Uploaded September 2026 | Updated September 2026, 3 hours ago
Gonna try a new way of taking requests in this stream :) Submit levels in the form below:
https://forms.gle/iDu8mis3CPc2gyLz5
Gonna try a new way of taking requests in this stream :) Submit levels in the form below:
https://forms.gle/iDu8mis3CPc2gyLz5



![Skullyhops 1.0 Purist Creator Contest (CC2) [Information and submission video]
Well its here everyone! For this 2nd contest, you must make a Pure 1.0 level using the features people had back at the time (2013). That means a 1.0 level with no free rotate, 4000 objects or less, 2-9* in difficulty, using an in-game song, and more! You will have until March 31st at 11:59 PM CST to build your levels and submit to this Google Form: https://forms.gle/Dpbu923rnqi2HDRbA
Your level will be graded out of 25 points with the following categories:
Gameplay /10
Decoration /5
Creativity /5
Sync /5
I will be the only judge for this contest to ensure quick results :)
Prizes are as follows:
1st Place:
- $25 USD
- Collab with the top 12
- Level added to Purist cc winners list in-game
2nd Place:
- $15 USD
- Collab with the top 12
- Level added to Purist cc winners list in-game
3rd Place:
- $10 USD
- Collab with the top 12
- Level added to Purist cc winners list in-game
4th-12th place:
- Collab with the top 12
- Level added to Purist cc winners list in-game
Any other honorable mentions will be added to the Purist cc winners list in-game.
Additionally, any long length levels that I think are rate-worthy will be sent to mods :) I will also make showcases of entries I like as well as send you a GD friend request if I like your entry in particular!
To ensure your level is within the 1.0 requirements (and not disqualified) USE the template level that can be found on the level 1 point 0 Purist CC on my gd account (SkullyHop). You will also find a checklist in this video and in the submission form that you NEED to check all the boxes for. If anything is not met its a -2 point deduction from your total score!
Best of Luck to everyone! Ask questions in the comments after you have watched the video :D Also join the discord: https://discord.gg/JAuQKT3Q9a
Levels featured in the video:
Insomnia Dreams by KINGk64x (131473949)
Beginners Luck by OnePointZer0h (129191697)
Broken Destiny by BenguinKid (131783434)
Always and Forever by KINGk64x (131474039)
Hello There by Kirlian (133168947)
Herald by Supermint (134145763)
Sparkling by NnolokK (131887505)
Eurodancer by Lung (130888238)
Music used:
- Doric Mix (3IC) by Skullyhop (Unreleased)
- Spearmint Gumdrops by Skullyhop
https://youtu.be/ERoho_FA9xs?si=2x_R7D32aRdh1zo4
https://www.newgrounds.com/audio/listen/1381198
- Jubilance by NnolokK
https://youtu.be/jT6Sr59SvBc?si=ZZoGbQb092HZtEGh
- Just Doin My Thing~ (3IC) by Skullyhop
https://www.newgrounds.com/audio/listen/1072281
Footage recorded by NnolokK
Video made by me in CapCut Skullyhops 1.0 Purist Creator Contest (CC2) [Information and submission video]](https://i.ytimg.com/vi/tqIRuZpn7VI/mqdefault.jpg)
![[READ DESCRIPTION] Inspired By Hume by SkullyHop (me) (My final GD level)
This level is inspired by and dedicated to Hume from the Supertux Development Team.
This is also my final level, and with that, my most meaningful as well. Here, let me try to explain:
(You can also read it here: https://pastebin.com/uRyHtGe7 )
Hume has played a very important role in my creative development. I first started playing the game Supertux when I was 6 years old, and learned very quickly how to play and complete the main story map. From that, I tried working in the editor that the first game provided, but could not really get a grasp on how to use it and its limited features. Rather, I wrote my ideas down in a notebook for when the official game would get a proper editor. Still, my ideas were basic, and rather than explore new and unique options, they stayed similar to the basic storyline without much alteration.
This all changed when I was about 9 years of age. I downloaded and played my first add-on map, Hume’s Islands by Hume. This was a complete game-changer for me, as not only were the levels a significant challenge, they were also insanely unique, to the point where almost every level was unconventional in one way or another. The world map consisted of 49 levels and 35 achievements (a custom innovation built by Hume himself), as well as grouping levels into “zones” based on their theme (ie arctic, dark forest, water, etc.).
I loved playing this collection and managed to beat every level with all achievements about 7 months later. But what proved to be more important than the challenge was the impact it had on my creativity. Now inspired by Hume, my worldmaps designed in my notebook were now wacky and unique, broken down into areas of similar theme. However, it was nothing even close to what Hume’s islands were. You see, Hume and his worldmap triggered a spark I didn’t realize I had: A love for themes and creativity. I started planning out Supertux levels themed after a farm, human anatomy, heck even a pinecone fortress. The only thing that was missing now was a way to make my notebook imaginations become a reality.
Low and behold, 5 years later, I got the full version of Geometry Dash.
Long time viewers of my account would know that my levels never followed modern conventions. I am a completely self-taught creator, similar to Hume, who would showcase one’s creativity no matter how messy, outrageous, or even unplayable it was. Great examples can be found in my 2.0 projects: Water Box, Escape the Room, Honeycomb Hollow (the 2nd bee-themed level in GD besides Honeycomb Runner), Glittering Glory’s Penguin bossfight, Turkey Techno, The TOWER, Christmas Jingle, etc. When 2.1 came out, I continued this pattern of unconventional levels, but more closely aligned to a theme. However, I never forgot about my roots, especially the one’s put in by Hume.
Perhaps the most obvious inspiration from Hume can be seen by the way my levels can be broken into zones, all leading into one another.
For example:
-Winterwind, Frostbitten Ridge, Artic Ocean, Christmas City (not finished), Christmas Jingle, Alaskian North (not finished), Beyond the Summit (not finished).
Similarly:
- AroundTheLighthouse, Ocean Wreckage (not finished), Clover Hills, Lost Cabin (not finished), Sunken Swamp, Gator (not finished), Forest of Knowledge (not finished).
And lastly:
- Hallows Eve (was in progress), GnG (was in progress), The TOWER, Danse Macabre, The Horror Facility, The Missile Factory, Cold Cut Combo, Omega Lily Pad, A Toxic Transaction (was in progress).
Regardless of what I say, it would be impossible for me to accurately describe how much Hume and his world maps have impacted my life. My 7 years of level building would never have been possible without the spark Hume had provided. This is why I have made Inspired by Hume my final level: To go full circle on what first inspired my creations. Thank you Hume for everything that you have created! I am glad to have been inspired by you.
I also must thank LMAnubis, Epic Lucas, and every other themed creator in GD. You are what keeps levels unique and fresh, with a focus of inspiration outside of GD rather than borrowing other’s ideas. I am glad to have also been inspired by y’all!
And thank you everyone, not just for taking the time to read this, but also by supporting me throughout this journey. I hope that you enjoy this level as much as I do!
So now it’s over. An Era has come to an end. Perhaps we’ll meet again some day. But until then, Goodbye all!
~The End~
Video details:
() Video verification
Song used: Sinking Feeling by Waterflame
https://www.newgrounds.com/audio/listen/719950
() Coin route
() Final Remarks
Video made in iMovie [READ DESCRIPTION] Inspired By Hume by SkullyHop (me) (My final GD level)](https://i.ytimg.com/vi/u1czakmtXXg/mqdefault.jpg)





