Uploaded April 2010 | Updated September 2026, 7 hours ago
In-depth Jaguar XKR showcase from EA's 1998 Need for Speed 3: Hot Pursuit (PC version). Note that this is an EA add-on car which can be downloaded.
DOWNLOAD CAR: ftp://ftp.ea.com/pub/ea/demos/nfs3/nfs3_cars
"jxkr_e.exe" and "shjxkr_e.exe" for the English version.
In-depth Jaguar XKR showcase from EA's 1998 Need for Speed 3: Hot Pursuit (PC version). Note that this is an EA add-on car which can be downloaded.
DOWNLOAD CAR: ftp://ftp.ea.com/pub/ea/demos/nfs3/nfs3_cars
"jxkr_e.exe" and "shjxkr_e.exe" for the English version.




![Memory Lane Time Lapse - NFS: High Stakes
1999 Need for Speed: High Stakes [PC]
Track list:
0:15 - Celtic Ruins (Scotland)
1:15 - Landstrasse (Germany)
2:12 - Dolphin Cove (U.S.A.)
3:13 - Kindiak Park (Canada)
4:10 - Route Adonf (France)
5:12 - Durham Road (England)
6:06 - Snowy Ridge (U.S.A.)
7:18 - Raceway (Italy)
8:12 - Raceway 2 (U.S.A.)
9:07 - Raceway 3 (Spain)
Considered by many old school fans to be the pinnacle of NFS during its golden age, 1999 was the year the follow-up to the successful Hot Pursuit title was released. This time, High Stakes was the name of the game; figuratively and literally.
High Stakes included 19 tracks to choose from; 9 of which were brought over from NFS 3 and can be unlocked from the Memory Lane event in career mode. The HP tracks of course were only available for PC (a fair tradeoff I think since the PC didnt get the awesome bonus cars from the PS1 version).
Many new features were introduced to the series; the major one being the career mode that implemented a monetary system. So not only did you have to pay for the cars you collected, you also had to pay for any damage received from races; another new feature to the series.
And we cant forget about car modifications, which unfortunately was exclusive to career mode. Yes, contrary to what most fans of the series believe, car modding did not start with Porsche Unleashed or the Underground series. Although it was simply leveling up your ride 3 stages, which in turn enhanced the performance and appearance of your car (different wheels, exhaust, aerodynamics, pinstripes, etc.). So there wasnt any customizing per se, but the car upgrade feature was definitely a welcome edition.
Being the fourth installment to the series, EA brought back many elements from the first 3 games to deliver the most cumulative NFS at the time. Exotics and iconic sports cars? Global themed locations? The thrill of the chase? Yup, it had it all, and as such, was considered in my opinion the best game that perfectly represented the concept of the series during the 90s. Oh yeah, dont forget about the kickass soundtrack. Highly recommended if youve never experienced any of the early NFS games.
Disclaimer: Im not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Crispin Hands - Bionic
2. Rom Di Prisco - Liquid Plasma
3. Saki Kaskas - Bulbular Swirl
4. Saki Kaskas - Bulbulous Swirl
Other composers that worked on the amazing soundtrack: Dastrix, DJ Icey, Dylan Rhymes, Junkie XL, Lunatic Calm, Surreal Madrid, The Experiment, and The Funk Lab.
*nGlide was used to emulate 3dfx* Memory Lane Time Lapse - NFS: High Stakes](https://i.ytimg.com/vi/uBh09-GhotY/mqdefault.jpg)
![Memory Lane Time Lapse - NFS III: Hot Pursuit
1998 Need for Speed III: Hot Pursuit [PC]
Track list:
0:18 - Hometown
0:57 - Redrock Ridge
2:15 - Atlantica
3:14 - Rocky Pass
4:37 - Country Woods
5:39 - Lost Canyons
6:56 - Aquatica
8:21 - Summit
9:46 - Empire City
Look familiar? It should, unless you were too busy shaking Unit 20 off your tail to appreciate the scenery. So, allow me to refresh your memory.
In 1998, cop chases make a return to the series as the main attraction to Need for Speed 3 Hot Pursuit. With it came 9 tracks to choose from. Unlike in previous titles, the tracks here had an alternate version; the difference being time of day/season and an alternative route to take. The exception to this was the bonus track, Empire City.
These same tracks went on to also be included in the PC version of High Stakes, but only after youve unlocked them through a career event called Memory Lane.
Also a first in NFS 3 was the option to choose night or day, as well as toggle the weather on or off for every track.
Being one of the most popular and successful classic NFS titles, Hot Pursuit eventually spawned 2 sequels; one from EA Seattle (PC/Xbox/Gamecube) and EA Black Box (PS2) in 2002, and the other from Criterion Games (PS3/Xbox360/PC) and Exient Entertainment (Wii) in 2010. Exotics and cop chases never get old.
Disclaimer: Im not responsible for any vomit-inducing motion sickness that may ensue from watching this.
Enjoy the ride. ;)
Featured music:
1. Rom Di Prisco - Hydrus 606
2. Rom Di Prisco - Aquila 303
Other composers that worked on the amazing soundtrack: Alistair Hirst, Crispin Hands, Matt Ragan, Saki Kaskas, and Traz Damji.
*nGlide was used to emulate 3dfx* Memory Lane Time Lapse - NFS III: Hot Pursuit](https://i.ytimg.com/vi/ugNwX4tIux4/mqdefault.jpg)




