Uploaded November 2025 | Updated September 2026, 3 weeks ago
In this special Deep Dive interview, Nightdive's Locke Vincent is joined by developers Dustin Twilley and Nick Palsmeier to talk more about their work on Blood: Refreshed Supply, including their initial introduction to Blood, work on the Marrow and Death Wish expansions, and more!
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Connect With Us!
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IG ➡️ instagram.com/nightdivestudios
Twitch ➡️ twitch.tv/nightdivestudios
TikTok ➡️ tiktok.com/@nightdive.studios
Discord ➡️ discord.com/invite/nightdivestudios
Facebook ➡️ facebook.com/NightDiveStudios
X | Twitter ➡️ https://x.com/NightdiveStudio
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⏰ Timecodes ⏰
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0:00 - Intro
0:54 - Nick's introduction
1:21 - Dustin's introduction
2:48 - What was it about Blood that drew you in originally?
5:41 - Nick's pitch for the Marrow expansion
7:17 - Dustin's work on the Death Wish expansion
9:42 - Roadblocks and challenges in development
12:24 - Incorporating feedback during the development process
14:43 - Features in Refreshed Supply (source code, new levels, Vault)
15:58 - What are some of your proudest moments during development?
17:15 - Dustin's expansion, Death Wish, themes and inspiration
19:25 - What are some of the tools you're using to build levels?
23:04 - Quickfire round - favorite levels, weapons, and films
26:45 - What makes Blood's particular brand of horror still work today?
27:34 - What IP would you want to bring back and work on?
29:29 - What do you hope the audience gets from this release of Blood?
30:43 - Tightening up the enemy AI and the infamous crouching bug
32:24 - Was there any piece of feedback that made you reconsider something?
33:56 - Proudest moments during development of Blood: Refreshed Supply
35:13 - What makes a good level?
37:52 - Final thoughts + outro
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#nightdive #deepdive #blood #interview #podcast #gaming
In this special Deep Dive interview, Nightdive's Locke Vincent is joined by developers Dustin Twilley and Nick Palsmeier to talk more about their work on Blood: Refreshed Supply, including their initial introduction to Blood, work on the Marrow and Death Wish expansions, and more!
===================================
Connect With Us!
===================================
IG ➡️ instagram.com/nightdivestudios
Twitch ➡️ twitch.tv/nightdivestudios
TikTok ➡️ tiktok.com/@nightdive.studios
Discord ➡️ discord.com/invite/nightdivestudios
Facebook ➡️ facebook.com/NightDiveStudios
X | Twitter ➡️ https://x.com/NightdiveStudio
===================================
⏰ Timecodes ⏰
===================================
0:00 - Intro
0:54 - Nick's introduction
1:21 - Dustin's introduction
2:48 - What was it about Blood that drew you in originally?
5:41 - Nick's pitch for the Marrow expansion
7:17 - Dustin's work on the Death Wish expansion
9:42 - Roadblocks and challenges in development
12:24 - Incorporating feedback during the development process
14:43 - Features in Refreshed Supply (source code, new levels, Vault)
15:58 - What are some of your proudest moments during development?
17:15 - Dustin's expansion, Death Wish, themes and inspiration
19:25 - What are some of the tools you're using to build levels?
23:04 - Quickfire round - favorite levels, weapons, and films
26:45 - What makes Blood's particular brand of horror still work today?
27:34 - What IP would you want to bring back and work on?
29:29 - What do you hope the audience gets from this release of Blood?
30:43 - Tightening up the enemy AI and the infamous crouching bug
32:24 - Was there any piece of feedback that made you reconsider something?
33:56 - Proudest moments during development of Blood: Refreshed Supply
35:13 - What makes a good level?
37:52 - Final thoughts + outro
===================================
#nightdive #deepdive #blood #interview #podcast #gaming










