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Malleo | New Super Jump Glitch and Blimp Ticket Skip Method @Malleo | Uploaded 6 years ago | Updated 3 hours ago
SolidifiedGaming (http://youtube.com/solidifiedgaming) found a new glitch that we're calling the Super Jump, which allows you to gain infinite height under the right conditions. The first part of this glitch involves obtaining a glitched jump state. This can occur when a cutscene interrupts Koops' or Yoshi's partner animation or when using Text Storage in conjunction with an email cutscene and one of those two partners' animation.

For the sake of a speedrun-practical Blimp Ticket Skip, I'll only be mentioning Koops for this glitch, since we wouldn't have Yoshi at this point. Using Koops 3 frames before entering a cutscene causes Mario's 2 jumps within Koops' animation to be cancelled. This causes the game to incorrectly forget to reset a value pertaining to whether or not Mario is currently in a jump. If you just try to jump afterwards, Mario begins to jump, and the game instantly cancels Mario's jump. However, if you walk up a sloped surface, such as the stairs in the Rogueport dock or the flower garden in West Rogueport, the game reads that you have a positive Y-axis (in the air) velocity. If you have a positive Y-velocity and you jump while in this glitched state, the game completely skips over setting the normal parameters for a jump. As a result, Mario is able to infinitely gain air until you let go of A. AND this state persists through save files. This is great for us because this means that you can easily do Ultra Hammer Early on English now.

This has brought us a lot closer to Blimp Ticket Skip. Really_Tall (http://youtube.com/really_tall) found a way to perform Blimp Ticket Skip. This is a pretty long process as you can tell in the video, and it's not even close to being faster, mostly due to the fact that you have to wait 2 HOURS for an email to occur in North Rogueport. Tall has a better explanation of the procedure for his BTS method in the description of his video on his channel.

For a speedrun-practical Blimp Ticket Skip, we've still come up a bit short. We can use the sloped surface of the out-of-bound train tracks to obtain a positive Y-velocity and use that to Super Jump to the blimp. However, we have no way of getting onto the train tracks without jumping at least once. We need to find a way to get on the train tracks without jumping so that we don't lose the glitched state.

If you guys want to help out, try to find a way onto the train tracks from either the higher up floor or lower floor without jumping, and we have ourselves a faster Blimp Ticket Skip! Who knows, the bounty ($450 now) could be yours ;)
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New Super Jump Glitch and Blimp Ticket Skip Method @Malleo

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