AlenLoebUE4 | NEW Unreal Engine C++ tutorial PART 6: Overlap event and Cast function @alenloebue4785 | Uploaded 6 years ago | Updated 5 hours ago
OnComponentBeginOverlap delegate parameters:
I want to thank everyone for supporting me on my way through making these tutorials. To make my tutorials better I would like to ask you to write comments on these next videos with critics about my tutorials. I won't ignore them. I have a strong soul so you can write both negative and positive things about my videos; it won't break me down. But without any threatening comments or anything like that, please ;).
Quick summary:
-OnComponentBeginOverlap delegate needs a function, which it will call if the delegate fires.
-You must list all parameters the OnComponentBeginOverlap delegate contains in the function.
-Cast function needs a class as the first parameter and an object, which you can get from the Overlap event as the second parameter.
-To check if the Cast function was successful, use an if statement.
Thanks for watching!
OnComponentBeginOverlap delegate parameters:
I want to thank everyone for supporting me on my way through making these tutorials. To make my tutorials better I would like to ask you to write comments on these next videos with critics about my tutorials. I won't ignore them. I have a strong soul so you can write both negative and positive things about my videos; it won't break me down. But without any threatening comments or anything like that, please ;).
Quick summary:
-OnComponentBeginOverlap delegate needs a function, which it will call if the delegate fires.
-You must list all parameters the OnComponentBeginOverlap delegate contains in the function.
-Cast function needs a class as the first parameter and an object, which you can get from the Overlap event as the second parameter.
-To check if the Cast function was successful, use an if statement.
Thanks for watching!