observation, puzzle-solving skills, and the courage to face whatever lies beyond.
The prison’s claustrophobic corridors and eerie ambient noises make each step tense. The remake’s upgraded visuals and sound design intensify the unease, turning even a puzzle-solving moment into a nerve-wracking experience.
🎮 In this episode:
Exploring Toluca Prison’s most ominous areas
Solving the Headless Serpent puzzle door
Tense survival horror gameplay with immersive atmosphere
Story progression and deeper Silent Hill lore
💬 Question for you:
Do you enjoy Silent Hill’s puzzle-solving moments more than its combat, or do you prefer a mix of both? Share your thoughts below.
✔ Like, subscribe, and hit the bell so you don’t miss Part 11!
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THIS VIDEO IS NOT INTENDED FOR ANYONE UNDER THE AGE OF 13.
#SilentHill2Remake #SilentHill2 #PrisonHeadlessSerpent #TolucaPrison #SilentHillPuzzle #SurvivalHorror #HorrorGame #LetsPlay #PS5Gaming #PsychologicalHorror #StoryDrivenGames #VideoGameHorror #GameplaySeries #CreepyGames #SpookySeason #SilentHill #KonamiGames Lets Play Silent Hill 2 Remake [Part 10] - Prison Headless Serpent Door](https://i.ytimg.com/vi/QUTglGgtIiU/mqdefault.jpg)
![Lets Play Resident Evil Requiem [Part 9]
Resident Evil Requiem is a 2026 survival horror game developed and published by Capcom. It is the ninth main Resident Evil game, following Resident Evil Village. It features a new playable character, FBI analyst Grace Ashcroft, who investigates a series of mysterious deaths involving the survivors of the Raccoon City incident with the aid of federal agent and returning protagonist Leon S. Kennedy.
Gameplay alternates between Grace and Leon. Graces sections continue the survival horror gameplay of Resident Evil 7: Biohazard and Resident Evil Village. Leons sections are action-oriented, similar to games such as Resident Evil 4. Both characters can be played from first-person or third-person perspectives.
Announced in July 2024 and unveiled at Summer Game Fest in June 2025, Requiem was directed by Koshi Nakanishi, the director of Resident Evil 7. It was conceived as an open-world online multiplayer game, but by 2021 it had shifted to a more conventional single-player game. Requiem was developed with the RE Engine and was the first Resident Evil game designed for ninth-generation consoles. It marked Leons first major appearance since Resident Evil 6, and he was redesigned to appear older.
Requiem was released for Windows, PlayStation 5, Xbox Series X/S and Nintendo Switch 2 on February 27, 2026, to acclaim. Critics praised the dark tone, story, atmosphere, and balance between survival horror and action. Requiem sold five million copies in five days, becoming the fastest-selling Resident Evil game.
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THIS VIDEO IS NOT INTENDED FOR ANYONE UNDER THE AGE OF 13. Lets Play Resident Evil Requiem [Part 9]](https://i.ytimg.com/vi/QXsrd1SSlwk/mqdefault.jpg)
![Lets Play Pathfinder: Wrath of the Righteous [Part 14] - Iz
Pathfinder: Wrath of the Righteous is an isometric role-playing game developed by Russian studio Owlcat Games and published by Deep Silver, based on Paizo Publishings Pathfinder franchise. Announced through a Kickstarter campaign in February 2020, the game was released for Microsoft Windows and macOS on 2 September 2021 with versions for PlayStation 4 and Xbox One arriving on 1 March 2022.
The game is a sequel to Pathfinder: Kingmaker, the previous RPG of the same developer, but it is not following the same story. The sequel builds on the engine from Kingmaker to address concerns raised by critics and players, and expands additional rulesets from the tabletop game, includes new character classes and the mythic progression system. Owlcat launched a Kickstarter campaign in February 2020 to raise additional development funds for the title. The Kickstarter successfully raised over US$2 million of its requested US$300,000, allowing for several stretch goals to be added during development. Like its predecessor, Wrath of the Righteous follows an Adventure Path of the same name, which was originally published in August 2013.
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THIS VIDEO IS NOT INTENDED FOR ANYONE UNDER THE AGE OF 13.
#Pathfinder #RPG Lets Play Pathfinder: Wrath of the Righteous [Part 14] - Iz](https://i.ytimg.com/vi/Qo1arlhAy2s/mqdefault.jpg)
![Lets Play Resident Evil Requiem [Part 8]
Resident Evil Requiem is a 2026 survival horror game developed and published by Capcom. It is the ninth main Resident Evil game, following Resident Evil Village. It features a new playable character, FBI analyst Grace Ashcroft, who investigates a series of mysterious deaths involving the survivors of the Raccoon City incident with the aid of federal agent and returning protagonist Leon S. Kennedy.
Gameplay alternates between Grace and Leon. Graces sections continue the survival horror gameplay of Resident Evil 7: Biohazard and Resident Evil Village. Leons sections are action-oriented, similar to games such as Resident Evil 4. Both characters can be played from first-person or third-person perspectives.
Announced in July 2024 and unveiled at Summer Game Fest in June 2025, Requiem was directed by Koshi Nakanishi, the director of Resident Evil 7. It was conceived as an open-world online multiplayer game, but by 2021 it had shifted to a more conventional single-player game. Requiem was developed with the RE Engine and was the first Resident Evil game designed for ninth-generation consoles. It marked Leons first major appearance since Resident Evil 6, and he was redesigned to appear older.
Requiem was released for Windows, PlayStation 5, Xbox Series X/S and Nintendo Switch 2 on February 27, 2026, to acclaim. Critics praised the dark tone, story, atmosphere, and balance between survival horror and action. Requiem sold five million copies in five days, becoming the fastest-selling Resident Evil game.
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![Lets Play Silent Hill 2 Remake [Part 1] - In My Restless Dreams, I See That Town...
Welcome to Part 1 of my Silent Hill 2 Remake playthrough! 🌫️ In this episode, we begin James Sunderland’s haunting journey back to Silent Hill — driven by a mysterious letter from his late wife, Mary. “In my restless dreams, I see that town…” sets the stage for one of the most iconic survival horror experiences of all time, now beautifully reimagined in the Silent Hill 2 Remake.
👉 If you’re a fan of survival horror, psychological horror, Silent Hill lore, or modern horror remakes, you’re in the right place. This series will cover the entire Silent Hill 2 Remake walkthrough.
🎮 In this episode (Part 1):
Arriving at Silent Hill for the first time
Exploring the foggy streets and eerie atmosphere
Uncovering the first pieces of James’ tragic story
💀 About Silent Hill 2 Remake:
Developed with next-gen visuals and audio design
Faithful to the legendary PS2 classic while expanding on atmosphere, tension, and storytelling
Features iconic enemies, chilling soundtrack, and a story that redefined horror gaming
🔔 Subscribe for the full Silent Hill 2 Remake Walkthrough and more survival horror content!
👍 Don’t forget to like, comment, and share your favorite Silent Hill memories.
#SilentHill2Remake #SilentHill2 #LetsPlay #SurvivalHorror #HorrorGaming #SilentHill #PsychologicalHorror #GameplayWalkthrough #LetsPlaySilentHill2
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THIS VIDEO IS NOT INTENDED FOR ANYONE UNDER THE AGE OF 13. Lets Play Silent Hill 2 Remake [Part 1] - In My Restless Dreams, I See That Town...](https://i.ytimg.com/vi/R2OSB-G0sCA/mqdefault.jpg)

![Lets Play Silent Hill 2 Remake [Part 5] - Maria
In Silent Hill 2 Remake Part 5, James Sunderland’s journey takes an emotional and mysterious turn with the introduction of Maria — a woman who looks exactly like his late wife, Mary, but with a very different personality. Her sudden appearance raises questions, deepens the mystery, and adds new layers to Silent Hill’s haunting narrative.
In this episode, we explore how Maria changes the dynamic of the story, uncover hidden details in the environment, and push further into Silent Hill’s oppressive streets. We’ll examine key dialogue, her mannerisms, and what her arrival means for James’ quest — all while continuing to face the town’s relentless horrors.
In this episode, you’ll see:
The first meeting with Maria and story analysis
Environmental exploration and hidden detail breakdown
Monster encounters and survival tips
Lore discussion and symbolism surrounding Maria
How Maria’s presence affects James’ emotional journey
If you love story-driven horror games and deep psychological narratives, this episode is a must-watch in the Silent Hill 2 Remake playthrough.
📌 Like, comment, and subscribe to follow James and Maria’s unsettling path through the fog.
#SilentHill2Remake #SilentHill2 #MariaSilentHill #SilentHillGameplay #SilentHillLore #LetsPlaySilentHill2 #SurvivalHorror #SilentHillWalkthrough #SilentHillRemake #HorrorGaming
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