Neverwinter - An Invitation Part 2 @Lemon-King
Neverwinter - An Invitation Part 2  @Lemon-King
Uploaded August 2013 | Updated September 2026, 3 hours ago
Video Part 1: youtube.com/watch?v=x9bxvcHYqnU
Video Part 2: youtube.com/watch?v=n9jw28klaTA

Short Code: NW-DLZZGA446

The goal was to attempt to create a mission that was challenging to the player and wasn't just a break down the door and kill everything style mission.


I made a few mistakes and also never really polished the mission itself due to my lack of interest due to some severe gameplay problems.



Lowlands:
Player must find a key to continue on (directed by mission path).
Gives the player entry to the journey to the Manor
All encounters are not static and move around the map using patrols or spawn based on goal.
1st Hidden Bone Fragment in a pouch behind the tint

Caves:
Part of the Journey to the panor, using patrols and very powerful static spawned mobs.
Hidden area opens reaching last ogre.
The 2nd Bone Fragment is hidden in the room.
Mistake - When the player is backtracking no new encounters were spawned so it became a dull side journey for the player.

Manor Mountainside (Part 1):
Player heads to the Manor
Has some hidden story elements for the player to search for (Vauguely shown in the video).

Manor (Part 1):
Player deals with an assortment of characters and using alternate transition objects (such as the bed to the next part of the story)
Item Trade minigame, when completed opens up another secret fight and obtaining the 3rd Hidden Bone Fragment.
Nearly all characters in the Manor had custom Character Designs.

Manor (Part 2):
Player wakes up to find themselves in an unusal setting with the Manor hosts dressed in bizzare garb.
They lead the player out of the house as objects in the house do bizzare things while the player is led out.
4th Bone Fragment can be found next to the potted plant beside the stage.

Manor Mountainsize (Part 2):
Hosts lead the player to the Mire.
Fractured Reality can be found in the side of the Manor, used later.
Mistake - I should have done more with this map.


The Mire:
Battlegrounds!
Player is set to perform various tasks for the hosts.
Clearing out the Kobolds so they may summon the Devils for which they may obtain the Devil Brain.
Devil Legion is a large fight, large enough where the majority of the patrols I had set broke in clear paths.
After the Legion is defeated the player is sent to to the Crypts.
Large Devils had custom character profiles for a unique look.
5th Bone Fragment found inside brush (seen in the video).
Mistake - Devil brain is refered to as Demon Brain, Brain should have also been lumped into the return prevent the player from running back and forth twice!

Crypts:
Large crypts with various undead spawns at points, guards and patrols.
2 Hidden bosses!
Existance (Hidden Boss): First the player must unlock the room by going to the exit room and interacting with a helm on the ground, this spawns mobs the player must defeat.
Next the player need to return to the left hallway and the door will be opened with Existance standing there.
Giving Existance all the bone fragments closes the door and begins the encounter.

Probe:
Existance must be first defeated and the player needs to have Fractured Reality in their inventory to see the Rifts.
Interacting with both of these (One in Exisitance's Room and in the Exit Room) unlocks the door in the right hallway.
This is a multistage encounter locking the player out as they enter the room, its intended to be long and extremely difficult.

Crypt exit takes the player to the Unholy Crypts:

Unholy Crypts:
Lightly inspired bridge to Corax in Hexen.
Encounter with the hosts of the Manor, upon defeating them allows the player to destroy the Devil brain.

Manor (Outro):
Player wakes up to find themselves being scolded by the Hosts and demanded to leave the Manor at once.
The manor looks to have been trashed by the Player (or was it?) with party guests tired or asleep all over the manor.
Chest on exist unlocks and the player can leave the door which they came in.
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Neverwinter - An Invitation Part 2

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