@alenloebue4785
  @alenloebue4785
AlenLoebUE4 | New Bomberman tutorial PART 3: Explosion Camera Shake @alenloebue4785 | Uploaded 5 years ago | Updated 21 hours ago
I want to thank everyone for supporting me on my way through making these tutorials. To make my tutorials better I would like to ask you to write comments on these next videos with critics about my tutorials. I won't ignore them. I have a strong soul so you can write both negative and positive things about my videos; it won't break me down. But without any threatening comments or anything like that, please ;).

Quick summary:
- Camera Shake blueprint consists of:
Oscillation duration (shaking duration),
Oscillation blend in and out duration (smooth fade in and out),
3 types of oscillation: Rotation, Location and Field of View
- Rotation oscillation contains pitch (up, down), yaw (left, right) and roll (tilt) rotation axis and each one has Amplitude (strength) and Frequency (speed) options.
- To spawn a camera shake blueprint, use PlayWorldCameraShake function, set it's epicenter near a camera you wish to shake in world space and inner and outer radius to cover an area of effect.

Thanks for watching!
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New Bomberman tutorial PART 3: Explosion Camera Shake @alenloebue4785

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