NG16: You Say Jump, I Say How High? @NordicGame
NG16: You Say Jump, I Say How High?  @NordicGame
Uploaded June 2016 | Updated September 2026, 5 days ago
This presentation will look at the subtle details of jumping in popular 2D platform games. Specifically addressing the differences between jumping in Mario games, Limbo and Super Meat Boy. The jumps have been measured, analysed and compared. Each parameter of the jump will be presented to give you a feeling of what to tweak to get the jump you want. Some of the less obvious tricks used, as well as the resulting effects, will also be demonstrated. To conclude, the talk will elaborate on how the affordance of a jump might work together with game mechanics and level design. Attendees should get a better understanding of how jumping can be implemented, and what to consider when designing and tweaking a jump.


Location: Unreal Theater
Date: 20/05/2016
Time: 10:00 - 10:45
NG16: You Say Jump, I Say How High?App Stores in China | Nordic Game Conference 2019
Nordic Game |

NG16: You Say Jump, I Say How High?

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