Uploaded July 2018 | Updated September 2026, 6 days ago
FRENZY!
this is the first boss i designed for the gamemode, "Infinite's Boss Rush". i chose this because my goal was to improve upon the initial Nega-Wisp i created in TF2, which i say i've done a damn good job at making a second iteration.
i'm unsure if Infinite's Boss Rush, as a mod, will be completed. there's a lack of community interest, my mappers kinda fell away, and there's also not enough developer support for me to pull off what i want to pull off. so for now, i'm just putting up videos of what i have done.
follow me on twitter:
twitter.com/lilrobotty
i was responsible for coding and developing the Boss Rush Gamemode, Nega-Wisp AI, imports/exports, mapping the Pre-Game lobby, and handling any and all custom particle systems and effects used in the video.
Nega-Wisp Armor, Eggman, and the associated music are owned by SEGA, and ported from Sonic Colors and Sonic Forces.
Space Elevator level design by Exofile
twitter.com/DTZxExofile
Cinematic Cameras by Maciej 'Ray' Marcin
twitter.com/MaciejRayMarcin
FRENZY!
this is the first boss i designed for the gamemode, "Infinite's Boss Rush". i chose this because my goal was to improve upon the initial Nega-Wisp i created in TF2, which i say i've done a damn good job at making a second iteration.
i'm unsure if Infinite's Boss Rush, as a mod, will be completed. there's a lack of community interest, my mappers kinda fell away, and there's also not enough developer support for me to pull off what i want to pull off. so for now, i'm just putting up videos of what i have done.
follow me on twitter:
twitter.com/lilrobotty
i was responsible for coding and developing the Boss Rush Gamemode, Nega-Wisp AI, imports/exports, mapping the Pre-Game lobby, and handling any and all custom particle systems and effects used in the video.
Nega-Wisp Armor, Eggman, and the associated music are owned by SEGA, and ported from Sonic Colors and Sonic Forces.
Space Elevator level design by Exofile
twitter.com/DTZxExofile
Cinematic Cameras by Maciej 'Ray' Marcin
twitter.com/MaciejRayMarcin


![Project Thor - Ascension MOD Gameplay Launch Trailer (Call of Duty: Black Ops PC)
Welcome to Baikonur Cosmodrome. Meet up with Cullman the A.I., a human-turned-robot who can help you stop Dr. Schroader before he can control the super-weapon. Who will take control of the Thor Satellite?
Tutorial Link [PLEASE WATCH OR YOU WILL NOT BE ABLE TO INSTALL CORRECTLY!]: https://www.youtube.com/watch?v=6_bwsiGpLVk&feature=youtu.be&a
Download Link: https://mega.nz/#!5U1VQT4C!5eul_rDpdcEi-XTYrudQkQf9dA18tqnHRTztZE9XKlM
Take on the Cosmodrome as the four characters from the FIVE Nova Six crew, meet up with two new characters and give Dr. Schroader a warm welcome back as you face off in this new arena.
A full armory of over 30 weapons from Call of Duty: Ghosts, Black Ops 3, and Advanced Warfare, as well as two amazing new wonderweapons, both with upgradable variants!
All assets related to Call of Duty: Ghosts & Call of Duty: Black Ops III & Call of Duty: Advanced Warfare are property of Activision and used without permission.
Abracadvre composed by Kevin Sherwood.
subscribe to me for more cool modding stuff!:
https://www.youtube.com/user/lilrobot959
follow me on twitter!:
https://www.twitter.com/DrLilRobot Project Thor - Ascension MOD Gameplay Launch Trailer (Call of Duty: Black Ops PC)](https://i.ytimg.com/vi/wrOgphJzQAg/mqdefault.jpg)





