NG17: Creative Tools for Games Content Creation, Morgan Evans, Autodesk @NordicGame
NG17: Creative Tools for Games Content Creation, Morgan Evans, Autodesk  @NordicGame
Uploaded June 2017 | Updated September 2026, 5 days ago
In this session, you will see how Shotgun production management toolset is used to streamline your games pipeline, as well as gain knowledge of new Maya features specifically geared towards content creation for games. This will include discussion of how Shotgun is being used to streamline game production workflows, seamless integration between Maya and Shotgun, as well as brand new Maya features such as the UV toolkit, Quickrig tool and Xgen for games workflow.
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NG17: "Creative Tools for Games Content Creation", Morgan Evans, Autodesk

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