Uploaded June 2026 | Updated September 2026, 3 days ago
**Outdated - see pinned comment for most recent build**
Hello everyone. Quite a few have asked me for the Mod33 master Jotunskar (mJOT) build so here it is. My work schedule has not been favorable so the build is long overdue. I might make an update build if I figure out any new strats for the dungeon, if I finally get the celestial gear I'm grinding for, or if I finish (start) my mythic companion gear grind. This build balances personal stats and self healing while contributing heavily in the team support category. This build can be increased further by using the Barovia debuff arms (which I have no interest in continuing to grind for). I have not personally tested the 10% damage resistance gloves to giants from the Storm King's Thunder campaign store but those might be worth looking into. I trust my healers to use the 10% giant ward from the guild stronghold with this setup. This build is missing some more group bonuses with alternative insignia options and glove options, but since I pug and don't have a competent static to run with, I have to balance survivability with buffs.
I typically use HP chest for boss 1 for survivability, and swap to AP chest for the remainder of the dungeon afterwards while pugging. I have yet to ever have pugs take my ap orbs in boss 1 because they always stay on the edges to avoid the basilisk mechanics.
This build provides the following team support. Buffs are listed without including purple powers and companions, since those are subject to change based off of the group you are in.
+3% team dmg mitigation from Faerie Fire
+2% team dmg mitigation/damage/healing from masterworks
+AP balls
+Pack Tactics
+5% Def/Deflect from Ally's Resilience
+up to 5% increased damage from debuff set
-3% boss defense from Faerie Fire
-4.5% boss defense from spiteful hex
Things I forgot to mention in the video:
-My ability scores are CHA and CON.
-I have 16 fortitude insignias. I am trying to get 4 more.
-I said torm's elixir, not elixir of steadfast devotion by accident.
-If you are starting a brand new Guardian Fighter and don't have access to lots of master gear yet, please see Lunk's guide for thorough and efficient progression: docs.google.com/document/d/1h9kqI8NaxlttORMv0GAGAmfgai_iby2Cgy_J1h0F_So/edit?tab=t.0
-You can still use a crafted potion of deflect with this build for more stats.
Timestamps
00:00 Intro
00:24 Stats in combat + consumables
01:50 Racial bonus and buffs
02:32 Gear
06:03 Enchantments and Overloads
07:24 Powers/Feats + Combat Balance explained
10:59 Boons
11:23 Companions and Companion Gear
12:45 Mounts and Insignia Bonuses
14:22 Gear Alternatives for progressing tanks
19:25 Outro
Want to copy the fashion? youtu.be/d6k0KMSXCXc?si=40UbtytHhVLv-nC3
**Outdated - see pinned comment for most recent build**
Hello everyone. Quite a few have asked me for the Mod33 master Jotunskar (mJOT) build so here it is. My work schedule has not been favorable so the build is long overdue. I might make an update build if I figure out any new strats for the dungeon, if I finally get the celestial gear I'm grinding for, or if I finish (start) my mythic companion gear grind. This build balances personal stats and self healing while contributing heavily in the team support category. This build can be increased further by using the Barovia debuff arms (which I have no interest in continuing to grind for). I have not personally tested the 10% damage resistance gloves to giants from the Storm King's Thunder campaign store but those might be worth looking into. I trust my healers to use the 10% giant ward from the guild stronghold with this setup. This build is missing some more group bonuses with alternative insignia options and glove options, but since I pug and don't have a competent static to run with, I have to balance survivability with buffs.
I typically use HP chest for boss 1 for survivability, and swap to AP chest for the remainder of the dungeon afterwards while pugging. I have yet to ever have pugs take my ap orbs in boss 1 because they always stay on the edges to avoid the basilisk mechanics.
This build provides the following team support. Buffs are listed without including purple powers and companions, since those are subject to change based off of the group you are in.
+3% team dmg mitigation from Faerie Fire
+2% team dmg mitigation/damage/healing from masterworks
+AP balls
+Pack Tactics
+5% Def/Deflect from Ally's Resilience
+up to 5% increased damage from debuff set
-3% boss defense from Faerie Fire
-4.5% boss defense from spiteful hex
Things I forgot to mention in the video:
-My ability scores are CHA and CON.
-I have 16 fortitude insignias. I am trying to get 4 more.
-I said torm's elixir, not elixir of steadfast devotion by accident.
-If you are starting a brand new Guardian Fighter and don't have access to lots of master gear yet, please see Lunk's guide for thorough and efficient progression: docs.google.com/document/d/1h9kqI8NaxlttORMv0GAGAmfgai_iby2Cgy_J1h0F_So/edit?tab=t.0
-You can still use a crafted potion of deflect with this build for more stats.
Timestamps
00:00 Intro
00:24 Stats in combat + consumables
01:50 Racial bonus and buffs
02:32 Gear
06:03 Enchantments and Overloads
07:24 Powers/Feats + Combat Balance explained
10:59 Boons
11:23 Companions and Companion Gear
12:45 Mounts and Insignia Bonuses
14:22 Gear Alternatives for progressing tanks
19:25 Outro
Want to copy the fashion? youtu.be/d6k0KMSXCXc?si=40UbtytHhVLv-nC3







![GW2 | [cM] Raid League Season 2 | Dhuum Banner PoV | 5:14
Showed a little of the preEvent to show I place banners around 8:15; (place them in the kiters Staff5 to blast heals and regen for him *pma). That allows me to get to star or square and attack ads before my green makes me go up. I use BR to heal off ads before going up since I take bomb damage before explosion. I should have grabbed the messenger at 0:23 but my brain wasnt working properly and I didnt attack them in time.; grabbing them eases pressure off of the kiter so he can give more might and heal stack before he does his green. Warrior jobs are to bait shackle before soul suck because you have to go off for g1 anyways, and to be rez bot because you are lowest dps *pma. Ideally you aggro messenger at the same time before first Soul Suck, but this pull I wasnt able to take aggro before going up to collect orbs because the spawn was too far away from me this pull to hit it before going up to collect greens. 2:26 I thought I had the shackles so thats why Im horribly off stack. Dont use this video for rotation advice, its pretty bad as I look back at it.
The Dhuum kill itself is 3:04. The preEvent took 2:10
► Honorable Mentions:
- Thanks to Tincho and dNN for filling on our practice pulls
- Cookie for making the thumbnail
- The many ppl on lfg who got like 10g for opening the instances LOL
► Log
https://dps.report/h6EM-20200621-003111_dhuum
► Other PoVs
Moonlight- Tank cQB | https://youtu.be/x1hGl2XwMLg
Cookie - Kiter Drood | https://youtu.be/xT3TSTD5y8c
Val - RR Ren | https://youtu.be/K497Y94bjj4
Cheap - DPS cFB | https://youtu.be/Uphr4Q9ItkI
►Music
Tetrarch - Im Not Right
►Tags for the algorithm
#GW2 #RaidLeague #Dhuum #WarriorPoV #Banner GW2 | [cM] Raid League Season 2 | Dhuum Banner PoV | 5:14](https://i.ytimg.com/vi/6g8zcJi_QOo/mqdefault.jpg)

![Darkorbit - Training Session 6 - Group Fights
Clips are from Us3.
► Music
Krale - Frontier (ft. Jasmina Lin & Jay Christopher) [NCS Release]
Kill Paris - Junkie (feat. Nevve & Monstre)
Goblins from Mars - Majestic
►Software
I use Mirillis Action to record and Sony Vegas Platinum to edit. Darkorbit - Training Session 6 - Group Fights](https://i.ytimg.com/vi/7P0oUrE4TGQ/mqdefault.jpg)
