NG16: The Evolution of Matte Painting: Supporting the Story @NordicGame
NG16: The Evolution of Matte Painting: Supporting the Story  @NordicGame
Uploaded June 2016 | Updated September 2026, 5 days ago
David says, “I’ll be giving a history lecture of the origins of matte painting for film, starting in the early 1900’s. How was it used to support the vision of a director, to give life to an environment that wasn’t able to be shot through the camera originally? I’ll then show examples, and then delve into how it transitioned to the digital era in the early 1990’s. Why did it transition? How did it affect artists who were working in the traditional field? I’ll then talk about current techniques and breakdown how I’ve created digital matte paintings as well as talk about the best practices for that process today.”

Location: Unreal Theater
Date: 19/05/2016
Time: 14:15 - 15:00
NG16: The Evolution of Matte Painting: Supporting the StoryRunning a Successful Game Audio BusinessThe Hidden Language of Game Music | Building Worlds Through Sound | NG26Nordic Game Awards 2026Narrative for Game Project Management - Save Money, Rise QualityIndustry in Crisis: Reflections and Insights to Navigate the FutureGaming Discovery is Broken. How to Fix it From the Foundation UpNordic Game Discovery ContestNG25 Talk: From Coder to Creative DirectorLong Term Trust in Star Stable Online is Key! | Safe and Engaging Player Spaces | NG26Wwise: Intimidating at First Glance - Until You Actually Start Using It, with Alexander HamparsomianHTML5 for Mobile Games
Nordic Game |

NG16: The Evolution of Matte Painting: Supporting the Story

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER