@NeatGames
  @NeatGames
Neat Games | Neat Games Devlog #16 - How I Made New Hazards @NeatGames | Uploaded September 2020 | Updated October 2024, 1 hour ago.
👇SHOW MORE FOR NEAT THINGS👇
►Discord: discord.gg/N7wPfbt
►Thanks for checking out my video! Please subscribe to my channel for more future content! I make indie games, and play indie games!

(mentioned channels :D)
Manaki-Senpai: GameDev: youtu.be/Z3Lt9mIyHEQ
MangoCouple: youtu.be/wTyy0C7j_x003

(Want to watch from the beginning?)
►DEVLOG FULL PLAYLIST: youtube.com/playlist?list=PLbK2EH1m_SEU3wBG1-_guoiG8-LBZ6fsG

►Neon Abyss Let's Play: youtu.be/VuvrLhC1G58

►Terraria Let's Play Master Mode: youtu.be/VUT0diJ93fg

►My First TIme Stardew Valley Let's Play: youtu.be/ozTtGjpQ_iY

►The games I'm making Devlogs: youtu.be/njSwsYrLJeI

►Play my games for free: neatgames.itch.io

►TWITTER: twitter.com/neat_games

►How do you make a video game? How do you become an Indie dev? The previous video shows the takeaways I learned when I first started making games as a hobby! (Here: youtu.be/uxCeegnTxa8 ) I had no coding experience, but I was still able to learn Unity. Many types of games are made with Unity. However, there are several other game engines out there. Maybe sure to research which best suits your games :D

► I was inspired to make devlogs and games from these awesome YouTubers: Thomas Brush, Blackthornprod, Jonas Tyroller, Brackeys, gamesplusjames, BenBonk, Devduck, Dani, Gamedev Underground, and more!

►About Unity (Unity.com)
Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Inc.'s Worldwide Developers Conference as a Mac OS X-exclusive game engine. As of 2018, the engine had been extended to support more than 25 platforms. The engine can be used to create three-dimensional, two-dimensional, virtual reality, and augmented reality games, as well as simulations and other experiences. The engine has been adopted by industries outside video gaming, such as film, automotive, architecture, engineering and construction.

Several major versions of Unity have been released since its launch. The latest stable version, 2019.3.13, was released in May 2020.

Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C#, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. Prior to C# being the primary programming language used for the engine, it previously supported Boo, which was removed with the release of Unity 5, and a version of JavaScript called UnityScript, which was deprecated in August 2017, after the release of Unity 2017.1, in favor of C#.

Within 2D games, Unity allows importation of sprites and an advanced 2D world renderer. For 3D games, Unity allows specification of texture compression, mipmaps, and resolution settings for each platform that the game engine supports, and provides support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.

As of 2018, Unity has been used to create approximately half of the new mobile games on the market and 60 percent of augmented reality and virtual reality content.

Unity is a cross-platform engine. The Unity editor is supported on Windows and macOS, with a version of the editor available for the Linux platform, albeit in an experimental stage, while the engine itself currently supports building games for more than 25 different platforms, including mobile, desktop, consoles, and virtual reality. Platforms include iOS, Android, Tizen, Windows, Universal Windows Platform, Mac, Linux, WebGL, PlayStation 4, PlayStation Vita, Xbox One, 3DS, Oculus Rift, Google Cardboard, Steam VR, PlayStation VR, Gear VR, Windows Mixed Reality, Daydream, Android TV, Samsung Smart TV, tvOS, Nintendo Switch, Fire OS, Facebook Gameroom, Apple's ARKit, Google's ARCore, Vuforia, and Magic Leap.
Neat Games Devlog #16 - How I Made New HazardsNeat Games Devlog #11 - How I made Pop-Up Spikes and Hitting Enemies FeedbackNeat Games Devlog #18 - Finishing up the snow zone + Discord!Explore and fight with your magic spear!  #WIP #Metroidvania #indieGame #pixelArt #gamingHow Do You Make a Video Game? | Tips for starting.How I Designed the Look of my Game + Updates | YesterSol Metroidvania DevlogNeat Games Devlog #26 - 95% FINISHED!Improving Effects and Animations :D | Solo-Developed Metroidvania YesterSolHow I made a new NPC | How I used Unity 2D-Shadows! | HEATSEED Devlog #4My New Game! Again... YesterSol | Metroidvania DevlogMy main character gets sleepy if you dont touch the controls heheGame Jam Tips | How to get more comments/ratings + Finish a game.

Neat Games Devlog #16 - How I Made New Hazards @NeatGames

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER