Uploaded November 2023 | Updated September 2026, 2 weeks ago
Credits: Original art for thumbnail: @SleepyJayArt
Custom Music Track (not featured in this video): @ZaxxaOfficial
Course Mod Engineer: Vampire_Flower (dunno if you have a YT)
Creative Course Design Lead & MIDI Music Engineer: Me
Get Congo Canopy Remix: speedrun.com/mgtt_customcourses/resources/7mz9o
Wanna see an elite score? Watch this! youtube.com/watch?v=EHomrevzHfU
Background: After slow but steady datamining from an influx of new players as well as assistance from Mario Superstar Baseball techies, we have figured out where the game stores and calls information, and how to edit these on a basic level. This means pin locations, tee boxes, environmental data, terrain assignments, etc were all manipulable. Much of this came as the result of a thought experiment: "What if we could shoot anywhere we wanted in Congo Canopy freely"? And once Vampire_Flower got that figured out, everything took off. I kept playing around, looking for fun paths to explore, which would eventually lead to the creation of hypothetical remixed holes.
This course takes Congo Canopy but remixes the permutations of the teeboxes and target greens to create a larger, much more technical course. The biggest challenges were ensuring good use of the isolated regions and incorporating challenging yet fun layouts that didn't repeat themselves too much. Every teebox is used at least once and every green is used at least once. I tried to include anything that looked cool and ensure an interesting difficulty curve while also be accommodating to every Star character in the roster (though Koopa Troopa may struggle at times - sorry KT fans). A few of these holes are definitely "short", but your greed can and will be punished.
There is immense potential for good scores here from a brave and skilled player willing to take tight technical shots, potentially even using a tee box as a pivot from time to time.
Credits: Original art for thumbnail: @SleepyJayArt
Custom Music Track (not featured in this video): @ZaxxaOfficial
Course Mod Engineer: Vampire_Flower (dunno if you have a YT)
Creative Course Design Lead & MIDI Music Engineer: Me
Get Congo Canopy Remix: speedrun.com/mgtt_customcourses/resources/7mz9o
Wanna see an elite score? Watch this! youtube.com/watch?v=EHomrevzHfU
Background: After slow but steady datamining from an influx of new players as well as assistance from Mario Superstar Baseball techies, we have figured out where the game stores and calls information, and how to edit these on a basic level. This means pin locations, tee boxes, environmental data, terrain assignments, etc were all manipulable. Much of this came as the result of a thought experiment: "What if we could shoot anywhere we wanted in Congo Canopy freely"? And once Vampire_Flower got that figured out, everything took off. I kept playing around, looking for fun paths to explore, which would eventually lead to the creation of hypothetical remixed holes.
This course takes Congo Canopy but remixes the permutations of the teeboxes and target greens to create a larger, much more technical course. The biggest challenges were ensuring good use of the isolated regions and incorporating challenging yet fun layouts that didn't repeat themselves too much. Every teebox is used at least once and every green is used at least once. I tried to include anything that looked cool and ensure an interesting difficulty curve while also be accommodating to every Star character in the roster (though Koopa Troopa may struggle at times - sorry KT fans). A few of these holes are definitely "short", but your greed can and will be punished.
There is immense potential for good scores here from a brave and skilled player willing to take tight technical shots, potentially even using a tee box as a pivot from time to time.










