Uploaded April 2014 | Updated September 2026, 2 weeks ago
aka Hot-Blooded Family. Tool-assisted playthrough as Rando. Using savestates at loading screens.
Not so well known Final Fight clone first released for PSX and later redone for Saturn and released in Japan only. Haven't tried the PSX version, but according to some forum posts Saturn version got extra content such as some background animations plus new character and enemy moves.
Design is not bad and music is mostly quite good, but gameplay unfortunately not so much. Different type of attacks you can do is not that impressive, especially considering this game was released about 5 years after Final Fight. Few moves are very hard to execute even though the key combination is simple. More often than not, different move than intended is pulled. What's even worse the most difficult moves are not that useful so in fact player is encouraged to spam only few simple moves and not to try using all the moves at arsenal.
Lack of block option simplifies the combat even further and especially against bosses the only solid strategy is trying to lure them near the same level with you, but attacks needs to be done just before they reach the line of sight. Otherwise bosses will connect with a regular or special attack which are almost always impossible to avoid or counter.
Can be fun for a while when not taken too seriously, especially in 2P mode, but doesn't hold much replaying value because of simple and frustrating gameplay.
aka Hot-Blooded Family. Tool-assisted playthrough as Rando. Using savestates at loading screens.
Not so well known Final Fight clone first released for PSX and later redone for Saturn and released in Japan only. Haven't tried the PSX version, but according to some forum posts Saturn version got extra content such as some background animations plus new character and enemy moves.
Design is not bad and music is mostly quite good, but gameplay unfortunately not so much. Different type of attacks you can do is not that impressive, especially considering this game was released about 5 years after Final Fight. Few moves are very hard to execute even though the key combination is simple. More often than not, different move than intended is pulled. What's even worse the most difficult moves are not that useful so in fact player is encouraged to spam only few simple moves and not to try using all the moves at arsenal.
Lack of block option simplifies the combat even further and especially against bosses the only solid strategy is trying to lure them near the same level with you, but attacks needs to be done just before they reach the line of sight. Otherwise bosses will connect with a regular or special attack which are almost always impossible to avoid or counter.
Can be fun for a while when not taken too seriously, especially in 2P mode, but doesn't hold much replaying value because of simple and frustrating gameplay.

![c64 games sid music compilation
I compiled this music for a CD about a year ago so I could blast my friends with it during our summer gathering at a lakeside cabin. Most of the music has been previosly uploaded to YT in separate videos by various users. This compilation mostly focuses on later era c64 game music and doesnt try to be my tier list. Its a collection of some tunes I was listening at the time.
I thought it would be fun to leave song names blank so everyone had a chance to guess. Name of the composer and the track the was added to track list after each correct guess.
All tracks were recorded from Sidplay and not from a real c64.
00:00 [Track 01] Jeroen Tel (MoN) - Golden Axe (original Main Theme by Tohru Nakabayashi) (1990 Virgin Games)
02:33 [Track 02] Søren Lund - Turrican 3 (Stage 1.2) (2004 Smash Designs)
04:22 [Track 03] Reyn Ouwehand & Anthony Lees - Last Ninja Remix (subtune 3) (System 3) (original Central Park ingame by Matt Gray)
07:22 [Track 04] Søren Lund - Turrican 3 (Stage 2.2) (original Turrican 3 [Amiga] Intro by Chris Huelsbeck) (2004 Smash Designs)
10:20 [Track 05] Jonathan Dunn - Typhoon (Title) (1988 Imagine / Konami)
12:14 [Track 06] Keith Tinman - Midnight Resistance (original Title by Data East House Team) (1990 Ocean / Data East)
14:16 [Track 07] Keith Tinman - Midnight Resistance (original Boss by Data East House Team) (1990 Ocean / Data East)
15:17 [Track 08] Keith Tinman - Midnight Resistance (original Stage 1 by Data East House Team) (1990 Ocean / Data East)
17:10 [Track 09] Fredrik Segerfalk (Moppe) - Blood Money (Title) (1990 Psygnosis)
21:48 [Track 10] Anthony Lees - Dream Warrior (1988 US Gold)
24:22 [Track 11] Tim Follin - Bionic Commando (original Stage 1 by Harumi Fujita) (1988 Go! / Capcom)
26:09 [Track 12] Jonathan Dunn - Arkanoid (2): Revenge of Doh (1988 Imagine / Taito)
28:10 [Track 13] Steve Turner - Uridium (1986 Hewson)
28:47 [Track 14] Neil Brennan - Samurai Warrior (Non-Combat) (1988 Firebird)
30:45 [Track 15] Jason C. Brooke - Tiger Road (original Stage 1 by Capcom House Team) (1988 Go! / Capcom)
31:46 [Track 16] Dave Lowe (Uncle Art) - Street Fighter 2 (c64 Title & Ingame / original by Capcom House Band) (1992 US Gold / Capcom)
32:23 [Track 17] Rob Hubbard - Spellbound (1986 MAD Mastertronic)
37:16 [Track 18] Rob Hubbard - Sanxion (Loader) (1986 Thalamus)
41:59 [Track 19] Jason C. Brooke - Outrun (original Magical Sound Shower by Hiroshi Miyauchi) (1988 US Gold / Sega)
44:06 [Track 20] Jason C. Brooke - Outrun (original Splash Wave by Hiroshi Miyauchi) (1988 US Gold / Sega)
46:05 [Track 21] Dave Lowe (Uncle Art) - Power Drift (original Side Street by Hiroshi Miyauchi) (1990 Activision / Sega)
49:10 [Track 22] Matt Gray - Last Ninja 2 (The Office loader) (1988 System 3)
52:13 [Track 23] Ramiro Vaca - Turrican (End Theme) (1991 Rainbow Arts)
56:14 [Track 24] Tammo Hinrichs - Turrican 3 (Title) (original [Amiga] Turrican 3 Stage 1.1 by Chris Huelsbeck) (2004 Smash Designs)
EDIT: Tracks from these games were hardest to guess: Blood Money, Dream Warrior, Arkanoid 2, Tiger Road, Spellbound, Turrican c64 games sid music compilation](https://i.ytimg.com/vi/Sq9ZZ8zilDw/mqdefault.jpg)








