Uploaded January 2019 | Updated September 2026, 1 week ago
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
AeroCool 650W Power Supply
Windows 10 Pro x64
Need for Speed II is a racing video game released in 1997. It is a part of the Need for Speed series and is the second installment, following Road & Track Presents: The Need for Speed.
Like its predecessor, Need for Speed II allows players to race exotic cars, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen. There are three distinct gameplay modes: Single Race mode in which a player simply chooses a car and a course and completes a single race. In this mode, the player can customize both the number and type of opponents as well as the number of laps to be completed. Tournament Mode in which the player must complete a series of races successfully to unlock a bonus car. The Knockout Mode consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition.
The game features eight real life high-end sports cars and concept cars which the player can drive and race against. The "Special Edition" release of the game added four additional cars. In addition, the game features a "showcase" which provides photos, videos, and technical information about the cars as well as the history of each company and background of each car's development.
The game also features several new elements compared to the previous game in the form of customizable car paint and components of their car including gear ratios, tires, and spoilers.
Need for Speed II was developed by EA Canada. The lead programmer for the game was Laurent Ancessi with Wei Shoong Teh and Brad Gour as senior programmers.
EA abandoned the Road & Track license used with the original game in favor of licensing with each automobile manufacturer individually. To ensure the physics of fast car handling and performance were as accurate as possible, the programmers collaborated with the manufactures of each vehicle. The sound effects were created by installing microphones in various positions on each car and recording onto eight track digital tape while the car was driven.
There was considerable disagreement over the game's blend of realistic and arcade-style racing. In Electronic Gaming Monthly, Kraig Kujawa and Dean Hager's criticism of the game stemmed from its being easier to play and therefore less realistic than its predecessor. Kujawa added that the game "has been given an arcade edge that simply doesn't fit. The cartoony-looking graphics are subpar, because they ruin the realistic feel of driving these real, exotic cars." Air Hendrix of GamePro, however, stated the reverse, that the gameplay was too realistic to appeal to fans of arcade-style racing, and could only be recommended to players who enjoyed games like Formula 1 and the original Need for Speed. GameSpot's Glenn Rubenstein offered a third opinion, saying it provides a unique middle-ground between realism and arcade style by allowing players to drive real cars with realistic handling into exotic populated areas. He also praised the music and sound effects, and while acknowledging the issues with the graphics, he found them overall impressive, and concluded Need for Speed II to be "the PlayStation's slickest racer yet".
The PC version was slightly less well-received. An issue was that the game required a fast computer at the time, to display the graphics at the highest setting. A reviewer for Computer and Video Games didn't appreciate the combination of super realist cars being driven on fantasy tracks and thought that the crashes "look and feel wrong".
Special Edition
Released on November 6, 1997 in the United States and February 2, 1998 in Japan and Europe, the special edition of Need for Speed II includes one extra race track, three extra cars, three bonus cars, a new driving style called "Wild", and 3dfx Glide hardware acceleration support.
Music soundtrack song ost composers - Saki Kaskas, Jeff van Dyck, Alistair Hirst
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
AeroCool 650W Power Supply
Windows 10 Pro x64
Need for Speed II is a racing video game released in 1997. It is a part of the Need for Speed series and is the second installment, following Road & Track Presents: The Need for Speed.
Like its predecessor, Need for Speed II allows players to race exotic cars, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen. There are three distinct gameplay modes: Single Race mode in which a player simply chooses a car and a course and completes a single race. In this mode, the player can customize both the number and type of opponents as well as the number of laps to be completed. Tournament Mode in which the player must complete a series of races successfully to unlock a bonus car. The Knockout Mode consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition.
The game features eight real life high-end sports cars and concept cars which the player can drive and race against. The "Special Edition" release of the game added four additional cars. In addition, the game features a "showcase" which provides photos, videos, and technical information about the cars as well as the history of each company and background of each car's development.
The game also features several new elements compared to the previous game in the form of customizable car paint and components of their car including gear ratios, tires, and spoilers.
Need for Speed II was developed by EA Canada. The lead programmer for the game was Laurent Ancessi with Wei Shoong Teh and Brad Gour as senior programmers.
EA abandoned the Road & Track license used with the original game in favor of licensing with each automobile manufacturer individually. To ensure the physics of fast car handling and performance were as accurate as possible, the programmers collaborated with the manufactures of each vehicle. The sound effects were created by installing microphones in various positions on each car and recording onto eight track digital tape while the car was driven.
There was considerable disagreement over the game's blend of realistic and arcade-style racing. In Electronic Gaming Monthly, Kraig Kujawa and Dean Hager's criticism of the game stemmed from its being easier to play and therefore less realistic than its predecessor. Kujawa added that the game "has been given an arcade edge that simply doesn't fit. The cartoony-looking graphics are subpar, because they ruin the realistic feel of driving these real, exotic cars." Air Hendrix of GamePro, however, stated the reverse, that the gameplay was too realistic to appeal to fans of arcade-style racing, and could only be recommended to players who enjoyed games like Formula 1 and the original Need for Speed. GameSpot's Glenn Rubenstein offered a third opinion, saying it provides a unique middle-ground between realism and arcade style by allowing players to drive real cars with realistic handling into exotic populated areas. He also praised the music and sound effects, and while acknowledging the issues with the graphics, he found them overall impressive, and concluded Need for Speed II to be "the PlayStation's slickest racer yet".
The PC version was slightly less well-received. An issue was that the game required a fast computer at the time, to display the graphics at the highest setting. A reviewer for Computer and Video Games didn't appreciate the combination of super realist cars being driven on fantasy tracks and thought that the crashes "look and feel wrong".
Special Edition
Released on November 6, 1997 in the United States and February 2, 1998 in Japan and Europe, the special edition of Need for Speed II includes one extra race track, three extra cars, three bonus cars, a new driving style called "Wild", and 3dfx Glide hardware acceleration support.
Music soundtrack song ost composers - Saki Kaskas, Jeff van Dyck, Alistair Hirst
![Plastico - Communicate (Headquake Hazy Cloud Mix) [Hackers 1995 Soundtrack]
Hackers is a 1995 American crime film directed by Iain Softley and starring Jonny Lee Miller, Angelina Jolie, Jesse Bradford, Matthew Lillard, Laurence Mason, Renoly Santiago, Lorraine Bracco, and Fisher Stevens. The film follows a group of high school hackers and their involvement in a corporate extortion conspiracy. Made in the mid-1990s when the Internet was unfamiliar to the general public, it reflects the ideals laid out in the Hacker Manifesto quoted in the film: This is our world now... the world of the electron and the switch [...] We exist without skin color, without nationality, without religious bias... and you call us criminals. [...] Yes, I am a criminal. My crime is that of curiosity. The film received mixed reviews from critics, and underperformed at the box office upon release, but has gone on to achieve cult classic status.
The music soundtrack combines electronica, pulsating tribal rhythms and techno/house music of early hardcore groups like Prodigy, Underworld and Orbital. Well Acclaimed with 4.0 of 5 stars from 54 reviewers, it was released in 3 separate volumes over three years. The first volume was composed entirely of music featured in the film (with the exception of Carl Coxs Phoebus Apollo), while the second and third are a mix of music inspired by the film as well as music actually in the film. The most featured song in the movie is Voodoo People by The Prodigy.
Most of the music in the film, including much of the techno and electronic music, was composed and performed by UK film composer Simon Boswell.
In 2020, to celebrate the 25th anniversary of the film, the soundtrack was released for the first time on vinyl, in a 2 disc set. A new soundtrack album by Varese Sarabande was also released. Plastico - Communicate (Headquake Hazy Cloud Mix) [Hackers 1995 Soundtrack]](https://i.ytimg.com/vi/zrwIMUphwCE/mqdefault.jpg)